質問編集履歴
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コードの追加
test
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File without changes
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test
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@@ -16,11 +16,73 @@
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###該当のソースコード
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using UnityEngine;
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using System.Collections;
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public class ServeScript : MonoBehaviour {
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private GameObject pinkyuObject;
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private pl_PinkyuScript pinkyu;
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public enum serveState
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{
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SERVE1,
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SERVE2,
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SERVE3,
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SERVE4,
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}
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public serveState s_mode;
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// Use this for initialization
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void Start () {
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pinkyuObject = GameObject.Find("Pinkyu");
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pinkyu = pinkyuObject.GetComponent<pl_PinkyuScript>();
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s_mode = serveState.SERVE1;
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FlagManager.Instance.flags[3] = false;
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}
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// Update is called once per frame
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void Update()
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{
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switch (s_mode)
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switch (s_mode)
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{
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case serveState.SERVE1:
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case serveState.SERVE1:
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pinkyu.Serve(0);
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@@ -36,7 +98,7 @@
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break;
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case serveState.SERVE2:
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case serveState.SERVE2:
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pinkyu.Serve(1);
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break;
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case serveState.SERVE3:
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case serveState.SERVE3:
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pinkyu.Serve(0);
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break;
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case serveState.SERVE4:
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case serveState.SERVE4:
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pinkyu.Serve(1);
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}
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}
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}
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###補足情報(言語/FW/ツール等のバージョンなど)
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