質問編集履歴
2
コードの編集
test
CHANGED
File without changes
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test
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@@ -28,303 +28,307 @@
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class GameScene: SKScene {
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let sHand=SKSpriteNode(color: UIColor.black, size: CGSize(width: 2, height: 180));
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let mHand=SKSpriteNode(color: UIColor.black, size: CGSize(width: 5, height: 180));
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let hHand=SKSpriteNode(color: UIColor.black, size: CGSize(width: 5, height: 140));
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var last:CFTimeInterval!;
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var lastM:CFTimeInterval!;
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var lastH:CFTimeInterval!;
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var myDate:NSDate!;
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var myComponetns:NSDateComponents!;
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var myCalendar: NSCalendar!;
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var _sec:Double!;
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var _min:Double!;
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var _hour:Double!;
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func DegreeToRadian(Degree:Double)->CGFloat{
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return CGFloat(Degree)/CGFloat(180.0*M_1_PI)
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}
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override func didMove(to view: SKView) {
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/* Setup your scene here */
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myDate = NSDate();
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//カレンダーを取得.
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myCalendar = NSCalendar(calendarIdentifier: NSCalendar.Identifier.gregorian)!
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//取得するコンポーネントを決める.
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// myComponetns = myCalendar.component(<#T##unit: NSCalendar.Unit##NSCalendar.Unit#>, from: <#T##Date#>)
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/* myComponetns = myCalendar.components(
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NSCalendar.Unit.hour,
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NSCalendar.Unit.minute,
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NSCalendar.Unit.second,
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from: myDate )
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*/
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myComponetns = myCalendar.components(
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[
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// NSCalendar.Unit.year,
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// NSCalendar.Unit.month,
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// NSCalendar.Unit.day,
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NSCalendar.Unit.hour,
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NSCalendar.Unit.minute,
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NSCalendar.Unit.second,
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// NSCalendar.Unit.weekday
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],from: myDate as Date) as NSDateComponents!
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_sec=Double(myComponetns.second * -6 );
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_min=Double(myComponetns.minute * -6);
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_hour=Double((myComponetns.hour-12) * -30);
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//盤面
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// ShapeNodeを作成.
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let Circle = SKShapeNode(circleOfRadius: 190)
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// ShapeNodeの座標を指定.
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Circle.position = CGPoint(x:self.frame.midX, y:self.frame.midY)
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// ShapeNodeの塗りつぶしの色を指定.
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Circle.fillColor = UIColor.white
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Circle.zPosition=CGFloat(-2.0)
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// sceneにShapeNodeを追加.
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self.addChild(Circle)
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var cArr:[SKShapeNode]=[];
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for i in 1...60 {
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let memori=SKSpriteNode(color: UIColor.gray, size: CGSize(width: 1, height: 14));
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// ShapeNodeの座標を指定.
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memori.position = CGPoint(x:self.frame.midX, y:self.frame.midY)
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memori.position=CGPoint(x:self.frame.midX, y:self.frame.midY)
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memori.zPosition=CGFloat(2.0)
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memori.anchorPoint = CGPoint(x: 0.5, y: -12);
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memori.zRotation = DegreeToRadian(Degree: Double(-6 * i))
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//cArr.append(Circle2);
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self.addChild(memori)
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}
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for i in 1...12 {
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let memori=SKSpriteNode(color: UIColor.black, size: CGSize(width: 5, height: 14));
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// ShapeNodeの座標を指定.
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memori.position = CGPoint(x:self.frame.midX, y:self.frame.midY)
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memori.position=CGPoint(x:self.frame.midX, y:self.frame.midY)
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memori.zPosition=CGFloat(2.0)
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memori.anchorPoint = CGPoint(x: 0.5, y: -12);
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memori.zRotation = DegreeToRadian(Degree: Double(-30 * i))
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//cArr.append(Circle2);
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self.addChild(memori)
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}
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//四角形の描画
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//秒
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sHand.position = CGPoint(x:self.frame.midX, y:self.frame.midY);
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sHand.anchorPoint = CGPoint(x: 0.5, y: 0);
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sHand.zRotation=DegreeToRadian(Degree: _sec);
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self.addChild(sHand)
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//分
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mHand.position = CGPoint(x:self.frame.midX, y:self.frame.midY);
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mHand.anchorPoint = CGPoint(x: 0.5, y: 0);
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mHand.zRotation=DegreeToRadian(Degree: _min+(6*(_sec/360)));
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print(_min+(6*(_sec/360)))
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self.addChild(mHand)
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//時
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hHand.position = CGPoint(x:self.frame.midX, y:self.frame.midY);
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hHand.anchorPoint = CGPoint(x: 0.5, y: 0);
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hHand.zRotation = DegreeToRadian(Degree: _hour + (30*(_min/360)));
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print(_hour)
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self.addChild(hHand)
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}
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func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent) {
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/* Called when a touch begins */
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}
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override func update(_ currentTime: CFTimeInterval) {
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/* Called before each frame is rendered */
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myDate = NSDate();
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/*
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myComponetns = myCalendar.component(
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|
+
|
281
|
+
NSCalendar.Unit.CalendarUnitHour |
|
282
|
+
|
283
|
+
NSCalendar.Unit.CalendarUnitMinute ,
|
284
|
+
|
285
|
+
NSCalendar.Unit.CalendarUnitSecond ,
|
286
|
+
|
287
|
+
fromDate: myDate)
|
288
|
+
|
289
|
+
*/
|
290
|
+
|
291
|
+
myComponetns = myCalendar.components(
|
292
|
+
|
293
|
+
[
|
294
|
+
|
295
|
+
// NSCalendar.Unit.year,
|
296
|
+
|
297
|
+
// NSCalendar.Unit.month,
|
298
|
+
|
299
|
+
// NSCalendar.Unit.day,
|
300
|
+
|
301
|
+
NSCalendar.Unit.hour,
|
302
|
+
|
303
|
+
NSCalendar.Unit.minute,
|
304
|
+
|
305
|
+
NSCalendar.Unit.second,
|
306
|
+
|
307
|
+
// NSCalendar.Unit.weekday
|
308
|
+
|
309
|
+
],from: myDate as Date) as NSDateComponents!
|
310
|
+
|
311
|
+
_sec=Double(myComponetns.second * -6 );
|
312
|
+
|
313
|
+
_min=Double(myComponetns.minute * -6);
|
314
|
+
|
315
|
+
_hour=Double((myComponetns.hour-12) * -30);
|
316
|
+
|
317
|
+
|
318
|
+
|
319
|
+
sHand.zRotation=DegreeToRadian(Degree: _sec)
|
320
|
+
|
321
|
+
mHand.zRotation=DegreeToRadian(Degree: _min+(6*(_sec/360)))
|
322
|
+
|
323
|
+
hHand.zRotation=DegreeToRadian(Degree: _hour + (30*(_min/360)));
|
324
|
+
|
325
|
+
|
326
|
+
|
327
|
+
}
|
328
|
+
|
329
|
+
}
|
330
|
+
|
331
|
+
|
328
332
|
|
329
333
|
```
|
330
334
|
|
1
文法の編集
test
CHANGED
File without changes
|
test
CHANGED
@@ -2,7 +2,7 @@
|
|
2
2
|
|
3
3
|
###前提・実現したいこと
|
4
4
|
|
5
|
-
アナログ時計を作
|
5
|
+
アナログ時計を作成し、時計を表示させたいです
|
6
6
|
|
7
7
|
|
8
8
|
|
@@ -14,7 +14,7 @@
|
|
14
14
|
|
15
15
|
実行は問題なくできるんですが、Simulatorで動かしてみると何も映りません。
|
16
16
|
|
17
|
-
どこか問題があればご指摘お願いいたします
|
17
|
+
どこか問題があればご指摘お願いいたします。
|
18
18
|
|
19
19
|
```
|
20
20
|
|