質問編集履歴
1
質問の追記
test
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File without changes
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test
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@@ -83,3 +83,67 @@
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回答していただけると嬉しいです。
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###追記
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```
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Ball : MonoBehaviour {
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public float Speed = 15.0f;
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void Start () {
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Rigidbody rigidbody = GetComponent<Rigidbody>();
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}
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void Update () {
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if (Input.GetButtonUp("Jump") && rigidbody.velocity == new Vector3(0, 0, 0)){
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rigidbody.AddForce((transform.forward + transform.right) * Speed, ForceMode.VelocityChange);
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}
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}
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}
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```
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```
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Assets/Ball.cs(9,20): warning CS0219: The variable `rigidbody' is assigned but its value is never used
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```
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```
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Assets/Ball.cs(14,48): error CS1061: Type `UnityEngine.Component' does not contain a definition for `velocity' and no extension method `velocity' of type `UnityEngine.Component' could be found. Are you missing an assembly reference?
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```
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```
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Assets/Ball.cs(15,20): error CS1061: Type `UnityEngine.Component' does not contain a definition for `AddForce' and no extension method `AddForce' of type `UnityEngine.Component' could be found. Are you missing an assembly reference?
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```
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