質問編集履歴
13
追記⑥
title
CHANGED
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body
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@@ -175,4 +175,26 @@
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175
175
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176
176
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下の画像の位置で停止しました。ちょっと画面外に出てしまっています。
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177
177
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※移動時はy方向に動きません。
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178
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-

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178
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+

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179
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+
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180
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+
### 追記⑥
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181
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+
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182
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+
追記⑤の画像の停止位置とほぼ変わらない状態でした。
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183
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+
```C#
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184
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+
void FixedUpdate(){
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185
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+
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186
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+
Vector3 viewport = Camera.main.WorldToViewportPoint(this.transform.position);
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187
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+
Vector3 viewmin = new Vector3(0.0f, 0.0f,viewport.z);
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188
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+
Vector3 viewmax = new Vector3(1.0f, 1.0f,viewport.z);
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189
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+
min = Camera.main.ViewportToWorldPoint(viewmin);
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190
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+
max = Camera.main.ViewportToWorldPoint(viewmax);
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191
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+
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192
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+
Vector3 baseVelocity = this.transform.right * speed;
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193
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+
Vector3 pos = this.transform.position + this.transform.TransformDirection(baseVelocity);
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194
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+
pos.x = Mathf.Clamp(pos.x, min.x, max.x);
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195
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+
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196
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+
Vector3 vel = transform.InverseTransformDirection(pos - this.transform.position);
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197
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+
vel.z = vel.z * vel.x /baseVelocity.x;
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198
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+
rb.velocity = vel;
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199
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+
}
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200
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+
```
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12
修正5-4
title
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File without changes
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body
CHANGED
@@ -173,6 +173,6 @@
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173
173
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}
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174
174
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```
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175
175
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176
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-
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176
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+
下の画像の位置で停止しました。ちょっと画面外に出てしまっています。
|
177
177
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※移動時はy方向に動きません。
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178
178
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11
修正5-3
title
CHANGED
File without changes
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body
CHANGED
@@ -173,6 +173,6 @@
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173
173
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}
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174
174
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```
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175
175
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176
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-
次の位置で停止しました。ちょっと画面外に出
|
176
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+
次の位置で停止しました。ちょっと画面外に出てしまっています。
|
177
177
|
※移動時はy方向に動きません。
|
178
178
|

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10
修正5-2
title
CHANGED
File without changes
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body
CHANGED
@@ -173,5 +173,6 @@
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173
173
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}
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174
174
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```
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175
175
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176
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+
次の位置で停止しました。ちょっと画面外に出過ぎてしまっています。
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176
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-
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177
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+
※移動時はy方向に動きません。
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177
178
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9
追記⑤
title
CHANGED
File without changes
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body
CHANGED
@@ -148,4 +148,30 @@
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148
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pos.z = Mathf.Clamp(pos.z, min.z, max.z);
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149
149
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150
150
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rb.velocity = transform.InverseTransformDirection(pos - this.transform.position);
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151
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-
```
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151
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+
```
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152
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+
### 追記⑤
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153
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+
|
154
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+
```C#
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155
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+
void Update () {
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156
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+
Vector3 viewport = Camera.main.WorldToViewportPoint(this.transform.position);
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157
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+
Vector3 viewmin = new Vector3(0.0f, 0.0f,viewport.z);
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158
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+
Vector3 viewmax = new Vector3(1.0f, 1.0f,viewport.z);
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159
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+
min = Camera.main.ViewportToWorldPoint(viewmin);
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160
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+
max = Camera.main.ViewportToWorldPoint(viewmax);
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161
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+
}
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162
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+
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163
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+
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164
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+
void FixedUpdate(){
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165
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+
|
166
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+
Vector3 baseVelocity = this.transform.right * speed;
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167
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+
Vector3 pos = this.transform.position + this.transform.TransformDirection(baseVelocity);
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168
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+
pos.x = Mathf.Clamp(pos.x, min.x, max.x);
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169
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+
|
170
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+
Vector3 vel = transform.InverseTransformDirection(pos - this.transform.position);
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171
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+
vel.z = vel.z * vel.x /baseVelocity.x;
|
172
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+
rb.velocity = vel;
|
173
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}
|
174
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+
```
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175
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+
|
176
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+
次の位置で停止しました。※移動時はy方向に動きません。
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177
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+

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8
図を修正
title
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File without changes
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body
CHANGED
@@ -122,7 +122,7 @@
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### 追記④
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124
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125
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-

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126
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127
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```C#
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128
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Vector3 min;
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7
追記④
title
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File without changes
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body
CHANGED
@@ -122,4 +122,30 @@
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122
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123
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### 追記④
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124
124
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|
125
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-

|
125
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+

|
126
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+
|
127
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+
```C#
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128
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+
Vector3 min;
|
129
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+
Vector3 max;
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130
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+
|
131
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+
void Start () {
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132
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+
}
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133
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+
|
134
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+
|
135
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+
void Update () {
|
136
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+
Vector3 viewport = Camera.main.WorldToViewportPoint(this.transform.position);
|
137
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+
Vector3 viewmin = new Vector3(0.0f, 0.0f,viewport.z);
|
138
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+
Vector3 viewmax = new Vector3(1.0f, 1.0f,viewport.z);
|
139
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+
min = Camera.main.ViewportToWorldPoint(viewmin);
|
140
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+
max = Camera.main.ViewportToWorldPoint(viewmax);
|
141
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+
}
|
142
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+
|
143
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+
|
144
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+
void FixedUpdate(){
|
145
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+
|
146
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+
Vector3 pos = this.transform.position + this.transform.TransformDirection(this.transform.right * speed);
|
147
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+
pos.x = Mathf.Clamp(pos.x, min.x, max.x);
|
148
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+
pos.z = Mathf.Clamp(pos.z, min.z, max.z);
|
149
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+
|
150
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+
rb.velocity = transform.InverseTransformDirection(pos - this.transform.position);
|
151
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+
```
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6
追記④
title
CHANGED
File without changes
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body
CHANGED
@@ -120,6 +120,6 @@
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120
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121
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123
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-
###
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123
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+
### 追記④
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124
124
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|
125
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-

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5
仕様メモ
title
CHANGED
File without changes
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body
CHANGED
@@ -118,4 +118,8 @@
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118
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119
119
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120
120
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|
121
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-

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121
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+

|
122
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+
|
123
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+
### メモ
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124
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+
|
125
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+

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4
追記③
title
CHANGED
File without changes
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body
CHANGED
@@ -95,4 +95,27 @@
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95
95
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|
96
96
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rb.velocity = transform.InverseTransformDirection(pos - this.transform.position);
|
97
97
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}
|
98
|
-
```
|
98
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+
```
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99
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+
|
100
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+
### 追記③
|
101
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+
|
102
|
+
```C#
|
103
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+
Vector3 max;
|
104
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+
|
105
|
+
void Start () {
|
106
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+
//空のゲームオブジェクトの位置に設定。
|
107
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+
max = go.transform.position;
|
108
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+
}
|
109
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+
|
110
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+
void FixedUpdate(){
|
111
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+
|
112
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+
Vector3 pos = this.transform.position + this.transform.TransformDirection(this.transform.right * speed);
|
113
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+
pos.x = Mathf.Clamp(pos.x, min.x, max.x);
|
114
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+
|
115
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+
rb.velocity = transform.InverseTransformDirection(pos - this.transform.position);
|
116
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+
}
|
117
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+
```
|
118
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+
|
119
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+

|
120
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+
|
121
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+

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3
追記②
title
CHANGED
File without changes
|
body
CHANGED
@@ -62,6 +62,7 @@
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|
62
62
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Vector3 viewmax = new Vector3(1.0f, 1.0f,viewport.z);
|
63
63
|
min = Camera.main.ViewportToWorldPoint(viewmin);
|
64
64
|
max = Camera.main.ViewportToWorldPoint(viewmax);
|
65
|
+
|
65
66
|
}
|
66
67
|
|
67
68
|
void FixedUpdate(){
|
@@ -84,6 +85,7 @@
|
|
84
85
|
Vector3 viewmax = new Vector3(1.0f, 1.0f,viewport.z);
|
85
86
|
min = Camera.main.ViewportToWorldPoint(viewmin);
|
86
87
|
max = Camera.main.ViewportToWorldPoint(viewmax);
|
88
|
+
Debug.Log(max);
|
87
89
|
}
|
88
90
|
|
89
91
|
void FixedUpdate(){
|
2
追記②
title
CHANGED
File without changes
|
body
CHANGED
@@ -70,4 +70,27 @@
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|
70
70
|
pos.x = Mathf.Clamp(pos.x, min.x, max.x);
|
71
71
|
|
72
72
|
rb.velocity = pos - this.transform.position;
|
73
|
+
```
|
74
|
+
|
75
|
+
### 追記②
|
76
|
+
```
|
77
|
+
float speed = 2.0f;
|
78
|
+
Vector3 min;
|
79
|
+
Vector3 max;
|
80
|
+
|
81
|
+
void Update () {
|
82
|
+
Vector3 viewport = Camera.main.WorldToViewportPoint(this.transform.position);
|
83
|
+
Vector3 viewmin = new Vector3(0.0f, 0.0f,viewport.z);
|
84
|
+
Vector3 viewmax = new Vector3(1.0f, 1.0f,viewport.z);
|
85
|
+
min = Camera.main.ViewportToWorldPoint(viewmin);
|
86
|
+
max = Camera.main.ViewportToWorldPoint(viewmax);
|
87
|
+
}
|
88
|
+
|
89
|
+
void FixedUpdate(){
|
90
|
+
|
91
|
+
Vector3 pos = this.transform.position + this.transform.TransformDirection(this.transform.right * speed);
|
92
|
+
pos.x = Mathf.Clamp(pos.x, min.x, max.x);
|
93
|
+
|
94
|
+
rb.velocity = transform.InverseTransformDirection(pos - this.transform.position);
|
95
|
+
}
|
73
96
|
```
|
1
画面外
title
CHANGED
File without changes
|
body
CHANGED
@@ -51,4 +51,23 @@
|
|
51
51
|
this.transform.position = limit;
|
52
52
|
}
|
53
53
|
}
|
54
|
+
```
|
55
|
+
|
56
|
+
### 追記。
|
57
|
+
|
58
|
+
```C#
|
59
|
+
void Update () {
|
60
|
+
Vector3 viewport = Camera.main.WorldToViewportPoint(this.transform.position);
|
61
|
+
Vector3 viewmin = new Vector3(0.0f, 0.0f,viewport.z);
|
62
|
+
Vector3 viewmax = new Vector3(1.0f, 1.0f,viewport.z);
|
63
|
+
min = Camera.main.ViewportToWorldPoint(viewmin);
|
64
|
+
max = Camera.main.ViewportToWorldPoint(viewmax);
|
65
|
+
}
|
66
|
+
|
67
|
+
void FixedUpdate(){
|
68
|
+
|
69
|
+
Vector3 pos = this.transform.position + (this.transform.right * speed);
|
70
|
+
pos.x = Mathf.Clamp(pos.x, min.x, max.x);
|
71
|
+
|
72
|
+
rb.velocity = pos - this.transform.position;
|
54
73
|
```
|