質問編集履歴
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書式の改善
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本当に慣れてないのでコードがめちゃくちゃだと思います、、、
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すみませんがどなたかお力を貸していただけないでしょうか・・・。
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_____________________________
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y_waiwai様 、MasahikoHirata様
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本当にご返答ありがとうございます!
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MasahikoHirata様のコードをお借りして、実行してみたのですが
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なかなか上手くいきません、、。
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もう少し調べてみようと思います、、
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↓ 現在のコードです。
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追記
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```C++
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//Arduino
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#define in A0
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#define H 1
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#define L 0
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int mode;
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void setup() {
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Serial.begin(115200);
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pinMode(in, INPUT);
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mode = L;
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}
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void loop() {
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int status;
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status = digitalRead(in);
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if (status == H) {
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if (mode == L) {
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mode = H;
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Serial.print("L");
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} else {
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if (mode == H) {
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mode = L;
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Serial.print("H");
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}
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}
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}
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}
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```
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```C#
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//unity側 、ボタンを押すとアニメーションが変わる
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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public class animation : MonoBehaviour
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{
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private Animator animator;
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private const string key_isRun = "isRun";
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private const string key_isJump = "isJump";
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// Use this for initialization
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void Start()
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{
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this.animator = GetComponent<Animator>();
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}
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// Update is called once per frame
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void Update()
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{
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if (Input.GetKey(KeyCode.H))
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{
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this.animator.SetBool(key_isRun, true);
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}
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else
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{
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this.animator.SetBool(key_isRun, false);
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}
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if (Input.GetKey(KeyCode.L))
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{
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this.animator.SetBool(key_isJump, true);
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}
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else
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{
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this.animator.SetBool(key_isJump, false);
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}
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}
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}
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```
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```C#
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//unity側でシリアル通信をするためのコード
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using UnityEngine;
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using System.Collections;
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using System.IO.Ports;
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using System.Threading;
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public class SerialHandler : MonoBehaviour
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{
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public delegate void SerialDataReceivedEventHandler(string message);
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public event SerialDataReceivedEventHandler OnDataReceived;
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public string portName = "/dev/cu.usbmodem14141";
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public int baudRate = 115200;
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private SerialPort serialPort_;
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private Thread thread_;
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private bool isRunning_ = false;
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private string message_;
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private bool isNewMessageReceived_ = false;
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void Awake()
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{
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Open();
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}
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void Update()
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{
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if (isNewMessageReceived_)
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{
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OnDataReceived(message_);
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}
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isNewMessageReceived_ = false;
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}
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void OnDestroy()
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{
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Close();
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}
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private void Open()
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{
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serialPort_ = new SerialPort(portName, baudRate, Parity.None, 8, StopBits.One);
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serialPort_.Open();
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isRunning_ = true;
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thread_ = new Thread(Read);
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thread_.Start();
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}
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private void Close()
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{
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isNewMessageReceived_ = false;
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isRunning_ = false;
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if (thread_ != null && thread_.IsAlive)
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{
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thread_.Join();
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}
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if (serialPort_ != null && serialPort_.IsOpen)
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{
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serialPort_.Close();
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serialPort_.Dispose();
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}
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}
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private void Read()
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{
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480
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while (isRunning_ && serialPort_ != null && serialPort_.IsOpen)
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483
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{
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484
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try
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487
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{
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488
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489
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message_ = serialPort_.ReadLine();
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isNewMessageReceived_ = true;
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}
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catch (System.Exception e)
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{
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498
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Debug.LogWarning(e.Message);
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500
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501
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}
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502
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503
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}
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504
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}
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506
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507
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508
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public void Write(string message)
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510
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511
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{
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512
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try
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515
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{
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516
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517
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serialPort_.Write(message);
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}
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520
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catch (System.Exception e)
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523
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{
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524
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Debug.LogWarning(e.Message);
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526
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527
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}
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528
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}
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530
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}
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536
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```
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538
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539
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|
540
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|
541
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unity側でアニメーションを再生するコードとarduinoからの信号を受け取るコードを
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542
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543
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別に分けて書きました。
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