質問編集履歴
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ソースコード、使用言語の追加
test
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1.Assets/SimpleAnimation-master/Assets/SimpleAnimationComponent/Tests/PlaymodeTests/ComparativeTests/BaseConditionsTests.cs(3,19): error CS0234: The type or namespace name `TestTools' does not exist in the namespace `UnityEngine'. Are you missing an assembly reference?
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2.Assets/SimpleAnimation-master/Assets/SimpleAnimationComponent/Tests/PlaymodeTests/ComparativeTests/BaseConditionsTests.cs(6,7): error CS0246: The type or namespace name `NUnit' could not be found. Are you missing an assembly reference?
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3.Error building Player because scripts had compiler errors
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4.Build completed with a result of 'Failed'
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UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
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5.UnityEditor.BuildPlayerWindow+BuildMethodException: 16 errors
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at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x00207] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:172
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6.KeyNotFoundException: The given key was not present in the dictionary.
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System.Collections.Generic.Dictionary`2[System.String,UnityEditor.Graphs.AnimationStateMachine.EdgeInfo].get_Item (System.String key) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:150)
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### 該当のソースコード
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1.using UnityEngine.TestTools;
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```ここに言語名を入力
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2.using NUnit.Framework;
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3から6は該当するソースコードはありません。
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unity 2017.2.1f1
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使用言語 c#
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ビルド時に出てくるエラー以外はエラーは基本的に出ていません。
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