質問編集履歴

1

使う言語の変更

2018/07/23 02:57

投稿

human
human

スコア4

test CHANGED
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test CHANGED
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  ### 実現したいこと
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- 現在、processingで骨格(ジョイント)を表示させています。
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+ 現在、C#で骨格(ジョイント)を表示させたいと思っています。
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- それ自体は上手くいっているので大丈夫なのですが、表示させているジョイントをファイルに上手く書き込めなくて困っています。
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-
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- 以下にコードを掲載するので、どの部分でどのような処理を行えよいのかぜひ教えていただきたいです。
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+ 使いやすそうなサンプルコードがあれば、紹介していただきたいです。
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- ```ここに言語を入力
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- import KinectPV2.KJoint;
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- import KinectPV2.*;
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- KinectPV2 kinect;
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- void setup() {
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- size(1920, 1080, P3D);
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- kinect = new KinectPV2(this);
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- kinect.enableSkeletonColorMap(true);
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- kinect.enableColorImg(true);
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- kinect.init();
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- }
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- void draw() {
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- background(0);
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- image(kinect.getColorImage(), 0, 0, width, height);
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- ArrayList<KSkeleton> skeletonArray = kinect.getSkeletonColorMap();
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- //individual JOINTS
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- for (int i = 0; i < skeletonArray.size(); i++) {
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- KSkeleton skeleton = (KSkeleton) skeletonArray.get(i);
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- if (skeleton.isTracked()) {
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- KJoint[] joints = skeleton.getJoints();
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- color col = skeleton.getIndexColor();
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- fill(col);
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- stroke(col);
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- drawBody(joints);
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- //draw different color for each hand state
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- drawHandState(joints[KinectPV2.JointType_HandRight]);
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- drawHandState(joints[KinectPV2.JointType_HandLeft]);
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- }
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- }
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- fill(255, 0, 0);
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- text(frameRate, 50, 50);
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- }
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- //DRAW BODY
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- void drawBody(KJoint[] joints) {
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- drawBone(joints, KinectPV2.JointType_Head, KinectPV2.JointType_Neck);
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- drawBone(joints, KinectPV2.JointType_Neck, KinectPV2.JointType_SpineShoulder);
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- drawBone(joints, KinectPV2.JointType_SpineShoulder, KinectPV2.JointType_SpineMid);
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- drawBone(joints, KinectPV2.JointType_SpineMid, KinectPV2.JointType_SpineBase);
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- drawBone(joints, KinectPV2.JointType_SpineShoulder, KinectPV2.JointType_ShoulderRight);
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- drawBone(joints, KinectPV2.JointType_SpineShoulder, KinectPV2.JointType_ShoulderLeft);
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- drawBone(joints, KinectPV2.JointType_SpineBase, KinectPV2.JointType_HipRight);
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- drawBone(joints, KinectPV2.JointType_SpineBase, KinectPV2.JointType_HipLeft);
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- // Right Arm
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- drawBone(joints, KinectPV2.JointType_ShoulderRight, KinectPV2.JointType_ElbowRight);
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- drawBone(joints, KinectPV2.JointType_ElbowRight, KinectPV2.JointType_WristRight);
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- drawBone(joints, KinectPV2.JointType_WristRight, KinectPV2.JointType_HandRight);
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- drawBone(joints, KinectPV2.JointType_HandRight, KinectPV2.JointType_HandTipRight);
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- drawBone(joints, KinectPV2.JointType_WristRight, KinectPV2.JointType_ThumbRight);
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- // Left Arm
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- drawBone(joints, KinectPV2.JointType_ShoulderLeft, KinectPV2.JointType_ElbowLeft);
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- drawBone(joints, KinectPV2.JointType_ElbowLeft, KinectPV2.JointType_WristLeft);
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- drawBone(joints, KinectPV2.JointType_WristLeft, KinectPV2.JointType_HandLeft);
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- drawBone(joints, KinectPV2.JointType_HandLeft, KinectPV2.JointType_HandTipLeft);
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- drawBone(joints, KinectPV2.JointType_WristLeft, KinectPV2.JointType_ThumbLeft);
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- // Right Leg
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- drawBone(joints, KinectPV2.JointType_HipRight, KinectPV2.JointType_KneeRight);
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- drawBone(joints, KinectPV2.JointType_KneeRight, KinectPV2.JointType_AnkleRight);
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- drawBone(joints, KinectPV2.JointType_AnkleRight, KinectPV2.JointType_FootRight);
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- // Left Leg
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- drawBone(joints, KinectPV2.JointType_HipLeft, KinectPV2.JointType_KneeLeft);
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- drawBone(joints, KinectPV2.JointType_KneeLeft, KinectPV2.JointType_AnkleLeft);
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- drawBone(joints, KinectPV2.JointType_AnkleLeft, KinectPV2.JointType_FootLeft);
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- drawJoint(joints, KinectPV2.JointType_HandTipLeft);
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- drawJoint(joints, KinectPV2.JointType_HandTipRight);
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- drawJoint(joints, KinectPV2.JointType_FootLeft);
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- drawJoint(joints, KinectPV2.JointType_FootRight);
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- drawJoint(joints, KinectPV2.JointType_ThumbLeft);
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- drawJoint(joints, KinectPV2.JointType_ThumbRight);
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- drawJoint(joints, KinectPV2.JointType_Head);
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- }
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- //draw joint
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- void drawJoint(KJoint[] joints, int jointType) {
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- pushMatrix();
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- translate(joints[jointType].getX(), joints[jointType].getY(), joints[jointType].getZ());
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- ellipse(0, 0, 25, 25);
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- popMatrix();
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- }
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- //draw bone
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- void drawBone(KJoint[] joints, int jointType1, int jointType2) {
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- pushMatrix();
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- translate(joints[jointType1].getX(), joints[jointType1].getY(), joints[jointType1].getZ());
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- ellipse(0, 0, 25, 25);
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- popMatrix();
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- line(joints[jointType1].getX(), joints[jointType1].getY(), joints[jointType1].getZ(), joints[jointType2].getX(), joints[jointType2].getY(), joints[jointType2].getZ());
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- }
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- //draw hand state
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- void drawHandState(KJoint joint) {
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- noStroke();
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- handState(joint.getState());
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- pushMatrix();
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- translate(joint.getX(), joint.getY(), joint.getZ());
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- ellipse(0, 0, 70, 70);
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- popMatrix();
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- }
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- /*
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- Different hand state
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- KinectPV2.HandState_Open
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- KinectPV2.HandState_Closed
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- KinectPV2.HandState_Lasso
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- KinectPV2.HandState_NotTracked
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- */
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- void handState(int handState) {
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- switch(handState) {
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- case KinectPV2.HandState_Open:
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- fill(0, 255, 0);
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- break;
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- case KinectPV2.HandState_Closed:
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- fill(255, 0, 0);
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- break;
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- case KinectPV2.HandState_Lasso:
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- fill(0, 0, 255);
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- break;
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- case KinectPV2.HandState_NotTracked:
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- fill(255, 255, 255);
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- break;
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- }
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- }
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- ```