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ソースコード、使用言語の追加

2018/06/04 08:45

投稿

rinmaruraizo_96
rinmaruraizo_96

スコア6

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  ### 発生している問題・エラーメッセージ
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- Assets/SimpleAnimation-master/Assets/SimpleAnimationComponent/Tests/PlaymodeTests/ComparativeTests/BaseConditionsTests.cs(3,19): error CS0234: The type or namespace name `TestTools' does not exist in the namespace `UnityEngine'. Are you missing an assembly reference?
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+ 1.Assets/SimpleAnimation-master/Assets/SimpleAnimationComponent/Tests/PlaymodeTests/ComparativeTests/BaseConditionsTests.cs(3,19): error CS0234: The type or namespace name `TestTools' does not exist in the namespace `UnityEngine'. Are you missing an assembly reference?
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- Assets/SimpleAnimation-master/Assets/SimpleAnimationComponent/Tests/PlaymodeTests/ComparativeTests/BaseConditionsTests.cs(6,7): error CS0246: The type or namespace name `NUnit' could not be found. Are you missing an assembly reference?
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+ 2.Assets/SimpleAnimation-master/Assets/SimpleAnimationComponent/Tests/PlaymodeTests/ComparativeTests/BaseConditionsTests.cs(6,7): error CS0246: The type or namespace name `NUnit' could not be found. Are you missing an assembly reference?
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- Error building Player because scripts had compiler errors
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+ 3.Error building Player because scripts had compiler errors
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- Build completed with a result of 'Failed'
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+ 4.Build completed with a result of 'Failed'
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  UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
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- UnityEditor.BuildPlayerWindow+BuildMethodException: 16 errors
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+ 5.UnityEditor.BuildPlayerWindow+BuildMethodException: 16 errors
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  at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x00207] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:172
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  at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00050] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:83
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  UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
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- KeyNotFoundException: The given key was not present in the dictionary.
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+ 6.KeyNotFoundException: The given key was not present in the dictionary.
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  System.Collections.Generic.Dictionary`2[System.String,UnityEditor.Graphs.AnimationStateMachine.EdgeInfo].get_Item (System.String key) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:150)
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  UnityEditor.Graphs.AnimationStateMachine.Graph.GetEdgeInfo (UnityEditor.Graphs.Edge edge) (at /Users/builduser/buildslave/unity/build/Editor/Graphs/UnityEditor.Graphs/AnimationStateMachine/Graph.cs:282)
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  UnityEditor.Graphs.AnimationStateMachine.GraphGUI.SyncGraphToUnitySelection (Boolean force) (at /Users/builduser/buildslave/unity/build/Editor/Graphs/UnityEditor.Graphs/AnimationStateMachine/GraphGUI.cs:302)
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  UnityEditor.Graphs.AnimatorControllerTool.OnEnable () (at
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  ### 該当のソースコード
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+ 1.using UnityEngine.TestTools;
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- ```ここに言語名を入力
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+ 2.using NUnit.Framework;
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- ソースコード
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- ```
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+ 3から6は該当するソースコードはありません。
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  ### 試したこと
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  他のsimple animationを使用していないプロジェクトだと
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  pc mac 10.9.5
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  unity 2017.2.1f1
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+ 使用言語 c#
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  ビルド時に出てくるエラー以外はエラーは基本的に出ていません。
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