質問編集履歴
5
Code Block Mod
test
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test
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@@ -38,10 +38,308 @@
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SyntaxError: unexpected EOF while parsing
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### 該当のソースコード
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```Python3
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import random;
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def win_lose(dealer_hand, player_hand, bet, player_money):
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player_point = get_point(player_hand)
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dealer_point = get_point(dealer_hand)
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if player_point <= 21:
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if (player_point > dealer_point) or (dealer_point > 21) :
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if player_point == 21:
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return('<<Player WIN !!>>',player_money + int(bet*2.5))
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else:
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return('<<Player WIN !!>>',player_money + bet*2)
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elif player_point == dealer_point:
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return('<<PUSH>>',player_money + bet)
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else:
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return('<<YOU LOSE>>', player_money)
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else:
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return('<<YOU LOSE>>', player_money)
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def player_op(deck, player_hand, op):
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doubled, ending = False, False
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if op == '1':
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print('[PLAYER : STAND]')
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doubled, ending = False, True
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print(op)
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print(doubled)
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print(ending)
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import pdb; pdb.set_trace()
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elif op == '2':
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print('[PLAYER : HIT]')
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player_hand.append(deck.pop())
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print_player_hand(player_hand)
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doubled, ending = False, False
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elif op == '3':
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if len(player_hand) == 2:
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print('[PLAYER : DOUBLE]')
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player_hand.append(deck.pop())
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print_player_hand(player_hand)
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doubled, ending = True, True
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else:
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print('(DOUBLE CAN NOT BE ENTERED)')
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if get_point(player_hand) > 21:
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print('[PLAYER BUSTED]')
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ending = True
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elif get_point(player_hand) == 21:
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print('YOUR POINT IS 21')
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ending = True
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return doubled, ending
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def dealer_op(deck,player_hand,dealer_hand):
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while get_point(player_hand) <= 21:
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if get_point(dealer_hand) >= 17:
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print('[DEALER : STAND]')
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break
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else:
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print('[DEALER : HIT]')
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dealer_hand.append(deck.pop())
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print_dealer_hand(dealer_hand, False)
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def get_point(hand):
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result = 0
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ace_flag = False
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for card in hand:
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if card[RANK] == 1:
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ace_flag = True
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if card[RANK] > 10:
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num = 10
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else:
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num = card[RANK]
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result += num
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if ace_flag and result <= 11:
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result += 10
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return result
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def print_player_hand(player_hand):
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print('PLAYER(', get_point(player_hand), '): ')
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for card in player_hand:
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print('[', card[SUIT], card[RANK], ']')
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print()
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def print_dealer_hand(dealer_hand, uncovered):
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if uncovered:
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print('DEALER(', get_point(dealer_hand), '): ')
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else:
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print('DEALER (??) : ')
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flag = True
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for card in dealer_hand:
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if flag or uncovered:
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print('[', card[SUIT], card[RANK], ']')
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flag = False
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print()
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RANK , SUIT = 0,1
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def make_deck():
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suits = ['S','H','D','C']
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ranks = range(1,14)
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deck = [(x,y) for x in ranks for y in suits]
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random.shuffle(deck)
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return deck
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def main():
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turn = 1
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player_money = 100
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deck = make_deck()
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while player_money > 0:
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print('-'*20)
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print('Turn', turn)
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print('Amount:', player_money)
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print('-'*20)
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player_hand = []
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dealer_hand = []
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try:
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bet = int(input('ベット額 >'))
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except:
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print('整数で入力してください')
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continue
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300
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if bet > player_money:
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print('所持金が不足しています')
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elif bet <= 0:
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print('ベットできる額は1円以上です')
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continue
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player_money -= bet
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if len(deck) < 10:
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deck = make_deck()
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320
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321
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for i in range(2):
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player_hand.append(deck.pop())
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dealer_hand.append(deck.pop())
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327
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328
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329
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330
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331
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print('-'*20)
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333
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print_player_hand(player_hand)
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334
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335
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print_dealer_hand(dealer_hand, False)
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336
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337
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print('-'*20)
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338
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339
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340
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341
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342
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45
343
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while True:
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345
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op = input('STAND:1, HIT:2, DOUBLE:3 > ')
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358
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359
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62
360
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63
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64
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361
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362
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65
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-
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363
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dealer_op(deck,player_hand,dealer_hand)
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66
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-
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67
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-
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364
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+
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68
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-
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365
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+
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366
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+
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69
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-
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367
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print('-'*20)
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70
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-
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71
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-
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72
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-
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368
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73
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-
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369
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print_player_hand(player_hand)
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74
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75
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76
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370
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77
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371
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print_dealer_hand(dealer_hand, True)
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78
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-
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372
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79
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-
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373
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print('-'*20)
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80
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-
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374
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375
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376
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377
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+
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378
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81
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-
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379
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message,player_money = win_lose(dealer_hand,player_hand,bet,player_money)
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82
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-
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380
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83
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-
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381
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print(message)
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84
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-
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382
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383
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384
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85
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-
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385
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turn += 1
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86
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-
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386
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+
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87
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-
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387
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input('次のターンへ')
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88
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-
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89
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-
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388
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+
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90
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-
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389
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+
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390
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+
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91
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-
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391
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print('ゲームオーバー')
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92
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-
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93
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-
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392
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94
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-
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95
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393
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96
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-
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97
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-
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394
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+
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98
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-
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99
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395
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if __name__ == '__main__':
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100
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101
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396
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102
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-
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103
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397
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main()
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104
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-
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105
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-
return('<<YOU LOSE>>', player_money)
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106
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-
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107
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else:
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108
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109
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return('<<YOU LOSE>>', player_money)
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110
398
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111
399
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```
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112
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113
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114
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115
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```Python3
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116
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117
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#プレイヤーの思考パターンを記述する関数(player_op)
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118
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-
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119
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def player_op(deck, player_hand, op):
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120
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-
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121
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doubled, ending = False, False
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122
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-
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123
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if op == '1':
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124
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125
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print('[PLAYER : STAND]')
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126
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-
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127
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doubled, ending = False, True
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128
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-
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129
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print(op)
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130
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-
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131
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print(doubled)
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132
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133
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print(ending)
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134
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-
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135
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import pdb; pdb.set_trace()
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136
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-
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137
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elif op == '2':
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138
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-
|
139
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-
print('[PLAYER : HIT]')
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140
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-
|
141
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-
player_hand.append(deck.pop())
|
142
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-
|
143
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-
print_player_hand(player_hand)
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144
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-
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145
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-
doubled, ending = False, False
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146
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-
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147
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-
elif op == '3':
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148
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-
|
149
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-
if len(player_hand) == 2:
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150
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-
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151
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print('[PLAYER : DOUBLE]')
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152
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-
|
153
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player_hand.append(deck.pop())
|
154
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-
|
155
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print_player_hand(player_hand)
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156
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-
|
157
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-
doubled, ending = True, True
|
158
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-
|
159
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-
else:
|
160
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-
|
161
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-
print('(DOUBLE CAN NOT BE ENTERED)')
|
162
|
-
|
163
|
-
|
164
|
-
|
165
|
-
if get_point(player_hand) > 21:
|
166
|
-
|
167
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-
print('[PLAYER BUSTED]')
|
168
|
-
|
169
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-
ending = True
|
170
|
-
|
171
|
-
elif get_point(player_hand) == 21:
|
172
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-
|
173
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-
print('YOUR POINT IS 21')
|
174
|
-
|
175
|
-
ending = True
|
176
|
-
|
177
|
-
|
178
|
-
|
179
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-
return doubled, ending
|
180
|
-
|
181
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-
|
182
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-
|
183
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```Python3
|
184
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-
|
185
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-
```Python3
|
186
|
-
|
187
|
-
#ディーラーの思考パターンを記述する関数(dealer_op)
|
188
|
-
|
189
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-
def dealer_op(deck,player_hand,dealer_hand):
|
190
|
-
|
191
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-
while get_point(player_hand) <= 21:
|
192
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-
|
193
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-
if get_point(dealer_hand) >= 17:
|
194
|
-
|
195
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-
print('[DEALER : STAND]')
|
196
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-
|
197
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-
break
|
198
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-
|
199
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else:
|
200
|
-
|
201
|
-
print('[DEALER : HIT]')
|
202
|
-
|
203
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-
dealer_hand.append(deck.pop())
|
204
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-
|
205
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-
print_dealer_hand(dealer_hand, False)
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206
|
-
|
207
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-
```
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208
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-
|
209
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```
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210
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-
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211
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-
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212
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-
|
213
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-
#ポイントの換算をする関数(get_point)
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214
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-
|
215
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-
def get_point(hand):
|
216
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-
|
217
|
-
result = 0
|
218
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-
|
219
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-
ace_flag = False
|
220
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-
|
221
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-
for card in hand:
|
222
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-
|
223
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-
|
224
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-
|
225
|
-
if card[RANK] == 1:
|
226
|
-
|
227
|
-
ace_flag = True
|
228
|
-
|
229
|
-
|
230
|
-
|
231
|
-
if card[RANK] > 10:
|
232
|
-
|
233
|
-
num = 10
|
234
|
-
|
235
|
-
else:
|
236
|
-
|
237
|
-
num = card[RANK]
|
238
|
-
|
239
|
-
result += num
|
240
|
-
|
241
|
-
|
242
|
-
|
243
|
-
if ace_flag and result <= 11:
|
244
|
-
|
245
|
-
result += 10
|
246
|
-
|
247
|
-
return result
|
248
|
-
|
249
|
-
```
|
250
|
-
|
251
|
-
```Python3
|
252
|
-
|
253
|
-
#手札の情報を表示する関数(print_dealer_hand, print_player_hand)
|
254
|
-
|
255
|
-
|
256
|
-
|
257
|
-
def print_player_hand(player_hand):
|
258
|
-
|
259
|
-
print('PLAYER(', get_point(player_hand), '): ')
|
260
|
-
|
261
|
-
for card in player_hand:
|
262
|
-
|
263
|
-
print('[', card[SUIT], card[RANK], ']')
|
264
|
-
|
265
|
-
print()
|
266
|
-
|
267
|
-
|
268
|
-
|
269
|
-
def print_dealer_hand(dealer_hand, uncovered):
|
270
|
-
|
271
|
-
if uncovered:
|
272
|
-
|
273
|
-
print('DEALER(', get_point(dealer_hand), '): ')
|
274
|
-
|
275
|
-
else:
|
276
|
-
|
277
|
-
print('DEALER (??) : ')
|
278
|
-
|
279
|
-
flag = True
|
280
|
-
|
281
|
-
for card in dealer_hand:
|
282
|
-
|
283
|
-
if flag or uncovered:
|
284
|
-
|
285
|
-
print('[', card[SUIT], card[RANK], ']')
|
286
|
-
|
287
|
-
flag = False
|
288
|
-
|
289
|
-
print()
|
290
|
-
|
291
|
-
|
292
|
-
|
293
|
-
```
|
294
|
-
|
295
|
-
```Python3
|
296
|
-
|
297
|
-
#使う変数の宣言(player_hand, player_money, dealer_hand)と制定変数(RANK, SUIT)
|
298
|
-
|
299
|
-
RANK , SUIT = 0,1
|
300
|
-
|
301
|
-
|
302
|
-
|
303
|
-
```Python3
|
304
|
-
|
305
|
-
```#トランプのデッキを作ってシャッフルする関数(make_deck)の定義
|
306
|
-
|
307
|
-
def make_deck():
|
308
|
-
|
309
|
-
suits = ['S','H','D','C']
|
310
|
-
|
311
|
-
ranks = range(1,14)
|
312
|
-
|
313
|
-
deck = [(x,y) for x in ranks for y in suits]
|
314
|
-
|
315
|
-
random.shuffle(deck)
|
316
|
-
|
317
|
-
return deck
|
318
|
-
|
319
|
-
|
320
|
-
|
321
|
-
```
|
322
|
-
|
323
|
-
```Python3
|
324
|
-
|
325
|
-
def main():
|
326
|
-
|
327
|
-
#変数の初期化
|
328
|
-
|
329
|
-
turn = 1
|
330
|
-
|
331
|
-
player_money = 100
|
332
|
-
|
333
|
-
deck = make_deck()
|
334
|
-
|
335
|
-
|
336
|
-
|
337
|
-
while player_money > 0:
|
338
|
-
|
339
|
-
|
340
|
-
|
341
|
-
#ターンの初めにターン数と所持金の情報を表示
|
342
|
-
|
343
|
-
print('-'*20)
|
344
|
-
|
345
|
-
print('Turn', turn)
|
346
|
-
|
347
|
-
print('Amount:', player_money)
|
348
|
-
|
349
|
-
print('-'*20)
|
350
|
-
|
351
|
-
|
352
|
-
|
353
|
-
player_hand = []
|
354
|
-
|
355
|
-
dealer_hand = []
|
356
|
-
|
357
|
-
|
358
|
-
|
359
|
-
try:
|
360
|
-
|
361
|
-
bet = int(input('ベット額 >'))
|
362
|
-
|
363
|
-
except:
|
364
|
-
|
365
|
-
print('整数で入力してください')
|
366
|
-
|
367
|
-
continue
|
368
|
-
|
369
|
-
|
370
|
-
|
371
|
-
if bet > player_money:
|
372
|
-
|
373
|
-
print('所持金が不足しています')
|
374
|
-
|
375
|
-
elif bet <= 0:
|
376
|
-
|
377
|
-
print('ベットできる額は1円以上です')
|
378
|
-
|
379
|
-
continue
|
380
|
-
|
381
|
-
|
382
|
-
|
383
|
-
#ベットする額の選択とその対応
|
384
|
-
|
385
|
-
player_money -= bet
|
386
|
-
|
387
|
-
if len(deck) < 10:
|
388
|
-
|
389
|
-
deck = make_deck()
|
390
|
-
|
391
|
-
|
392
|
-
|
393
|
-
#お互いのカードを2枚ずつ引く
|
394
|
-
|
395
|
-
for i in range(2):
|
396
|
-
|
397
|
-
player_hand.append(deck.pop())
|
398
|
-
|
399
|
-
dealer_hand.append(deck.pop())
|
400
|
-
|
401
|
-
|
402
|
-
|
403
|
-
#手札の情報を表示
|
404
|
-
|
405
|
-
print('-'*20)
|
406
|
-
|
407
|
-
print_player_hand(player_hand)
|
408
|
-
|
409
|
-
print_dealer_hand(dealer_hand, False)
|
410
|
-
|
411
|
-
print('-'*20)
|
412
|
-
|
413
|
-
|
414
|
-
|
415
|
-
#プレイヤーのターン
|
416
|
-
|
417
|
-
while True:
|
418
|
-
|
419
|
-
op = input('STAND:1, HIT:2, DOUBLE:3 > ')
|
420
|
-
|
421
|
-
doubled, ending = player_op(deck, player_hand, op)
|
422
|
-
|
423
|
-
if doubled:
|
424
|
-
|
425
|
-
player_money -= bet
|
426
|
-
|
427
|
-
bet += bet
|
428
|
-
|
429
|
-
if ending:
|
430
|
-
|
431
|
-
break
|
432
|
-
|
433
|
-
|
434
|
-
|
435
|
-
#ディーラーのターン
|
436
|
-
|
437
|
-
dealer_op(deck,player_hand,dealer_hand)
|
438
|
-
|
439
|
-
|
440
|
-
|
441
|
-
|
442
|
-
|
443
|
-
#手札の公開
|
444
|
-
|
445
|
-
print('-'*20)
|
446
|
-
|
447
|
-
print_player_hand(player_hand)
|
448
|
-
|
449
|
-
print_dealer_hand(dealer_hand, True)
|
450
|
-
|
451
|
-
print('-'*20)
|
452
|
-
|
453
|
-
|
454
|
-
|
455
|
-
#勝敗の判定
|
456
|
-
|
457
|
-
message,player_money = win_lose(dealer_hand,player_hand,bet,player_money)
|
458
|
-
|
459
|
-
print(message)
|
460
|
-
|
461
|
-
|
462
|
-
|
463
|
-
turn += 1
|
464
|
-
|
465
|
-
input('次のターンへ')
|
466
|
-
|
467
|
-
|
468
|
-
|
469
|
-
print('ゲームオーバー')
|
470
|
-
|
471
|
-
|
472
|
-
|
473
|
-
if __name__ == '__main__':
|
474
|
-
|
475
|
-
main()
|
476
|
-
|
477
|
-
```
|
4
Python Ver Add
test
CHANGED
File without changes
|
test
CHANGED
@@ -8,7 +8,7 @@
|
|
8
8
|
|
9
9
|
|
10
10
|
|
11
|
-
環境はatomを使用しております。
|
11
|
+
環境はatomを使用しております。Python 3.6.5
|
12
12
|
|
13
13
|
|
14
14
|
|
3
CodeBlock Mod
test
CHANGED
File without changes
|
test
CHANGED
@@ -112,6 +112,8 @@
|
|
112
112
|
|
113
113
|
|
114
114
|
|
115
|
+
```Python3
|
116
|
+
|
115
117
|
#プレイヤーの思考パターンを記述する関数(player_op)
|
116
118
|
|
117
119
|
def player_op(deck, player_hand, op):
|
@@ -178,6 +180,10 @@
|
|
178
180
|
|
179
181
|
|
180
182
|
|
183
|
+
```Python3
|
184
|
+
|
185
|
+
```Python3
|
186
|
+
|
181
187
|
#ディーラーの思考パターンを記述する関数(dealer_op)
|
182
188
|
|
183
189
|
def dealer_op(deck,player_hand,dealer_hand):
|
@@ -198,6 +204,10 @@
|
|
198
204
|
|
199
205
|
print_dealer_hand(dealer_hand, False)
|
200
206
|
|
207
|
+
```
|
208
|
+
|
209
|
+
```
|
210
|
+
|
201
211
|
|
202
212
|
|
203
213
|
#ポイントの換算をする関数(get_point)
|
@@ -236,7 +246,9 @@
|
|
236
246
|
|
237
247
|
return result
|
238
248
|
|
239
|
-
|
249
|
+
```
|
250
|
+
|
251
|
+
```Python3
|
240
252
|
|
241
253
|
#手札の情報を表示する関数(print_dealer_hand, print_player_hand)
|
242
254
|
|
@@ -278,11 +290,19 @@
|
|
278
290
|
|
279
291
|
|
280
292
|
|
293
|
+
```
|
294
|
+
|
295
|
+
```Python3
|
296
|
+
|
281
297
|
#使う変数の宣言(player_hand, player_money, dealer_hand)と制定変数(RANK, SUIT)
|
282
298
|
|
283
299
|
RANK , SUIT = 0,1
|
284
300
|
|
301
|
+
|
302
|
+
|
303
|
+
```Python3
|
304
|
+
|
285
|
-
#トランプのデッキを作ってシャッフルする関数(make_deck)の定義
|
305
|
+
```#トランプのデッキを作ってシャッフルする関数(make_deck)の定義
|
286
306
|
|
287
307
|
def make_deck():
|
288
308
|
|
@@ -298,6 +318,10 @@
|
|
298
318
|
|
299
319
|
|
300
320
|
|
321
|
+
```
|
322
|
+
|
323
|
+
```Python3
|
324
|
+
|
301
325
|
def main():
|
302
326
|
|
303
327
|
#変数の初期化
|
2
コードブロックの修正
test
CHANGED
File without changes
|
test
CHANGED
@@ -76,6 +76,8 @@
|
|
76
76
|
|
77
77
|
#勝敗判定とそれに伴って変化するチップを計算する関数(win_lose)の定義
|
78
78
|
|
79
|
+
```Python3
|
80
|
+
|
79
81
|
def win_lose(dealer_hand, player_hand, bet, player_money):
|
80
82
|
|
81
83
|
player_point = get_point(player_hand)
|
@@ -106,6 +108,8 @@
|
|
106
108
|
|
107
109
|
return('<<YOU LOSE>>', player_money)
|
108
110
|
|
111
|
+
```
|
112
|
+
|
109
113
|
|
110
114
|
|
111
115
|
#プレイヤーの思考パターンを記述する関数(player_op)
|
1
コードブロックを修正。
test
CHANGED
File without changes
|
test
CHANGED
@@ -8,6 +8,10 @@
|
|
8
8
|
|
9
9
|
|
10
10
|
|
11
|
+
環境はatomを使用しております。
|
12
|
+
|
13
|
+
|
14
|
+
|
11
15
|
### 発生している問題・エラーメッセージ
|
12
16
|
|
13
17
|
STAND:1, HIT:2, DOUBLE:3 > 1
|
@@ -36,7 +40,7 @@
|
|
36
40
|
|
37
41
|
### 該当のソースコード
|
38
42
|
|
39
|
-
|
43
|
+
```Python3
|
40
44
|
|
41
45
|
while True:
|
42
46
|
|
@@ -58,11 +62,9 @@
|
|
58
62
|
|
59
63
|
|
60
64
|
|
65
|
+
### Source Code ALL
|
66
|
+
|
61
|
-
```
|
67
|
+
```Python3
|
62
|
-
|
63
|
-
ソースコード
|
64
|
-
|
65
|
-
|
66
68
|
|
67
69
|
# -*-coding:utf-8-*-
|
68
70
|
|
@@ -443,3 +445,5 @@
|
|
443
445
|
if __name__ == '__main__':
|
444
446
|
|
445
447
|
main()
|
448
|
+
|
449
|
+
```
|