質問編集履歴
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多々変更
test
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AVAudioEngineを用いた
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AVAudioEngineを用いた指定部分ループ機能
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test
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##質問内容
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現在、playを押すと音楽が無限ループで流れる状態です。
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そしてloopStartSettingを押してloopEndSettingを押すと、音楽が最初から流れ、StartからEndを押すまでの間を無限ループします。
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しかし音楽が2周目以降にloopStartとloopEndを設定しようとするとloopEndSettingを押したときにエラーを出します。
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そこで
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1. 音楽が2周目以降でもStartEnd間でループさせたい
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2.StartEnd間でループが始まる前に音楽が最初から流れるのをloopStartSettingを押した時点から再生させたい(イメージとしてはABリピート)
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この二点の問題を解決したいです
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よろしくお願いします
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---
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```
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try! file.read(into: loopBuffer, frameCount: frametoplay)
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```
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```エラーコード
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fatal error: 'try!' expression unexpectedly raised an error: Foundation._GenericObjCError.nilError: file /Library/Caches/com.apple.xbs/Sources/swiftlang/swiftlang-900.0.65.2/src/swift/stdlib/public/core/ErrorType.swift, line 181
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```
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```Swift4.0
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import Cocoa
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@@ -24,9 +58,7 @@
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class ViewController: NSViewController {
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let engine = AVAudioEngine()
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@IBOutlet var currentTimeLabel: NSTextField!
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@IBOutlet var totalTimeLabel: NSTextField!
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@IBOutlet var playButtonTitle: NSButton!
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let url = Bundle.main.url(forResource: "moo", withExtension: "mp3")!
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var loopStart:
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var loopStart: Double = 0
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var loopEnd:
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var loopEnd: Double = 0
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var loopBuffer = AVAudioPCMBuffer()
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var introBuffer = AVAudioPCMBuffer()
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@IBAction func play
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@IBAction func play(_ sender: Any) {
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try! engine.start()
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if !player.isPlaying{
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if !player.isPlaying {
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player.play()
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func
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le
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let l
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try! file.read(into: loop
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@IBAction func pause(_ sender: Any) {
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player.pause()
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}
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func loopControl() {
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let file = try! AVAudioFile(forReading: url)
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let sampleRate = file.fileFormat.sampleRate
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let newsampleTime = AVAudioFrameCount(sampleRate * loopStart) //シーク位置(AVAudioFramePositon)取得
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let length = loopEnd - loopStart //残り時間取得(秒)
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let frametoplay = AVAudioFrameCount(sampleRate * length)
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introBuffer = AVAudioPCMBuffer(pcmFormat: file.processingFormat, frameCapacity: newsampleTime)!//Aを押すまでのバッファ
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loopBuffer = AVAudioPCMBuffer(pcmFormat: file.processingFormat, frameCapacity: frametoplay)!//AからBまでのバッファ
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try! file.read(into: introBuffer, frameCount: newsampleTime)
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try! file.read(into: loopBuffer, frameCount: frametoplay)
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player.stop()
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if frametoplay > 100 {
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player.scheduleBuffer(introBuffer, at: nil, completionHandler: nil)
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player.scheduleBuffer(loopBuffer, at: nil, options: .loops, completionHandler: nil)
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}
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player.play()
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}
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@IBAction func loopStartSetting(_ sender: Any) {
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if loopStart == 0{
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let startNodeTime = player.lastRenderTime
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let file = try! AVAudioFile(forReading: url)
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let sampleRate = file.fileFormat.sampleRate
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let nodeTime = player.lastRenderTime
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let playerTime = player.playerTime(forNodeTime: nodeTime!)
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loopStart = (Double(playerTime!.sampleTime) / sampleRate)
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loopSetB(endFrame: endFrame, loopStart: AVAudioFrameCount(loopStart))
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}
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}
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@@ -148,13 +182,27 @@
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@IBAction func loopEndSetting(_ sender: Any) {
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let file = try! AVAudioFile(forReading: url)
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let sampleRate = file.fileFormat.sampleRate
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let nodeTime = player.lastRenderTime
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let playerTime = player.playerTime(forNodeTime: nodeTime!)
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loopEnd = (Double(playerTime!.sampleTime) / sampleRate)
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loopControl()
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}
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}
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override
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override func viewDidLoad() {
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super.viewDidLoad()
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engine.attach(player)
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let file = try! AVAudioFile(forReading: url)
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let totalFrameCount = AVAudioFrameCount(file.length)
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let loopStartCount = AVAudioFrameCount(loopStart)
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let loopFrameCount = totalFrameCount - loopStartCount
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//イントロとループ部のバッファ作成
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let loopStartBuffer = AVAudioPCMBuffer(pcmFormat: file.processingFormat, frameCapacity: loopStartCount)!
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let l
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let totalFrameBuffer = AVAudioPCMBuffer(pcmFormat: file.processingFormat, frameCapacity: totalFrameCount)
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try! file.read(into: l
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try! file.read(into: totalFrameBuffer!, frameCount: totalFrameCount)
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player.scheduleBuffer(loopStartBuffer, at: nil, options: .interrupts)
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player.scheduleBuffer(loopFrameBuffer, at: nil, options: .loops)
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engine.connect(player, to: engine.mainMixerNode, format: file.processingFormat)
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player.scheduleBuffer(totalFrameBuffer!, at: nil, options: .loops, completionHandler: nil)
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}
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}
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didSet {
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// Update the view, if already loaded.
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}
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}
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}
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```
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```
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機能としてはAボタンを押してその後Bボタンを押すとAB間がループする、もしくは同じぼんを1回押して、少し間を開けてもう1回押すと2回めに押すまでに流れた音楽がリピートするといったものを目指しています。
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ご回答よろしくお願いします
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