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test
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test
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@@ -7,3 +7,91 @@
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SKShapeNode から SKSpriteNode に衝突するとうまくいくのですが
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SKSpriteNode から SKShapeNode に衝突するとうまいこといきません。
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```ここに言語を入力
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class GameScene: SKScene, SKPhysicsContactDelegate {
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var backgroundNode: SKSpriteNode!
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var aNode = SKSpriteNode(imageNamed: "anode")
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var bNode = SKSpriteNode(imageNamed: "bnode")
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var lightNode : SKShapeNode!
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var touchedNode: SKNode?
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override func didMove(to view: SKView) {
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physicsWorld.gravity = CGVector(dx:0, dy:0)//重力
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self.physicsBody = SKPhysicsBody(edgeLoopFrom: self.frame)
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physicsWorld.contactDelegate = self
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aNode.position = CGPoint(x:self.frame.midX, y:self.frame.midY + 150)
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aNode.physicsBody = SKPhysicsBody(rectangleOf: aNode.size)
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aNode.setScale(0.1)
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addChild(aNode)
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bNode.position = CGPoint(x:self.frame.midX, y:self.frame.midY - 150)
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bNode.physicsBody = SKPhysicsBody(rectangleOf: bNode.size)
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bNode.setScale(0.1)
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addChild(bNode)
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lightNode = SKShapeNode(rectOf: CGSize(width: 50.0, height: 50.0))
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lightNode.position = CGPoint(x:self.frame.midX, y:self.frame.midY)
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lightNode.physicsBody = SKPhysicsBody(rectangleOf: lightNode.frame.size)
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lightNode.fillColor = UIColor.blue
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addChild(lightNode)
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// aNode.physicsBody?.categoryBitMask = 0b0001
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// bNode.physicsBody?.categoryBitMask = 0b0010
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// lightNode.physicsBody?.categoryBitMask = 0b0001
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//
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// aNode.physicsBody?.collisionBitMask = 0b0001
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// bNode.physicsBody?.collisionBitMask = 0b0001
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// lightNode.physicsBody?.collisionBitMask = 0b0001
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}
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```
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