質問編集履歴
2
コルーチンが行われているスクリプトを追加しました
test
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test
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```
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### スタートコルーチンが書かれているscript
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```ここに言語名を入力
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using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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public class ActionButton : MonoBehaviour
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{
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public float _mb;
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public GameObject NotFixed;
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public GameObject DestroyButton;
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public GameObject GatheringButton;
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public GameObject StopProcessingButton;
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public GameObject Coniferous;
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public GameObject Branches;
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public float intarvar = 10.0f;
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Slider _slider;
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//中断するかどうかのフラグ
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public bool Interruption;
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//2倍減少中かのフラグ
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private bool boost = false;
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//標準の減少量
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private float decreaseSpeed = 0.1f;
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void Start()
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{
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// スライダーを取得する
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_slider = GameObject.Find("CalorieSlider").GetComponent<Slider>();
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StopProcessingButton.SetActive(false);
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}
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void Update()
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{
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if(boost)
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{
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_slider.value -= Time.deltaTime * decreaseSpeed * 10000.0f;
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}
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else
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{
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_slider.value -= Time.deltaTime * decreaseSpeed;
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}
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}
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public void OnClick()
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{
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//Coniferous = GameObject.Find("Coniferous");
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//Renderer ConiferousRenderer = Coniferous.GetComponent<Renderer>();
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//Destroy(Coniferous);
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StartCoroutine("ExecutionTime");
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//ConiferousRenderer.enabled = false;
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//Instantiate(Branches, transform.position, Quaternion.identity);
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//DestroyButton.SetActive(false);
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//GatheringButton.SetActive(false);
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}
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IEnumerator ExecutionTime()
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{
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DestroyButton.SetActive(false);
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GatheringButton.SetActive(false);
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StopProcessingButton.SetActive(true);
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boost = true;
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yield return new WaitForSeconds(5.0f);
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boost = false;
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StopProcessingButton.SetActive(false);
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//Debug.Log("ok");
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//GameObject.Find("DestroyButton").GetComponent<Image>().enabled = false;
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gameObject.SetActive(false);
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}
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}
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```
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### 試したこと
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ボタンが押されたときにActionButtonスクリプトのコルーチンをStopCoroutine()で止まるはずが止まらず
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中断フラグが立っていたら止めるみたいな処理を書いてみましたが動かず
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### 補足情報(FW/ツールのバージョンなど)
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108
284
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1
scriptにStopCoroutinを追加した処理を追記しました
test
CHANGED
File without changes
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test
CHANGED
@@ -42,23 +42,33 @@
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GameObject Coniferous;
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GameObject ActionButton;
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// Use this for initialization
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void Start
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void Start()
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{
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Coniferous = GameObject.Find("Coniferous");
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ActionButton = GameObject.Find("ActionButton");
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}
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// Update is called once per frame
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void Update () {
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// Update is called once per frame
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void Update()
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{
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}
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@@ -68,17 +78,11 @@
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{
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ActionButton di = GetComponent<ActionButton>();
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StopCoroutine("ExecutionTime");
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//{
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// yield break;
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//}
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}
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