回答編集履歴
1
eulerAngles設定前に範囲制限を追加。
test
CHANGED
@@ -22,18 +22,28 @@
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22
22
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23
23
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{
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24
24
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25
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-
// Read input
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25
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+
// Read input
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26
26
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27
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-
float
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27
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+
float axisH = Input.GetAxis( "Horizontal" );
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28
28
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29
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-
float
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29
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+
float axisV = Input.GetAxis( "Vertical" );
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30
30
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31
31
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32
32
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33
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-
rotX
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33
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+
rotX += axisV * rotSpeed;
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34
34
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35
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-
rotY
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35
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+
rotY -= axisH * rotSpeed;
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36
36
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37
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+
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38
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+
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39
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rotX = Mathf.Clamp( rotX, -90.0f, 90.0f );
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40
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+
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41
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while( rotY < 0.0f ) { rotY += 360.0f; }
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42
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+
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43
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while( rotY > 360.0f ) { rotY -= 360.0f; }
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44
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+
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45
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+
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46
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+
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37
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-
camera.transform.eulerAngles = new Vector3( rot
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47
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+
camera.transform.eulerAngles = new Vector3( rotX, rotY, 0.0f );
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38
48
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49
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}
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