質問編集履歴
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使う言語の変更
test
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File without changes
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@@ -1,563 +1,5 @@
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### 実現したいこと
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現在、
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現在、C#で骨格(ジョイント)を表示させたいと思っています。
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それ自体は上手くいっているので大丈夫なのですが、表示させているジョイントをファイルに上手く書き込めなくて困っています。
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使いやすそうなサンプルコードがあれば、紹介していただきたいです。
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```ここに言語を入力
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import KinectPV2.KJoint;
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import KinectPV2.*;
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KinectPV2 kinect;
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void setup() {
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size(1920, 1080, P3D);
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kinect = new KinectPV2(this);
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kinect.enableSkeletonColorMap(true);
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kinect.enableColorImg(true);
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kinect.init();
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}
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void draw() {
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background(0);
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image(kinect.getColorImage(), 0, 0, width, height);
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ArrayList<KSkeleton> skeletonArray = kinect.getSkeletonColorMap();
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//individual JOINTS
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for (int i = 0; i < skeletonArray.size(); i++) {
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KSkeleton skeleton = (KSkeleton) skeletonArray.get(i);
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if (skeleton.isTracked()) {
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KJoint[] joints = skeleton.getJoints();
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color col = skeleton.getIndexColor();
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fill(col);
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stroke(col);
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drawBody(joints);
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//draw different color for each hand state
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drawHandState(joints[KinectPV2.JointType_HandRight]);
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drawHandState(joints[KinectPV2.JointType_HandLeft]);
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}
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}
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fill(255, 0, 0);
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text(frameRate, 50, 50);
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}
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//DRAW BODY
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void drawBody(KJoint[] joints) {
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drawBone(joints, KinectPV2.JointType_Head, KinectPV2.JointType_Neck);
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drawBone(joints, KinectPV2.JointType_Neck, KinectPV2.JointType_SpineShoulder);
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drawBone(joints, KinectPV2.JointType_SpineShoulder, KinectPV2.JointType_SpineMid);
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drawBone(joints, KinectPV2.JointType_SpineMid, KinectPV2.JointType_SpineBase);
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drawBone(joints, KinectPV2.JointType_SpineShoulder, KinectPV2.JointType_ShoulderRight);
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drawBone(joints, KinectPV2.JointType_SpineShoulder, KinectPV2.JointType_ShoulderLeft);
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drawBone(joints, KinectPV2.JointType_SpineBase, KinectPV2.JointType_HipRight);
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drawBone(joints, KinectPV2.JointType_SpineBase, KinectPV2.JointType_HipLeft);
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// Right Arm
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drawBone(joints, KinectPV2.JointType_ShoulderRight, KinectPV2.JointType_ElbowRight);
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drawBone(joints, KinectPV2.JointType_ElbowRight, KinectPV2.JointType_WristRight);
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drawBone(joints, KinectPV2.JointType_WristRight, KinectPV2.JointType_HandRight);
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drawBone(joints, KinectPV2.JointType_HandRight, KinectPV2.JointType_HandTipRight);
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drawBone(joints, KinectPV2.JointType_WristRight, KinectPV2.JointType_ThumbRight);
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// Left Arm
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drawBone(joints, KinectPV2.JointType_ShoulderLeft, KinectPV2.JointType_ElbowLeft);
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drawBone(joints, KinectPV2.JointType_ElbowLeft, KinectPV2.JointType_WristLeft);
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drawBone(joints, KinectPV2.JointType_WristLeft, KinectPV2.JointType_HandLeft);
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drawBone(joints, KinectPV2.JointType_HandLeft, KinectPV2.JointType_HandTipLeft);
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drawBone(joints, KinectPV2.JointType_WristLeft, KinectPV2.JointType_ThumbLeft);
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// Right Leg
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drawBone(joints, KinectPV2.JointType_HipRight, KinectPV2.JointType_KneeRight);
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drawBone(joints, KinectPV2.JointType_KneeRight, KinectPV2.JointType_AnkleRight);
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drawBone(joints, KinectPV2.JointType_AnkleRight, KinectPV2.JointType_FootRight);
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// Left Leg
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drawBone(joints, KinectPV2.JointType_HipLeft, KinectPV2.JointType_KneeLeft);
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drawBone(joints, KinectPV2.JointType_KneeLeft, KinectPV2.JointType_AnkleLeft);
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drawBone(joints, KinectPV2.JointType_AnkleLeft, KinectPV2.JointType_FootLeft);
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drawJoint(joints, KinectPV2.JointType_HandTipLeft);
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drawJoint(joints, KinectPV2.JointType_HandTipRight);
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drawJoint(joints, KinectPV2.JointType_FootLeft);
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drawJoint(joints, KinectPV2.JointType_FootRight);
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drawJoint(joints, KinectPV2.JointType_ThumbLeft);
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drawJoint(joints, KinectPV2.JointType_ThumbRight);
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drawJoint(joints, KinectPV2.JointType_Head);
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}
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//draw joint
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void drawJoint(KJoint[] joints, int jointType) {
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pushMatrix();
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translate(joints[jointType].getX(), joints[jointType].getY(), joints[jointType].getZ());
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ellipse(0, 0, 25, 25);
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popMatrix();
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}
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//draw bone
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void drawBone(KJoint[] joints, int jointType1, int jointType2) {
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pushMatrix();
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translate(joints[jointType1].getX(), joints[jointType1].getY(), joints[jointType1].getZ());
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ellipse(0, 0, 25, 25);
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popMatrix();
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line(joints[jointType1].getX(), joints[jointType1].getY(), joints[jointType1].getZ(), joints[jointType2].getX(), joints[jointType2].getY(), joints[jointType2].getZ());
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}
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//draw hand state
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void drawHandState(KJoint joint) {
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noStroke();
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handState(joint.getState());
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pushMatrix();
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translate(joint.getX(), joint.getY(), joint.getZ());
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ellipse(0, 0, 70, 70);
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popMatrix();
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}
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/*
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Different hand state
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KinectPV2.HandState_Open
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KinectPV2.HandState_Closed
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KinectPV2.HandState_Lasso
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KinectPV2.HandState_NotTracked
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*/
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void handState(int handState) {
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500
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switch(handState) {
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case KinectPV2.HandState_Open:
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509
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fill(0, 255, 0);
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512
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513
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break;
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516
|
-
|
517
|
-
|
518
|
-
|
519
|
-
case KinectPV2.HandState_Closed:
|
520
|
-
|
521
|
-
|
522
|
-
|
523
|
-
fill(255, 0, 0);
|
524
|
-
|
525
|
-
|
526
|
-
|
527
|
-
break;
|
528
|
-
|
529
|
-
|
530
|
-
|
531
|
-
case KinectPV2.HandState_Lasso:
|
532
|
-
|
533
|
-
|
534
|
-
|
535
|
-
fill(0, 0, 255);
|
536
|
-
|
537
|
-
|
538
|
-
|
539
|
-
break;
|
540
|
-
|
541
|
-
|
542
|
-
|
543
|
-
case KinectPV2.HandState_NotTracked:
|
544
|
-
|
545
|
-
|
546
|
-
|
547
|
-
fill(255, 255, 255);
|
548
|
-
|
549
|
-
|
550
|
-
|
551
|
-
break;
|
552
|
-
|
553
|
-
|
554
|
-
|
555
|
-
}
|
556
|
-
|
557
|
-
|
558
|
-
|
559
|
-
}
|
560
|
-
|
561
|
-
|
562
|
-
|
563
|
-
```
|