回答編集履歴
3
追加
test
CHANGED
@@ -113,3 +113,95 @@
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super(TicTacToe, self).mousePressEvent(event)
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```
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###追記3
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```python
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a = TicTacToe()
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a.Check_winner()
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```
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これでは新しいBoardのインスタンスを作成しているので初期状態なのは当たり前。
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以下のように書けばいいです。
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```python
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self.Check_winner()
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```
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```python
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def mousePressEvent(self, event):
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pos = event.pos()
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#self.select(int(pos.x()/100), int(pos.y()/100))
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hantei_ryouiki_satan = int(self.goban_left_top_x - int(self.length_of_between / 2))
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x_from_hantei_ryouiki_satan = int(pos.x()) - hantei_ryouiki_satan
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hantei_ryouiki_joutan = int(self.goban_left_top_y - int(self.length_of_between / 2))
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y_from_hantei_ryouiki_joutan = int(pos.y()) - hantei_ryouiki_joutan
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x = int(x_from_hantei_ryouiki_satan / self.length_of_between) +1
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y = int(y_from_hantei_ryouiki_joutan / self.length_of_between) +1
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print("x = {}, y = {}\n".format(x, y))
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self.select(x,y)
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###これでは初期状態のインスタンスなので盤面は初期で当たり前
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a = TicTacToe()
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a.Check_winner()
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###
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###正しくは以下
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self.Check_winner()
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###
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self.update()
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super(TicTacToe, self).mousePressEvent(event)
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#追加メソッド
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def Check_winner(self):
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print(self.board)
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```
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2
修正
test
CHANGED
@@ -44,7 +44,7 @@
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-
###追記
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###追記
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こうすればboardクラスから他のクラスに盤の情報を渡す必要がありませんよね?
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@@ -65,3 +65,51 @@
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#処理
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```
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###追記2
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TicTacToeクラスに勝敗判定メソッドを記述し、mousePressEvent()メソッド内で呼び出しましょう。勝敗判定をした後にどういう処理にするかは自分で好きなようにしてください。
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```python
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def mousePressEvent(self, event):
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pos = event.pos()
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hantei_ryouiki_satan = int(self.goban_left_top_x - int(self.length_of_between / 2))
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x_from_hantei_ryouiki_satan = int(pos.x()) - hantei_ryouiki_satan
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hantei_ryouiki_joutan = int(self.goban_left_top_y - int(self.length_of_between / 2))
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y_from_hantei_ryouiki_joutan = int(pos.y()) - hantei_ryouiki_joutan
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x = int(x_from_hantei_ryouiki_satan / self.length_of_between) +1
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y = int(y_from_hantei_ryouiki_joutan / self.length_of_between) +1
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print("x = {}, y = {}\n".format(x, y))
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self.select(x, y)
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self.update()
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#
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#ここに勝敗判定メソッドを入れる
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#
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super(TicTacToe, self).mousePressEvent(event)
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```
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1
修正
test
CHANGED
@@ -39,3 +39,29 @@
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return #勝者
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```
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###追記###
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こうすればboardクラスから他のクラスに盤の情報を渡す必要がありませんよね?
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```python
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"""main"""
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from filename import Board
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b = Board()
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while 1:
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#処理
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if b.is_gameover():
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#処理
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```
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