質問編集履歴
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Player.csを追加
test
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```
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### Player.cs
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```C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Player: MonoBehaviour
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{
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[SerializeField] Vector3 velocity; //移動方向
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public static float speed = 2.0f; //移動速度
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[SerializeField] float rotation = 0.2f; //回転速度
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public static Animator animator;
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void Start()
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{
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animator = GetComponent<Animator>();
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}
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void Update()
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{
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velocity = Vector3.zero;
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if(Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.S) || Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.W) || Input.GetKey(KeyCode.RightArrow) || Input.GetKey(KeyCode.DownArrow) || Input.GetKey(KeyCode.LeftArrow) || Input.GetKey(KeyCode.UpArrow))
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{
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animator.SetBool("Walking", true);
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if (!ForestSound.footsteps.isPlaying) { ForestSound.footsteps.PlayOneShot(ForestSound.footsteps.clip); }
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if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift))
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{
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speed = 5.0f;
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if (!ForestSound.footsteps.isPlaying) { ForestSound.footsteps.PlayOneShot(ForestSound.footsteps.clip); }
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animator.SetBool("Walking", false);
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animator.SetBool("Running", true);
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}
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if (Input.GetKeyUp(KeyCode.LeftShift) || Input.GetKeyUp(KeyCode.RightShift))
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{
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speed = 2.0f;
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if (ForestSound.footsteps.isPlaying) { ForestSound.footsteps.Stop(); }
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animator.SetBool("Running", false);
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animator.SetBool("Walking", true);
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}
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}
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else
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{
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animator.SetBool("Walking", false);
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animator.SetBool("Running", false);
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if (ForestSound.footsteps.isPlaying) { ForestSound.footsteps.Stop(); }
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}
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if (Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.RightArrow))
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{
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//移動(X軸、Y軸、Z軸)
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velocity.x += 1;
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}
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if (Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.LeftArrow))
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{
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velocity.x -= 1;
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}
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if (Input.GetKey(KeyCode.W) || Input.GetKey(KeyCode.UpArrow))
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{
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velocity.z += 1;
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}
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if (Input.GetKey(KeyCode.S) || Input.GetKey(KeyCode.DownArrow))
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{
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velocity.z -= 1;
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}
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if ((Input.GetKey(KeyCode.W)&& Input.GetKey(KeyCode.A)) || (Input.GetKey(KeyCode.UpArrow) && Input.GetKey(KeyCode.LeftArrow)))
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{
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velocity.x -= 1;
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velocity.z += 1;
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}
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if (Input.GetKey(KeyCode.W) && Input.GetKey(KeyCode.D) || (Input.GetKey(KeyCode.UpArrow) && Input.GetKey(KeyCode.RightArrow)))
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{
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velocity.x += 1;
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velocity.z += 1;
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}
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if (Input.GetKey(KeyCode.S) && Input.GetKey(KeyCode.A) || (Input.GetKey(KeyCode.DownArrow) && Input.GetKey(KeyCode.LeftArrow)))
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{
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velocity.x -= 1;
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velocity.z -= 1;
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}
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if (Input.GetKey(KeyCode.S) && Input.GetKey(KeyCode.D) || (Input.GetKey(KeyCode.DownArrow) && Input.GetKey(KeyCode.RightArrow)))
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{
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velocity.x += 1;
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velocity.z -= 1;
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}
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velocity = velocity.normalized * speed * Time.deltaTime;
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if(velocity.magnitude > 0)
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{
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transform.position += velocity;
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transform.rotation = Quaternion.Slerp(transform.rotation, Quaternion.LookRotation(velocity), rotation);
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}
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}
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}
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```
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### 試したこと
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