質問編集履歴
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誤字や文法の修正を行いました。
test
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@@ -8,7 +8,11 @@
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ボードの状態は辞書型のrecordという変数で管理し、具体的なコードでは以下のようにrecordに毎ターンボードの状態を追加していこうと考えております。
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ボードの状態は辞書型のrecordという変数で管理し、具体的なコードではサーバーの処理側で、以下のようにrecordに毎ターンボードの状態を追加していこうと考えております。
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> board.record[board.turn_count] = {'board':copy.deepcopy(board.discs), 'newest_place':board.newest_place}
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board.record[board.turn_count] = {'board':copy.deepcopy(board.discs), 'newest_place':board.newest_place}
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# draw game info on the listbox
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gui.addList(player_turn, board.turn_count, placeloc)
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Boardクラス(ボードの状態やターンの管理、石をひっくり返す処理等を行っております)
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```python
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#!/usr/bin/python3
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# -*- coding: utf8 -*-
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import tkinter as tk
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import copy
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class Board(object):
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def __init__(self, ):
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self.discs = [] # disc on the board
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self.turn = 'Black' # game turn
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self.pass_count = 0 # pass count
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self.turn_count = 1 # game count
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self.newest_place = -1 # last placed disc index
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# Initialize the board
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self.Initialize()
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# Record the board.
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self.record = {}
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self.record[0] = {'board':copy.deepcopy(self.discs), 'newest_place':copy.deepcopy(self.newest_place)}
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# Initialize the board
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'''
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Ban : out of the board.
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Space : Free space on the board.
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Black : Place where black disc is placed.
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White Place where white disc is placed.
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CanPlace : Place where player can place disc on this turn.
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'''
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def Initialize(self, ):
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for i in range(100):
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self.discs.append('Space')
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for i in range(0, 10):
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self.discs[i] = 'Ban'
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self.discs[i + 90] = 'Ban'
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for i in range(10, 81, 10):
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self.discs[i] = 'Ban'
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self.discs[i + 9] = 'Ban'
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for i in range(0, 90):
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if(int(i / 10) == 0 or int(i % 10) == 0 or int(i % 10) == 9):
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continue
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else:
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self.discs[i] = 'Space'
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self.discs[45] = 'Black'
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self.discs[54] = 'Black'
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self.discs[44] = 'White'
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self.discs[55] = 'White'
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self.discs[34] = 'CanPlace'
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self.discs[43] = 'CanPlace'
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self.discs[56] = 'CanPlace'
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self.discs[65] = 'CanPlace'
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ボードクラスやAIクラスも実装しておりますが、文字数の関係で記載することができなかったため、下記のGithubのリンクを参照していただければ幸いです。
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def reverseDisc(self, turn, index):
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if(self.discs[index] != 'CanPlace'):
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return False
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list_reverse = []
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direction = [-11, -10, -9, -1, +1, +9, +10, +11] # 8 direction search
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myDisc = "Black" if (turn == "Black") else "White"
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yourDisc = "Black" if (turn == "White") else "White"
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for d in direction:
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j = index + d
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while(True):
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if(self.discs[j] == yourDisc):
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list_reverse.append(j)
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elif(self.discs[j] == myDisc):
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for rev in list_reverse:
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self.discs[rev] = myDisc
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break
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elif(self.discs[j] == "Space" or self.discs[j] == "CanPlace" or self.discs[j] == "Ban"):
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list_reverse = []
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break
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j+= d
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self.discs[index] = myDisc
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self.record[self.turn_count] = {'board':copy.deepcopy(self.discs), 'newest_place':copy.deepcopy(self.newest_place)}
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return True
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# switch game turn
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def switch_turn(self, ):
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if(self.turn == 'Black'):
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self.turn = 'White'
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elif(self.turn == 'White'):
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self.turn = 'Black'
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# Return a list of places you can place after marking on the board
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def getCanPlace(self, turn):
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# delete all mark
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for index, disc in enumerate(self.discs):
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if(disc == "CanPlace"):
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self.discs[index] = "Space"
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list_canplace = []
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direction = [-11, -10, -9, -1, +1, +9, +10, +11] # 8 direction search
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myDisc = "Black" if (turn == "Black") else "White"
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yourDisc = "Black" if (turn == "White") else "White"
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for index, disc in enumerate(self.discs):
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if (disc == "Space"):
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for d in direction:
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if (self.discs[index + d] == yourDisc):
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k = index + d * 2
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while(True):
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if(self.discs[k] == "Ban" or self.discs[k] == "Space" or self.discs[k] == "CanPlace"):
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break
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elif(self.discs[k] == myDisc):
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self.discs[index] = "CanPlace"
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list_canplace.append(index)
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break
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k += d
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return list_canplace
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# return disc number
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def getDiscNum(self, turn):
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number = 0
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for disc in self.discs:
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if(disc == turn):
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number += 1
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return number
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```
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