質問編集履歴
3
細かいソースコードを載せたら
test
CHANGED
@@ -1 +1 @@
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unity 増減するブロックの数え方
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unity 増減するブロックの数え方(解決済み)
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test
CHANGED
@@ -1,629 +1,15 @@
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小学生です。ユニティで
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小学生です。ユニティでゲームを作っています。
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2
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最大4人対戦のゲームで、それぞれ自分の色があって、
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最大4人対戦のゲームで、それぞれ自分の陣地の色があって、
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4
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自分の色を数えたいのですが、
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それぞれ自分の色を数えたいのですが、
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通った道のり全部が数えられてしまいます。
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ちなみに一人目のタグがplayerで、二人目はcpu、3人目はcpu1、4人目はcpu2です。
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上手くいきません。
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ブロックのスクリプト☟
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```C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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using System.Linq;
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public class BlockContller : MonoBehaviour {
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MeshRenderer meshrenderer;
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public Material playermaterial;
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public Material cpumaterial;
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public Material cpu1material;
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public Material cpu2material;
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public int zixyoutai = 1;
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public int zixyoutai1=0;
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public Vector3 pos;
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[SerializeField]
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MainCameraContller maincameracontller;
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int nantoka;
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[SerializeField]
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GameObject gamemanager;
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[SerializeField]
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GameObject Player;
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int zixyoutai2=0;
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Rigidbody rigbody;
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float time;
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8
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// Use this for initialization
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void Start () {
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pos = this.transform.position;
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meshrenderer = GetComponent<MeshRenderer> ();
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rigbody = GetComponent<Rigidbody> ();
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}
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// Update is called once per frame
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何か問題が予測出来ますでしょうか?
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if (gamemanager.GetComponent<PyotonContller> ().instantiteplayer == true) {
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Player = GameObject.FindGameObjectWithTag ("Player");
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}
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if (maincameracontller.animatorfinish == true) {
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if (zixyoutai2 == 1) {
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time += Time.deltaTime;
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if (time >= Player.GetComponent<PlayerContller> ().time * 5) {
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rigbody.isKinematic = false;
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}
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}
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}
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if (gamemanager.GetComponent<GameManager> ().blockriset == true) {
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gameObject.SetActive (true);
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transform.position = pos;
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}
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}
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void OnCollisionEnter(Collision collision){
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//if (gamemanager.GetComponent<GameManager> ().saiseiok==true) {
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//if (gamemanager.GetComponent<GameManager> ().onlineplayer == 4) {
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if(maincameracontller.animatorfinish==true){
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if (collision.gameObject.tag == "Player") {
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if (zixyoutai == 1) {
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// Debug.Log ("触れた");
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meshrenderer.material = playermaterial;
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gamemanager.GetComponent<GameManager> ().redblocknumber = gamemanager.GetComponent<GameManager> ().redblocknumber + 1;
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zixyoutai = 2;
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}
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if (zixyoutai >= 0) {
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zixyoutai2 = 1;
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}
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if (zixyoutai == 3) {
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if (meshrenderer.material == cpumaterial) {
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gamemanager.GetComponent<GameManager> ().blueblocknumber = gamemanager.GetComponent<GameManager> ().blueblocknumber - 1;
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} else if (meshrenderer.material == playermaterial) {
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gamemanager.GetComponent<GameManager> ().redblocknumber = gamemanager.GetComponent<GameManager> ().redblocknumber - 1;
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Debug.Log ("redblock-");
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} else if (meshrenderer.material == cpu1material) {
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gamemanager.GetComponent<GameManager> ().greenblocknumber = gamemanager.GetComponent<GameManager> ().greenblocknumber - 1;
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} else if (meshrenderer.material == cpu2material) {
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gamemanager.GetComponent<GameManager> ().orangeblocknumber = gamemanager.GetComponent<GameManager> ().orangeblocknumber - 1;
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}
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meshrenderer.material = playermaterial;
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gamemanager.GetComponent<GameManager> ().redblocknumber = gamemanager.GetComponent<GameManager> ().redblocknumber + 1;
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}
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}
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if (collision.gameObject.tag == "CPU") {
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if (zixyoutai == 1) {
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meshrenderer.material = cpumaterial;
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zixyoutai = 2;
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gamemanager.GetComponent<GameManager> ().blueblocknumber = gamemanager.GetComponent<GameManager> ().blueblocknumber + 1;
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}
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if (zixyoutai >= 0) {
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zixyoutai2 = 1;
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}
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if (zixyoutai == 3) {
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if (meshrenderer.material == cpumaterial) {
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gamemanager.GetComponent<GameManager> ().blueblocknumber = gamemanager.GetComponent<GameManager> ().blueblocknumber - 1;
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} else if (meshrenderer.material == playermaterial) {
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gamemanager.GetComponent<GameManager> ().redblocknumber = gamemanager.GetComponent<GameManager> ().redblocknumber - 1;
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} else if (meshrenderer.material == cpu1material) {
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gamemanager.GetComponent<GameManager> ().greenblocknumber = gamemanager.GetComponent<GameManager> ().greenblocknumber - 1;
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} else if (meshrenderer.material == cpu2material) {
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gamemanager.GetComponent<GameManager> ().orangeblocknumber = gamemanager.GetComponent<GameManager> ().orangeblocknumber - 1;
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}
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meshrenderer.material = cpumaterial;
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gamemanager.GetComponent<GameManager> ().blueblocknumber = gamemanager.GetComponent<GameManager> ().blueblocknumber + 1;
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}
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}
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if (collision.gameObject.tag == "CPU1") {
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if (zixyoutai == 1) {
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// Debug.Log ("触れた");
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meshrenderer.material = cpu1material;
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gamemanager.GetComponent<GameManager> ().greenblocknumber = gamemanager.GetComponent<GameManager> ().greenblocknumber + 1;
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zixyoutai = 2;
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}
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if (zixyoutai >= 0) {
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zixyoutai2 = 1;
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}
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if (zixyoutai == 3) {
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if (meshrenderer.material == cpumaterial) {
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gamemanager.GetComponent<GameManager> ().blueblocknumber = gamemanager.GetComponent<GameManager> ().blueblocknumber - 1;
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} else if (meshrenderer.material == playermaterial) {
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gamemanager.GetComponent<GameManager> ().redblocknumber = gamemanager.GetComponent<GameManager> ().redblocknumber - 1;
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} else if (meshrenderer.material == cpu1material) {
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gamemanager.GetComponent<GameManager> ().greenblocknumber = gamemanager.GetComponent<GameManager> ().greenblocknumber - 1;
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} else if (meshrenderer.material == cpu2material) {
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gamemanager.GetComponent<GameManager> ().orangeblocknumber = gamemanager.GetComponent<GameManager> ().orangeblocknumber - 1;
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}
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meshrenderer.material = cpu1material;
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gamemanager.GetComponent<GameManager> ().greenblocknumber = gamemanager.GetComponent<GameManager> ().greenblocknumber + 1;
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}
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}
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if (collision.gameObject.tag == "CPU2") {
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305
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if (zixyoutai == 1) {
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// Debug.Log ("触れた");
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309
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meshrenderer.material = cpu2material;
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zixyoutai = 2;
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gamemanager.GetComponent<GameManager> ().orangeblocknumber = gamemanager.GetComponent<GameManager> ().orangeblocknumber + 1;
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}
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317
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if (zixyoutai >= 0) {
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zixyoutai2 = 1;
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}
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if (zixyoutai == 3) {
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330
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331
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if (meshrenderer.material == cpumaterial) {
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gamemanager.GetComponent<GameManager> ().blueblocknumber = gamemanager.GetComponent<GameManager> ().blueblocknumber - 1;
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334
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} else if (meshrenderer.material == playermaterial) {
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338
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gamemanager.GetComponent<GameManager> ().redblocknumber = gamemanager.GetComponent<GameManager> ().redblocknumber - 1;
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340
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342
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343
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} else if (meshrenderer.material == cpu1material) {
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gamemanager.GetComponent<GameManager> ().greenblocknumber = gamemanager.GetComponent<GameManager> ().greenblocknumber - 1;
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346
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347
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} else if (meshrenderer.material == cpu2material) {
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348
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349
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gamemanager.GetComponent<GameManager> ().orangeblocknumber = gamemanager.GetComponent<GameManager> ().orangeblocknumber - 1;
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350
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351
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}
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352
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353
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meshrenderer.material = cpu2material;
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354
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355
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gamemanager.GetComponent<GameManager> ().orangeblocknumber = gamemanager.GetComponent<GameManager> ().orangeblocknumber + 1;
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356
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357
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}
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358
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|
359
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}
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360
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|
361
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if (collision.gameObject.tag == "water") {
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362
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363
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gameObject.SetActive (false);
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364
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|
365
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}
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366
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|
367
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|
15
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+
宜しくお願いいたします。
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368
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|
369
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}
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370
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371
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}
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372
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373
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//}
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374
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375
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376
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|
377
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void OnCollisionExit(Collision collision){
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378
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|
379
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//if (gamemanager.GetComponent<GameManager> ().saiseiok==true){
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380
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381
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382
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|
383
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if (collision.gameObject.tag == "Player") {
|
384
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|
385
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if (zixyoutai2 == 1) {
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386
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|
387
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|
388
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|
389
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zixyoutai2 = 0;
|
390
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|
391
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time = 0f;
|
392
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|
393
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}
|
394
|
-
|
395
|
-
if (zixyoutai == 2) {
|
396
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|
397
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zixyoutai = 3;
|
398
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|
399
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-
return;
|
400
|
-
|
401
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}
|
402
|
-
|
403
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-
if (zixyoutai == 3) {
|
404
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-
|
405
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// meshrenderer.material = playermaterial;
|
406
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|
407
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zixyoutai1 = 1;
|
408
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|
409
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rigbody.isKinematic = false;
|
410
|
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|
411
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|
412
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-
|
413
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}
|
414
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-
|
415
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-
}
|
416
|
-
|
417
|
-
if (collision.gameObject.tag == "CPU") {
|
418
|
-
|
419
|
-
if (zixyoutai2 == 1) {
|
420
|
-
|
421
|
-
|
422
|
-
|
423
|
-
zixyoutai2 = 0;
|
424
|
-
|
425
|
-
time = 0f;
|
426
|
-
|
427
|
-
}
|
428
|
-
|
429
|
-
if (zixyoutai == 2) {
|
430
|
-
|
431
|
-
zixyoutai = 3;
|
432
|
-
|
433
|
-
return;
|
434
|
-
|
435
|
-
}
|
436
|
-
|
437
|
-
if (zixyoutai == 3) {
|
438
|
-
|
439
|
-
// meshrenderer.material = cpumaterial;
|
440
|
-
|
441
|
-
zixyoutai1 = 1;
|
442
|
-
|
443
|
-
rigbody.isKinematic = false;
|
444
|
-
|
445
|
-
|
446
|
-
|
447
|
-
}
|
448
|
-
|
449
|
-
}
|
450
|
-
|
451
|
-
if (collision.gameObject.tag == "CPU1") {
|
452
|
-
|
453
|
-
if (zixyoutai2 == 1) {
|
454
|
-
|
455
|
-
|
456
|
-
|
457
|
-
zixyoutai2 = 0;
|
458
|
-
|
459
|
-
time = 0f;
|
460
|
-
|
461
|
-
}
|
462
|
-
|
463
|
-
if (zixyoutai == 2) {
|
464
|
-
|
465
|
-
zixyoutai = 3;
|
466
|
-
|
467
|
-
return;
|
468
|
-
|
469
|
-
}
|
470
|
-
|
471
|
-
if (zixyoutai == 3) {
|
472
|
-
|
473
|
-
//meshrenderer.material = cpu1material;
|
474
|
-
|
475
|
-
zixyoutai1 = 1;
|
476
|
-
|
477
|
-
rigbody.isKinematic = false;
|
478
|
-
|
479
|
-
|
480
|
-
|
481
|
-
}
|
482
|
-
|
483
|
-
}
|
484
|
-
|
485
|
-
if (collision.gameObject.tag == "CPU2") {
|
486
|
-
|
487
|
-
if (zixyoutai2 == 1) {
|
488
|
-
|
489
|
-
|
490
|
-
|
491
|
-
zixyoutai2 = 0;
|
492
|
-
|
493
|
-
time = 0f;
|
494
|
-
|
495
|
-
}
|
496
|
-
|
497
|
-
if (zixyoutai == 2) {
|
498
|
-
|
499
|
-
zixyoutai = 3;
|
500
|
-
|
501
|
-
return;
|
502
|
-
|
503
|
-
}
|
504
|
-
|
505
|
-
if (zixyoutai == 3) {
|
506
|
-
|
507
|
-
//meshrenderer.material = cpu2material;
|
508
|
-
|
509
|
-
zixyoutai1 = 1;
|
510
|
-
|
511
|
-
rigbody.isKinematic = false;
|
512
|
-
|
513
|
-
|
514
|
-
|
515
|
-
}
|
516
|
-
|
517
|
-
}
|
518
|
-
|
519
|
-
|
520
|
-
|
521
|
-
}
|
522
|
-
|
523
|
-
}
|
524
|
-
|
525
|
-
//}
|
526
|
-
|
527
|
-
|
528
|
-
|
529
|
-
```
|
530
|
-
|
531
|
-
補足情報
|
532
|
-
|
533
|
-
---
|
534
|
-
|
535
|
-
GameManager
|
536
|
-
|
537
|
-
```C#
|
538
|
-
|
539
|
-
using System.Collections;
|
540
|
-
|
541
|
-
using System.Collections.Generic;
|
542
|
-
|
543
|
-
using UnityEngine;
|
544
|
-
|
545
|
-
using UnityEngine.UI;
|
546
|
-
|
547
|
-
using System.Linq;
|
548
|
-
|
549
|
-
public class GameManager : MonoBehaviour {
|
550
|
-
|
551
|
-
|
552
|
-
|
553
|
-
public int redblocknumber;
|
554
|
-
|
555
|
-
public int orangeblocknumber;
|
556
|
-
|
557
|
-
public int greenblocknumber;
|
558
|
-
|
559
|
-
public int blueblocknumber;
|
560
|
-
|
561
|
-
public Text redblocktext;
|
562
|
-
|
563
|
-
public Text orangeblocktext;
|
564
|
-
|
565
|
-
public Text greenblocktext;
|
566
|
-
|
567
|
-
public Text blueblocktext;
|
568
|
-
|
569
|
-
public bool blockriset;
|
570
|
-
|
571
|
-
public int onlineplayer;
|
572
|
-
|
573
|
-
public Text onlineplayertext;
|
574
|
-
|
575
|
-
public PyotonContller photoncontller;
|
576
|
-
|
577
|
-
[SerializeField]
|
578
|
-
|
579
|
-
GameObject player;
|
580
|
-
|
581
|
-
//public bool saiseiok;
|
582
|
-
|
583
|
-
// Use this for initialization
|
584
|
-
|
585
|
-
void Start () {
|
586
|
-
|
587
|
-
|
588
|
-
|
589
|
-
}
|
590
|
-
|
591
|
-
|
592
|
-
|
593
|
-
// Update is called once per frame
|
594
|
-
|
595
|
-
void Update () {
|
596
|
-
|
597
|
-
redblocktext.text = "Redblock:" + redblocknumber;
|
598
|
-
|
599
|
-
orangeblocktext.text = "OrangeBlock:" +orangeblocknumber;
|
600
|
-
|
601
|
-
greenblocktext.text = "GreenBlock:" + greenblocknumber;
|
602
|
-
|
603
|
-
blueblocktext.text = "BlueBlock:" + blueblocknumber;
|
604
|
-
|
605
|
-
onlineplayertext.text="オンラインの人="+onlineplayer+"人";
|
606
|
-
|
607
|
-
if (photoncontller.instantiteplayer == true) {
|
608
|
-
|
609
|
-
|
610
|
-
|
611
|
-
player = GameObject.FindGameObjectWithTag ("Player");
|
612
|
-
|
613
|
-
}
|
614
|
-
|
615
|
-
}
|
616
|
-
|
617
|
-
|
618
|
-
|
619
|
-
|
620
|
-
|
621
|
-
|
622
|
-
|
623
|
-
|
624
|
-
|
625
|
-
}
|
626
|
-
|
627
|
-
|
628
|
-
|
629
|
-
```
|
2
修正
test
CHANGED
@@ -1 +1 @@
|
|
1
|
-
unity
|
1
|
+
unity 増減するブロックの数え方
|
test
CHANGED
File without changes
|
1
内容の付け加え
test
CHANGED
File without changes
|
test
CHANGED
@@ -8,7 +8,9 @@
|
|
8
8
|
|
9
9
|
通った道のり全部が数えられてしまいます。
|
10
10
|
|
11
|
-
ちなみに一人目のタグがplayerで、二人目
|
11
|
+
ちなみに一人目のタグがplayerで、二人目はcpu、3人目はcpu1、4人目はcpu2です。
|
12
|
+
|
13
|
+
宜しくお願いいたします。
|
12
14
|
|
13
15
|
ブロックのスクリプト☟
|
14
16
|
|