質問編集履歴
5
xcodeのログを追加しました
test
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test
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@@ -60,8 +60,92 @@
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xcodeでのエラー
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以下のエラーが繰り返し表示される
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```
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64
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71
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The referenced script on this Behaviour (Game Object 'UserProgress') is missing!
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(Filename: Line: 1744)
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Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
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UnloadTime: 1.047708 ms
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83
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Font size and style overrides are only supported for dynamic fonts. Font 'font-export' is not dynamic.
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84
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85
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UnityEngine.TextGenerator:ValidatedSettings(TextGenerationSettings)
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UnityEngine.TextGenerator:PopulateAlways(String, TextGenerationSettings)
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UnityEngine.TextGenerator:PopulateWithError(String, TextGenerationSettings)
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UnityEngine.TextGenerator:PopulateWithErrors(String, TextGenerationSettings, GameObject)
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UnityEngine.UI.Text:OnPopulateMesh(VertexHelper)
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UnityEngine.UI.Graphic:DoMeshGeneration()
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UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
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UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
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IEZLinkedListItem`1:set_next(T)
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IEZLinkedListItem`1:set_next(T)
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IEZLinkedListItem`1:set_next(T)
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(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 2765.
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Total: 4.221166 ms (FindLiveObjects: 0.421541 ms CreateObjectMapping: 0.063416 ms MarkObjects: 3.667250 ms DeleteObjects: 0.068541 ms)
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Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2765.
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Total: 3.815541 ms (FindLiveObjects: 0.186166 ms CreateObjectMapping: 0.062000 ms MarkObjects: 3.559666 ms DeleteObjects: 0.007166 ms)
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starting www download: file:///var/containers/Bundle/Application/ID/appname/Data/Raw/AssetBundles/ios/theme/ファイル名.unity3d
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2018-02-16 12:46:42.5433+0900 プロダクトID[146:21775] NSURLConnection finished with error - code -1100
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The referenced script on this Behaviour (Game Object 'DebugText') is missing!
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(Filename: Line: 1744)
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```
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```
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using UnityEngine;
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using System.Collections;
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4
コード部分を追加
test
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File without changes
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test
CHANGED
@@ -57,3 +57,209 @@
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- Unity 5.6.3p4
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- xcode 9.2
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```
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using UnityEngine;
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using System.Collections;
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public class BaseAssetBundleLoader
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{
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public delegate void LoadSuccessCallback (AssetBundle bundle);
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#if UNITY_ANDROID
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const string PLATFORM_NAME = "android";
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#elif UNITY_IPHONE
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const string PLATFORM_NAME = "ios";
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#elif UNITY_SWITCH
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const string PLATFORM_NAME = "switch";
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#endif
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protected string _fileName = null;
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protected string _type = null;
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protected bool _isDone = false;
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protected string _error = null;
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protected float _progress = 0.0f;
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protected LoadSuccessCallback _callback = null;
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public bool IsDone { get { return _isDone; } }
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public string Error { get { return _error; } }
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public float Progress { get { return _progress; } }
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public BaseAssetBundleLoader ()
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{
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}
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public BaseAssetBundleLoader (string fileName, string type, int version)
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{
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_fileName = fileName;
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_type = type;
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string url = CreateUrl (_fileName, _type);
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// Debug.Log( "Load And Cache -> Ver." + version + " " + url );
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AssetBundleLoader.Load (url, version, OnLoadFinish, OnLoadProgress);
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}
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protected void Load (string fileName, string type, int version)
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{
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_fileName = fileName;
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_type = type;
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string url = CreateUrl (_fileName, _type);
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AssetBundleLoader.Load (url, version, OnLoadFinish, OnLoadProgress);
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}
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protected void LoadFromLocal (string fileName, string type, int version)
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{
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_fileName = fileName;
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_type = type;
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string url = CreateLocalUrl (_fileName, _type);
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AssetBundleLoader.Load (url, version, OnLoadFinish, OnLoadProgress);
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}
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static public bool IsCached (string fileName, string type, int version)
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{
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|
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return Caching.IsVersionCached (CreateUrl (fileName, fileName), version);
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|
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}
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199
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|
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void OnLoadFinish (WWW www)
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{
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_isDone = true;
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if (www.error != null || !www.isDone) {
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_error = www.error ?? "timeout";
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Debug.LogError ("AssetBundle Load Error! -> " + www.url + "\n" + _error);
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|
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+
return;
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+
}
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if (_callback != null) {
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_callback (www.assetBundle);
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}
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}
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void OnLoadProgress (WWW www)
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{
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_progress = www.progress;
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}
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protected static string CreateLocalUrl (string fileName, string type)
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|
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{
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246
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247
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return Helper.StreamingAssetsPath + "AssetBundles/" + PLATFORM_NAME + "/" + type + "/" + fileName + "." + PLATFORM_NAME + "." + type + ".unity3d";
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+
|
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}
|
250
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protected static string CreateUrl (string fileName, string type)
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|
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{
|
256
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+
|
257
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+
//return CreateLocalUrl (fileName, type);
|
258
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+
|
259
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+
return TextIOUtil.AddSlash (AppManager.ServerPath) + "AssetBundles/" + PLATFORM_NAME + "/" + type + "/" + fileName + "." + PLATFORM_NAME + "." + type + ".unity3d";
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260
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+
|
261
|
+
}
|
262
|
+
|
263
|
+
}
|
264
|
+
|
265
|
+
```
|
3
iOSのフォルダが確認できる画像の追加
test
CHANGED
File without changes
|
test
CHANGED
@@ -38,6 +38,8 @@
|
|
38
38
|
|
39
39
|
![イメージ説明](6dca381abb666f7385f0412743dd92ef.png)
|
40
40
|
|
41
|
+
![イメージ説明](0b1c37b6fc7909efa7db304a76c52b14.png)
|
42
|
+
|
41
43
|
- ファイルが存在していることは確認
|
42
44
|
|
43
45
|
- 前日の作業までは起きていなかったので、Gitでその状態に戻した
|
2
test
CHANGED
File without changes
|
test
CHANGED
@@ -1,3 +1,15 @@
|
|
1
|
+
エラーなど出ていないためどこから手を付ければよいか困っています。
|
2
|
+
|
3
|
+
|
4
|
+
|
5
|
+
ぜひアドバイスいただければ幸いです。
|
6
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+
|
7
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+
|
8
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+
|
9
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+
|
10
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+
|
11
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+
|
12
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+
|
1
13
|
### 前提・実現したいこと
|
2
14
|
|
3
15
|
UnityのAssetsBundlesに配置したファイルをiOSで読み込みたい
|
1
キャプチャを追加
test
CHANGED
File without changes
|
test
CHANGED
@@ -24,6 +24,8 @@
|
|
24
24
|
|
25
25
|
### 試したこと
|
26
26
|
|
27
|
+
![イメージ説明](6dca381abb666f7385f0412743dd92ef.png)
|
28
|
+
|
27
29
|
- ファイルが存在していることは確認
|
28
30
|
|
29
31
|
- 前日の作業までは起きていなかったので、Gitでその状態に戻した
|