質問編集履歴
11
コードを必要なところだけに少なく変更
test
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test
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@@ -24,6 +24,8 @@
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Iphoneシミュレーターを起動してarcを触ると self.tou.isScrollEnabled = isScrollEnableの所にエラーがでて落ちる (fatal error: unexpectedly found nil while unwrapping an Optional value)
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![エラー画面](e64d7d34869a7f45e52881e66d8b441e.png)
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@@ -130,69 +132,69 @@
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class TestDraw: UIView {
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//パラメーターボタン
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var arc:UIBezierPath!
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var parameterArc:UIBezierPath!
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var
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var parameterIno:UIBezierPath!
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var radian:CGFloat = -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2)
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var touchPoint:CGPoint!
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//ボタン内をタッチするとパラメーターが動く
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//ボタン内をタッチするとパラメーターが動く
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override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
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if let touch = touches.first as UITouch? {
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self.touchPoint = touch.location(in: self)
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if arc.contains(touchPoint!) {
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if parameterArc.contains(touchPoint!) {
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var viewcon = ViewController()
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viewcon.isScrollEnable = false //ここでタッチした時にスクロールを止めたいです!
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viewcon.isScrollEnable = false //ここでタッチした時にスクロールを止めたいです!
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//タッチした位置に合わせてパラメーターが変化
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//タッチした位置に合わせてパラメーターが変化
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self.radian = -atan2(100 -
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self.radian = -atan2(100 - touchPoint.x, 350 - touchPoint.y) - CGFloat((M_PI)/2)
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if radian >= CGFloat((M_PI)*4/5 - (M_PI)/2) {
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if self.radian >= CGFloat((M_PI)*4/5 - (M_PI)/2) {
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radian = CGFloat((M_PI)*4/5 - (M_PI)/2)
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self.radian = CGFloat((M_PI)*4/5 - (M_PI)/2)
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} else if radian <= -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2) {
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} else if self.radian <= -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2) {
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radian = -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2)
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self.radian = -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2)
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}
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}
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}
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@@ -210,81 +212,77 @@
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override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
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if let touch = touches.first as UITouch? {
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self.touchPoint = touch.location(in: self)
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if arc.contains(touchPoint!) {
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if parameterArc.contains(touchPoint!) {
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//パラメータの変化
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//パラメータの変化
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self.radian = -atan2(100 -
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self.radian = -atan2(100 - touchPoint.x, 350 - touchPoint.y) - CGFloat((M_PI)/2)
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if radian >= CGFloat((M_PI)*4/5 - (M_PI)/2) {
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if self.radian >= CGFloat((M_PI)*4/5 - (M_PI)/2) {
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radian = CGFloat((M_PI)*4/5 - (M_PI)/2)
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self.radian = CGFloat((M_PI)*4/5 - (M_PI)/2)
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} else if radian <= -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2) {
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} else if self.radian <= -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2) {
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radian = -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2)
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self.radian = -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2)
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}
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}
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}
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self.setNeedsDisplay()
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}
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}
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}
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}
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//パラメーターの設定、設置
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//パラメーターの設定、設置
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override func draw(_ rect: CGRect){
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self.arc = UIBezierPath(arcCenter: CGPoint(x:120, y:350), radius: 40,
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startAngle: -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2), endAngle: CGFloat((M_PI)*4/5 - (M_PI)/2), clockwise: true)
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self.parameterIno = UIBezierPath(arcCenter: CGPoint(x:120, y:350), radius: 40,startAngle: -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2), endAngle: CGFloat((M_PI)*4/5 - (M_PI)/2), clockwise: true)
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let aColor = UIColor(red: 0, green: 0.5, blue: 1, alpha: 0.8)
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let arcColor = UIColor(red: 0, green: 0.5, blue: 1, alpha: 0.8)
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aColor.setStroke()
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arcColor.setStroke()
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arc.lineWidth = 4
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parameterArc.lineWidth = 4
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arc.lineCapStyle = CGLineCap.round
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parameterArc.lineCapStyle = CGLineCap.round
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ar
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parameterIno.stroke()
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startAngle: -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2), endAngle: CGFloat(radian) , clockwise: true)
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self.parameterIno = UIBezierPath(arcCenter: CGPoint(x:120, y:350), radius: 40,startAngle: -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2), endAngle: CGFloat(radian) , clockwise: true)
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@@ -292,17 +290,17 @@
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inoColor.setStroke()
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parameterIno.lineWidth = 4.4
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parameterIno.lineCapStyle = CGLineCap.round
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parameterIno.stroke()
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}
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}
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}
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10
コード編集
test
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test
CHANGED
@@ -276,8 +276,6 @@
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arc.lineCapStyle = CGLineCap.round
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arc.stroke()
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9
画像サイズの変更
test
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test
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@@ -12,7 +12,7 @@
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###アプリ画面
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![アプリ
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![アプリイメージ](7c4d86488c6159333bee9fa84142005c.png)
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8
コードに説明コメントを追加
test
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test
CHANGED
@@ -8,6 +8,10 @@
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8
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9
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通常時はスクロールをONにして TestDrawクラス内にあるarcとinoパラメーターをタッチした時にスクロールを止めたい
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###アプリ画面
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![アプリ画面](aaa53e4b5da1ce6317ef18fff6bb9a71.png)
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@@ -50,11 +54,9 @@
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var isScrollEnable = true {
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didSet {
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didSet {
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viewDidLoad()
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}
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@@ -72,7 +74,7 @@
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self.tou.isScrollEnabled = isScrollEnable /*ここを変更したいですがエラーが出ます(fatal error: unexpectedly found nil while unwrapping an Optional value)*/
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75
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-
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//スクロール画面の設定
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self.tou.frame = CGRect(x: 0, y: 0, width: self.view.frame.size.width, height: self.view.frame.size.height)
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@@ -82,11 +84,9 @@
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//パラメーターボタンの設置
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88
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89
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-
let testDraw = TestDraw(frame: CGRect(x: 0, y: 0, width: s
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let testDraw = TestDraw(frame: CGRect(x: 0, y: 0, width: self.view.bounds.width, height: 900 ))
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testDraw.backgroundColor = UIColor.clear()
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@@ -132,20 +132,20 @@
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135
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-
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//パラメーターボタン
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136
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var arc:UIBezierPath!
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138
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var ino:UIBezierPath!
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+
var viewcon = ViewController()
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var radian:CGFloat = -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2)
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137
147
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var touchPoint:CGPoint!
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138
148
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139
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-
var arc:UIBezierPath!
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140
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-
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141
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-
var ino:UIBezierPath!
|
142
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-
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143
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-
var viewcon = ViewController()
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144
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-
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145
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-
var radian:CGFloat = -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2)
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@@ -174,7 +174,7 @@
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175
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176
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177
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-
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177
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+
//タッチした位置に合わせてパラメーターが変化
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179
179
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self.radian = -atan2(100 - location.x, 350 - location.y) - CGFloat((M_PI)/2)
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@@ -206,7 +206,7 @@
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//タッチ後動かしてもパラメーターを変化させる
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override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
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@@ -224,6 +224,8 @@
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//パラメータの変化
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self.radian = -atan2(100 - location.x, 350 - location.y) - CGFloat((M_PI)/2)
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@@ -254,7 +256,7 @@
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257
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-
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//パラメーターの設定、設置
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override func draw(_ rect: CGRect){
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7
本文の改善
test
CHANGED
File without changes
|
test
CHANGED
@@ -2,15 +2,29 @@
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2
2
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3
3
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4
4
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5
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###前提・実現したいこと
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6
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7
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+
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8
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+
|
5
|
-
|
9
|
+
通常時はスクロールをONにして TestDrawクラス内にあるarcとinoパラメーターをタッチした時にスクロールを止めたい
|
10
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+
|
6
|
-
|
11
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+
![アプリ画面](aaa53e4b5da1ce6317ef18fff6bb9a71.png)
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14
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###発生している問題・エラーメッセージ
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8
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18
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20
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9
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Iphoneシミュレーターを起動してarcを触ると self.tou.isScrollEnabled = isScrollEnableの所にエラーがでて落ちる (fatal error: unexpectedly found nil while unwrapping an Optional value)
|
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ご回答いただけるとありがたいです
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viewDidLoad内の情報を他クラスから変更する方法はないでしょうか?ご回答いただけるとありがたいです
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@IBOutlet weak var tou: UIScrollView!
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var isScrollEnable = true {
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didSet {
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viewDidLoad()
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}
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}
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self.tou.isScrollEnabled =
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self.tou.isScrollEnabled = isScrollEnable /*ここを変更したいですがエラーが出ます(fatal error: unexpectedly found nil while unwrapping an Optional value)*/
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let testDraw = TestDraw(frame: CGRect(x: 0, y: 0, width: screenWidth, height: 900 ))
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testDraw.backgroundColor = UIColor.clear()
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var touchPoint:CGPoint!
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var arc:UIBezierPath!
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var ino:UIBezierPath!
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var viewcon = ViewController()
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var radian:CGFloat = -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2)
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//ボタン内をタッチするとパラメーターが動く
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var arc:UIBezierPath!
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var ino:UIBezierPath!
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override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
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if arc.contains(touchPoint!) {
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//ここでタッチした時にスクロールを止めたいです!
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viewcon.isScrollEnable = false //ここでタッチした時にスクロールを止めたいです!
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let location = touch.location(in: self)
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if arc.contains(touchPoint!) {
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}
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self.arc = UIBezierPath(arcCenter: CGPoint(x:120, y:350), radius: 40,
|
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|
241
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-
|
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startAngle: -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2), endAngle: CGFloat((M_PI)*4/5 - (M_PI)/2), clockwise: true)
|
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@@ -254,9 +278,13 @@
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arc.stroke()
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|
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self.ino = UIBezierPath(arcCenter: CGPoint(x:120, y:350), radius: 40,
|
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|
286
|
+
|
259
|
-
|
287
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+
startAngle: -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2), endAngle: CGFloat(radian) , clockwise: true)
|
260
288
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|
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289
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|
262
290
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@@ -282,6 +310,6 @@
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|
##補足情報(言語/FW/ツール等のバージョンなど)
|
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xcode8 beta
|
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xcode8 beta
|
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|
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swift3.0
|
6
コードをシンプルに見やすくしました
test
CHANGED
File without changes
|
test
CHANGED
@@ -112,7 +112,7 @@
|
|
112
112
|
|
113
113
|
var radian:CGFloat = -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2)
|
114
114
|
|
115
|
-
|
115
|
+
|
116
116
|
|
117
117
|
|
118
118
|
|
@@ -120,7 +120,9 @@
|
|
120
120
|
|
121
121
|
var arc:UIBezierPath!
|
122
122
|
|
123
|
-
var
|
123
|
+
var ino:UIBezierPath!
|
124
|
+
|
125
|
+
|
124
126
|
|
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127
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|
126
128
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|
@@ -164,100 +166,60 @@
|
|
164
166
|
|
165
167
|
|
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168
|
|
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|
+
}
|
170
|
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|
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|
+
|
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|
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|
173
|
+
self.setNeedsDisplay()
|
174
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|
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|
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|
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|
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|
177
|
+
}
|
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+
|
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|
+
}
|
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|
+
|
181
|
+
|
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|
+
|
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|
+
|
184
|
+
|
185
|
+
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
|
186
|
+
|
187
|
+
|
188
|
+
|
189
|
+
|
190
|
+
|
191
|
+
if let touch = touches.first as UITouch? {
|
192
|
+
|
193
|
+
let location = touch.location(in: self)
|
194
|
+
|
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|
+
|
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|
+
|
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|
+
|
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|
+
|
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|
-
|
199
|
+
if arc.contains(touchPoint!) {
|
168
|
-
|
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|
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|
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|
-
|
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|
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|
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|
-
|
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|
+
|
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|
+
|
202
|
+
|
173
|
-
self.radian
|
203
|
+
self.radian = -atan2(100 - location.x, 350 - location.y) - CGFloat((M_PI)/2)
|
174
|
-
|
175
|
-
|
176
|
-
|
204
|
+
|
205
|
+
|
206
|
+
|
177
|
-
if radian
|
207
|
+
if radian >= CGFloat((M_PI)*4/5 - (M_PI)/2) {
|
178
|
-
|
208
|
+
|
179
|
-
radian
|
209
|
+
radian = CGFloat((M_PI)*4/5 - (M_PI)/2)
|
180
|
-
|
210
|
+
|
181
|
-
} else if radian
|
211
|
+
} else if radian <= -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2) {
|
182
|
-
|
212
|
+
|
183
|
-
radian
|
213
|
+
radian = -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2)
|
184
214
|
|
185
215
|
}
|
186
216
|
|
187
|
-
}
|
217
|
+
}
|
188
|
-
|
189
|
-
|
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|
+
|
219
|
+
|
190
220
|
|
191
221
|
self.setNeedsDisplay()
|
192
222
|
|
193
|
-
|
194
|
-
|
195
|
-
}
|
196
|
-
|
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|
-
}
|
198
|
-
|
199
|
-
|
200
|
-
|
201
|
-
|
202
|
-
|
203
|
-
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
|
204
|
-
|
205
|
-
|
206
|
-
|
207
|
-
|
208
|
-
|
209
|
-
if let touch = touches.first as UITouch? {
|
210
|
-
|
211
|
-
let location = touch.location(in: self)
|
212
|
-
|
213
|
-
|
214
|
-
|
215
|
-
|
216
|
-
|
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|
-
if arc.contains(touchPoint!) {
|
218
|
-
|
219
|
-
|
220
|
-
|
221
|
-
self.radian = -atan2(100 - location.x, 350 - location.y) - CGFloat((M_PI)/2)
|
222
|
-
|
223
|
-
|
224
|
-
|
225
|
-
if radian >= CGFloat((M_PI)*4/5 - (M_PI)/2) {
|
226
|
-
|
227
|
-
radian = CGFloat((M_PI)*4/5 - (M_PI)/2)
|
228
|
-
|
229
|
-
} else if radian <= -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2) {
|
230
|
-
|
231
|
-
radian = -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2)
|
232
|
-
|
233
|
-
}
|
234
|
-
|
235
|
-
} else if arc2.contains(touchPoint!) {
|
236
|
-
|
237
|
-
|
238
|
-
|
239
|
-
|
240
|
-
|
241
|
-
self.radian2 = -atan2(260 - location.x, 350 - location.y) - CGFloat((M_PI)/2)
|
242
|
-
|
243
|
-
|
244
|
-
|
245
|
-
if radian2 >= CGFloat((M_PI)*4/5 - (M_PI)/2) {
|
246
|
-
|
247
|
-
radian2 = CGFloat((M_PI)*4/5 - (M_PI)/2)
|
248
|
-
|
249
|
-
} else if radian2 <= -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2) {
|
250
|
-
|
251
|
-
radian2 = -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2)
|
252
|
-
|
253
|
-
}
|
254
|
-
|
255
|
-
}
|
256
|
-
|
257
|
-
|
258
|
-
|
259
|
-
self.setNeedsDisplay()
|
260
|
-
|
261
223
|
}
|
262
224
|
|
263
225
|
|
@@ -276,7 +238,7 @@
|
|
276
238
|
|
277
239
|
|
278
240
|
|
279
|
-
arc = UIBezierPath(arcCenter: CGPoint(x:120, y:350), radius: 40, startAngle: -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2), endAngle: CGFloat((M_PI)*4/5 - (M_PI)/2), clockwise: true)
|
241
|
+
self.arc = UIBezierPath(arcCenter: CGPoint(x:120, y:350), radius: 40, startAngle: -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2), endAngle: CGFloat((M_PI)*4/5 - (M_PI)/2), clockwise: true)
|
280
242
|
|
281
243
|
|
282
244
|
|
@@ -294,7 +256,7 @@
|
|
294
256
|
|
295
257
|
|
296
258
|
|
297
|
-
l
|
259
|
+
self.ino = UIBezierPath(arcCenter: CGPoint(x:120, y:350), radius: 40, startAngle: -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2), endAngle: CGFloat(radian) , clockwise: true)
|
298
260
|
|
299
261
|
|
300
262
|
|
@@ -310,50 +272,6 @@
|
|
310
272
|
|
311
273
|
|
312
274
|
|
313
|
-
|
314
|
-
|
315
|
-
arc2 = UIBezierPath(arcCenter: CGPoint(x:245, y:350), radius: 40, startAngle: -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2), endAngle: CGFloat((M_PI)*4/5 - (M_PI)/2), clockwise: true)
|
316
|
-
|
317
|
-
|
318
|
-
|
319
|
-
let aColor2 = UIColor(red: 0, green: 0.5, blue: 1, alpha: 0.8)
|
320
|
-
|
321
|
-
aColor2.setStroke()
|
322
|
-
|
323
|
-
arc2.lineWidth = 4.4
|
324
|
-
|
325
|
-
arc2.lineCapStyle = CGLineCap.round
|
326
|
-
|
327
|
-
|
328
|
-
|
329
|
-
arc2.stroke()
|
330
|
-
|
331
|
-
|
332
|
-
|
333
|
-
let ino2 = UIBezierPath(arcCenter: CGPoint(x:245, y:350), radius: 40, startAngle: -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2), endAngle: CGFloat(radian2) , clockwise: true)
|
334
|
-
|
335
|
-
|
336
|
-
|
337
|
-
let inoColor2 = UIColor(red: 0, green: 0.1, blue: 0.4, alpha: 1)
|
338
|
-
|
339
|
-
inoColor2.setStroke()
|
340
|
-
|
341
|
-
ino2.lineWidth = 4.4
|
342
|
-
|
343
|
-
ino2.lineCapStyle = CGLineCap.round
|
344
|
-
|
345
|
-
ino2.stroke()
|
346
|
-
|
347
|
-
|
348
|
-
|
349
|
-
|
350
|
-
|
351
|
-
|
352
|
-
|
353
|
-
|
354
|
-
|
355
|
-
|
356
|
-
|
357
275
|
}
|
358
276
|
|
359
277
|
|
5
テストの終了
test
CHANGED
File without changes
|
test
CHANGED
@@ -12,360 +12,356 @@
|
|
12
12
|
|
13
13
|
ご回答いただけるとありがたいです
|
14
14
|
|
15
|
+
|
16
|
+
|
17
|
+
|
18
|
+
|
19
|
+
###該当のソースコード
|
20
|
+
|
15
21
|
```swift
|
16
22
|
|
23
|
+
import UIKit
|
24
|
+
|
25
|
+
import CoreGraphics
|
26
|
+
|
27
|
+
|
28
|
+
|
29
|
+
class ViewController: UIViewController {
|
30
|
+
|
31
|
+
|
32
|
+
|
33
|
+
|
34
|
+
|
35
|
+
@IBOutlet weak var tou: UIScrollView!
|
36
|
+
|
37
|
+
|
38
|
+
|
39
|
+
|
40
|
+
|
41
|
+
|
42
|
+
|
43
|
+
override func viewDidLoad() {
|
44
|
+
|
45
|
+
super.viewDidLoad()
|
46
|
+
|
47
|
+
|
48
|
+
|
49
|
+
self.tou.isScrollEnabled = false //ここを変更したいです
|
50
|
+
|
51
|
+
|
52
|
+
|
53
|
+
self.tou.frame = CGRect(x: 0, y: 0, width: self.view.frame.size.width, height: self.view.frame.size.height)
|
54
|
+
|
55
|
+
self.tou.contentSize = CGSize(width: self.view.frame.size.width, height: 900)
|
56
|
+
|
57
|
+
self.tou.showsVerticalScrollIndicator = false
|
58
|
+
|
59
|
+
|
60
|
+
|
61
|
+
|
62
|
+
|
63
|
+
let screenWidth = self.view.bounds.width
|
64
|
+
|
65
|
+
let testDraw = TestDraw(frame: CGRect(x: 0, y: 0, width: screenWidth, height: 900 ))
|
66
|
+
|
67
|
+
|
68
|
+
|
69
|
+
testDraw.backgroundColor = UIColor.clear()
|
70
|
+
|
71
|
+
|
72
|
+
|
73
|
+
self.tou.addSubview(testDraw)
|
74
|
+
|
75
|
+
self.view.addSubview(self.tou)
|
76
|
+
|
77
|
+
|
78
|
+
|
17
|
-
|
79
|
+
}
|
80
|
+
|
81
|
+
|
82
|
+
|
83
|
+
override func didReceiveMemoryWarning() {
|
84
|
+
|
85
|
+
super.didReceiveMemoryWarning()
|
86
|
+
|
87
|
+
// Dispose of any resources that can be recreated.
|
88
|
+
|
89
|
+
}
|
90
|
+
|
91
|
+
|
92
|
+
|
93
|
+
|
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###該当のソースコード
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import UIKit
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class
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class TestDraw: UIView {
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var radian:CGFloat = -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2)
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var radian2:CGFloat = -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2)
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var touchPoint:CGPoint!
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var arc:UIBezierPath!
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var arc2:UIBezierPath!
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override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
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if let touch = touches.first as UITouch? {
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let location = touch.location(in: self)
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if arc.contains(touchPoint!) {
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//ここでタッチした時にスクロールを止めたいです!
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self.radian = -atan2(100 - location.x, 350 - location.y) - CGFloat((M_PI)/2)
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if radian >= CGFloat((M_PI)*4/5 - (M_PI)/2) {
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radian = CGFloat((M_PI)*4/5 - (M_PI)/2)
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} else if radian <= -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2) {
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radian = -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2)
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}
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} else if arc2.contains(touchPoint!) {
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self.radian2 = -atan2(260 - location.x, 350 - location.y) - CGFloat((M_PI)/2)
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if radian2 >= CGFloat((M_PI)*4/5 - (M_PI)/2) {
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radian2 = CGFloat((M_PI)*4/5 - (M_PI)/2)
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} else if radian2 <= -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2) {
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radian2 = -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2)
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}
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}
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s
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self.setNeedsDisplay()
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}
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}
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override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
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if let touch = touches.first as UITouch? {
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let
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let location = touch.location(in: self)
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68
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69
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let testDraw = TestDraw(frame: CGRect(x: 0, y: 0, width: screenWidth, height: 900 ))
|
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self.
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}
|
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if arc.contains(touchPoint!) {
|
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self.radian = -atan2(100 - location.x, 350 - location.y) - CGFloat((M_PI)/2)
|
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|
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|
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+
if radian >= CGFloat((M_PI)*4/5 - (M_PI)/2) {
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radian = CGFloat((M_PI)*4/5 - (M_PI)/2)
|
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|
+
} else if radian <= -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2) {
|
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|
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|
+
radian = -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2)
|
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+
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233
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+
}
|
234
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+
|
235
|
+
} else if arc2.contains(touchPoint!) {
|
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239
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|
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|
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self.radian2 = -atan2(260 - location.x, 350 - location.y) - CGFloat((M_PI)/2)
|
242
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+
|
243
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+
|
244
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+
|
245
|
+
if radian2 >= CGFloat((M_PI)*4/5 - (M_PI)/2) {
|
246
|
+
|
247
|
+
radian2 = CGFloat((M_PI)*4/5 - (M_PI)/2)
|
248
|
+
|
249
|
+
} else if radian2 <= -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2) {
|
250
|
+
|
251
|
+
radian2 = -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2)
|
252
|
+
|
253
|
+
}
|
254
|
+
|
255
|
+
}
|
256
|
+
|
257
|
+
|
258
|
+
|
259
|
+
self.setNeedsDisplay()
|
260
|
+
|
261
|
+
}
|
262
|
+
|
263
|
+
|
264
|
+
|
265
|
+
|
266
|
+
|
267
|
+
}
|
268
|
+
|
269
|
+
|
270
|
+
|
271
|
+
|
272
|
+
|
273
|
+
|
274
|
+
|
275
|
+
override func draw(_ rect: CGRect){
|
276
|
+
|
277
|
+
|
278
|
+
|
279
|
+
arc = UIBezierPath(arcCenter: CGPoint(x:120, y:350), radius: 40, startAngle: -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2), endAngle: CGFloat((M_PI)*4/5 - (M_PI)/2), clockwise: true)
|
280
|
+
|
281
|
+
|
282
|
+
|
283
|
+
let aColor = UIColor(red: 0, green: 0.5, blue: 1, alpha: 0.8)
|
284
|
+
|
285
|
+
aColor.setStroke()
|
286
|
+
|
287
|
+
arc.lineWidth = 4
|
288
|
+
|
289
|
+
arc.lineCapStyle = CGLineCap.round
|
290
|
+
|
291
|
+
|
292
|
+
|
293
|
+
arc.stroke()
|
294
|
+
|
295
|
+
|
296
|
+
|
297
|
+
let ino = UIBezierPath(arcCenter: CGPoint(x:120, y:350), radius: 40, startAngle: -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2), endAngle: CGFloat(radian) , clockwise: true)
|
298
|
+
|
299
|
+
|
300
|
+
|
301
|
+
let inoColor = UIColor(red: 0, green: 0.2, blue: 0.5, alpha: 1)
|
302
|
+
|
303
|
+
inoColor.setStroke()
|
304
|
+
|
305
|
+
ino.lineWidth = 4.4
|
306
|
+
|
307
|
+
ino.lineCapStyle = CGLineCap.round
|
308
|
+
|
309
|
+
ino.stroke()
|
310
|
+
|
311
|
+
|
312
|
+
|
313
|
+
|
314
|
+
|
315
|
+
arc2 = UIBezierPath(arcCenter: CGPoint(x:245, y:350), radius: 40, startAngle: -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2), endAngle: CGFloat((M_PI)*4/5 - (M_PI)/2), clockwise: true)
|
316
|
+
|
317
|
+
|
318
|
+
|
319
|
+
let aColor2 = UIColor(red: 0, green: 0.5, blue: 1, alpha: 0.8)
|
320
|
+
|
321
|
+
aColor2.setStroke()
|
322
|
+
|
323
|
+
arc2.lineWidth = 4.4
|
324
|
+
|
325
|
+
arc2.lineCapStyle = CGLineCap.round
|
326
|
+
|
327
|
+
|
328
|
+
|
329
|
+
arc2.stroke()
|
330
|
+
|
331
|
+
|
332
|
+
|
333
|
+
let ino2 = UIBezierPath(arcCenter: CGPoint(x:245, y:350), radius: 40, startAngle: -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2), endAngle: CGFloat(radian2) , clockwise: true)
|
334
|
+
|
335
|
+
|
336
|
+
|
337
|
+
let inoColor2 = UIColor(red: 0, green: 0.1, blue: 0.4, alpha: 1)
|
338
|
+
|
339
|
+
inoColor2.setStroke()
|
340
|
+
|
341
|
+
ino2.lineWidth = 4.4
|
342
|
+
|
343
|
+
ino2.lineCapStyle = CGLineCap.round
|
344
|
+
|
345
|
+
ino2.stroke()
|
346
|
+
|
347
|
+
|
348
|
+
|
349
|
+
|
350
|
+
|
351
|
+
|
352
|
+
|
353
|
+
|
354
|
+
|
355
|
+
|
356
|
+
|
357
|
+
}
|
358
|
+
|
359
|
+
|
98
360
|
|
99
361
|
}
|
100
362
|
|
101
|
-
|
102
|
-
|
103
|
-
|
104
|
-
|
105
363
|
```
|
106
364
|
|
107
|
-
```swift
|
108
|
-
|
109
|
-
import UIKit
|
110
|
-
|
111
|
-
|
112
|
-
|
113
|
-
class TestDraw: UIView {
|
114
|
-
|
115
|
-
|
116
|
-
|
117
|
-
var radian:CGFloat = -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2)
|
118
|
-
|
119
|
-
var radian2:CGFloat = -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2)
|
120
|
-
|
121
|
-
|
122
|
-
|
123
|
-
var touchPoint:CGPoint!
|
124
|
-
|
125
|
-
var arc:UIBezierPath!
|
126
|
-
|
127
|
-
var arc2:UIBezierPath!
|
128
|
-
|
129
|
-
|
130
|
-
|
131
|
-
|
132
|
-
|
133
|
-
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
|
134
|
-
|
135
|
-
|
136
|
-
|
137
|
-
if let touch = touches.first as UITouch? {
|
138
|
-
|
139
|
-
let location = touch.location(in: self)
|
140
|
-
|
141
|
-
|
142
|
-
|
143
|
-
touchPoint = location
|
144
|
-
|
145
|
-
|
146
|
-
|
147
|
-
if arc.contains(touchPoint!) {
|
148
|
-
|
149
|
-
//ここでタッチした時にスクロールを止めたいです!
|
150
|
-
|
151
|
-
|
152
|
-
|
153
|
-
|
154
|
-
|
155
|
-
self.radian = -atan2(100 - location.x, 350 - location.y) - CGFloat((M_PI)/2)
|
156
|
-
|
157
|
-
|
158
|
-
|
159
|
-
if radian >= CGFloat((M_PI)*4/5 - (M_PI)/2) {
|
160
|
-
|
161
|
-
radian = CGFloat((M_PI)*4/5 - (M_PI)/2)
|
162
|
-
|
163
|
-
} else if radian <= -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2) {
|
164
|
-
|
165
|
-
radian = -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2)
|
166
|
-
|
167
|
-
}
|
168
|
-
|
169
|
-
|
170
|
-
|
171
|
-
} else if arc2.contains(touchPoint!) {
|
172
|
-
|
173
|
-
|
174
|
-
|
175
|
-
|
176
|
-
|
177
|
-
self.radian2 = -atan2(260 - location.x, 350 - location.y) - CGFloat((M_PI)/2)
|
178
|
-
|
179
|
-
|
180
|
-
|
181
|
-
if radian2 >= CGFloat((M_PI)*4/5 - (M_PI)/2) {
|
182
|
-
|
183
|
-
radian2 = CGFloat((M_PI)*4/5 - (M_PI)/2)
|
184
|
-
|
185
|
-
} else if radian2 <= -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2) {
|
186
|
-
|
187
|
-
radian2 = -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2)
|
188
|
-
|
189
|
-
}
|
190
|
-
|
191
|
-
}
|
192
|
-
|
193
|
-
|
194
|
-
|
195
|
-
self.setNeedsDisplay()
|
196
|
-
|
197
|
-
|
198
|
-
|
199
|
-
}
|
200
|
-
|
201
|
-
}
|
202
|
-
|
203
|
-
|
204
|
-
|
205
|
-
|
206
|
-
|
207
|
-
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
|
208
|
-
|
209
|
-
|
210
|
-
|
211
|
-
|
212
|
-
|
213
|
-
if let touch = touches.first as UITouch? {
|
214
|
-
|
215
|
-
let location = touch.location(in: self)
|
216
|
-
|
217
|
-
|
218
|
-
|
219
|
-
|
220
|
-
|
221
|
-
if arc.contains(touchPoint!) {
|
222
|
-
|
223
|
-
|
224
|
-
|
225
|
-
self.radian = -atan2(100 - location.x, 350 - location.y) - CGFloat((M_PI)/2)
|
226
|
-
|
227
|
-
|
228
|
-
|
229
|
-
if radian >= CGFloat((M_PI)*4/5 - (M_PI)/2) {
|
230
|
-
|
231
|
-
radian = CGFloat((M_PI)*4/5 - (M_PI)/2)
|
232
|
-
|
233
|
-
} else if radian <= -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2) {
|
234
|
-
|
235
|
-
radian = -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2)
|
236
|
-
|
237
|
-
}
|
238
|
-
|
239
|
-
} else if arc2.contains(touchPoint!) {
|
240
|
-
|
241
|
-
|
242
|
-
|
243
|
-
|
244
|
-
|
245
|
-
self.radian2 = -atan2(260 - location.x, 350 - location.y) - CGFloat((M_PI)/2)
|
246
|
-
|
247
|
-
|
248
|
-
|
249
|
-
if radian2 >= CGFloat((M_PI)*4/5 - (M_PI)/2) {
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radian2 = CGFloat((M_PI)*4/5 - (M_PI)/2)
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} else if radian2 <= -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2) {
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radian2 = -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2)
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}
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}
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self.setNeedsDisplay()
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}
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}
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override func draw(_ rect: CGRect){
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arc = UIBezierPath(arcCenter: CGPoint(x:120, y:350), radius: 40, startAngle: -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2), endAngle: CGFloat((M_PI)*4/5 - (M_PI)/2), clockwise: true)
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let aColor = UIColor(red: 0, green: 0.5, blue: 1, alpha: 0.8)
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aColor.setStroke()
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arc.lineWidth = 4
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arc.lineCapStyle = CGLineCap.round
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arc.stroke()
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let ino = UIBezierPath(arcCenter: CGPoint(x:120, y:350), radius: 40, startAngle: -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2), endAngle: CGFloat(radian) , clockwise: true)
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let inoColor = UIColor(red: 0, green: 0.2, blue: 0.5, alpha: 1)
|
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-
|
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inoColor.setStroke()
|
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|
-
|
309
|
-
ino.lineWidth = 4.4
|
310
|
-
|
311
|
-
ino.lineCapStyle = CGLineCap.round
|
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|
-
|
313
|
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ino.stroke()
|
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|
-
|
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|
-
|
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-
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-
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-
|
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|
-
arc2 = UIBezierPath(arcCenter: CGPoint(x:245, y:350), radius: 40, startAngle: -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2), endAngle: CGFloat((M_PI)*4/5 - (M_PI)/2), clockwise: true)
|
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|
-
|
321
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-
|
322
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-
|
323
|
-
let aColor2 = UIColor(red: 0, green: 0.5, blue: 1, alpha: 0.8)
|
324
|
-
|
325
|
-
aColor2.setStroke()
|
326
|
-
|
327
|
-
arc2.lineWidth = 4.4
|
328
|
-
|
329
|
-
arc2.lineCapStyle = CGLineCap.round
|
330
|
-
|
331
|
-
|
332
|
-
|
333
|
-
arc2.stroke()
|
334
|
-
|
335
|
-
|
336
|
-
|
337
|
-
let ino2 = UIBezierPath(arcCenter: CGPoint(x:245, y:350), radius: 40, startAngle: -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2), endAngle: CGFloat(radian2) , clockwise: true)
|
338
|
-
|
339
|
-
|
340
|
-
|
341
|
-
let inoColor2 = UIColor(red: 0, green: 0.1, blue: 0.4, alpha: 1)
|
342
|
-
|
343
|
-
inoColor2.setStroke()
|
344
|
-
|
345
|
-
ino2.lineWidth = 4.4
|
346
|
-
|
347
|
-
ino2.lineCapStyle = CGLineCap.round
|
348
|
-
|
349
|
-
ino2.stroke()
|
350
|
-
|
351
|
-
|
352
|
-
|
353
|
-
|
354
|
-
|
355
|
-
|
356
|
-
|
357
|
-
|
358
|
-
|
359
|
-
|
360
|
-
|
361
|
-
}
|
362
|
-
|
363
|
-
|
364
|
-
|
365
|
-
}
|
366
|
-
|
367
|
-
```
|
368
|
-
|
369
365
|
##補足情報(言語/FW/ツール等のバージョンなど)
|
370
366
|
|
371
367
|
xcode8 beta6
|
4
codeの書き方のテスト
test
CHANGED
File without changes
|
test
CHANGED
@@ -12,7 +12,11 @@
|
|
12
12
|
|
13
13
|
ご回答いただけるとありがたいです
|
14
14
|
|
15
|
-
|
15
|
+
```swift
|
16
|
+
|
17
|
+
コード
|
18
|
+
|
19
|
+
```
|
16
20
|
|
17
21
|
|
18
22
|
|
3
わかりやすくするために関連コードの追加
test
CHANGED
File without changes
|
test
CHANGED
@@ -100,6 +100,268 @@
|
|
100
100
|
|
101
101
|
```
|
102
102
|
|
103
|
+
```swift
|
104
|
+
|
105
|
+
import UIKit
|
106
|
+
|
107
|
+
|
108
|
+
|
109
|
+
class TestDraw: UIView {
|
110
|
+
|
111
|
+
|
112
|
+
|
113
|
+
var radian:CGFloat = -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2)
|
114
|
+
|
115
|
+
var radian2:CGFloat = -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2)
|
116
|
+
|
117
|
+
|
118
|
+
|
119
|
+
var touchPoint:CGPoint!
|
120
|
+
|
121
|
+
var arc:UIBezierPath!
|
122
|
+
|
123
|
+
var arc2:UIBezierPath!
|
124
|
+
|
125
|
+
|
126
|
+
|
127
|
+
|
128
|
+
|
129
|
+
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
|
130
|
+
|
131
|
+
|
132
|
+
|
133
|
+
if let touch = touches.first as UITouch? {
|
134
|
+
|
135
|
+
let location = touch.location(in: self)
|
136
|
+
|
137
|
+
|
138
|
+
|
139
|
+
touchPoint = location
|
140
|
+
|
141
|
+
|
142
|
+
|
143
|
+
if arc.contains(touchPoint!) {
|
144
|
+
|
145
|
+
//ここでタッチした時にスクロールを止めたいです!
|
146
|
+
|
147
|
+
|
148
|
+
|
149
|
+
|
150
|
+
|
151
|
+
self.radian = -atan2(100 - location.x, 350 - location.y) - CGFloat((M_PI)/2)
|
152
|
+
|
153
|
+
|
154
|
+
|
155
|
+
if radian >= CGFloat((M_PI)*4/5 - (M_PI)/2) {
|
156
|
+
|
157
|
+
radian = CGFloat((M_PI)*4/5 - (M_PI)/2)
|
158
|
+
|
159
|
+
} else if radian <= -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2) {
|
160
|
+
|
161
|
+
radian = -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2)
|
162
|
+
|
163
|
+
}
|
164
|
+
|
165
|
+
|
166
|
+
|
167
|
+
} else if arc2.contains(touchPoint!) {
|
168
|
+
|
169
|
+
|
170
|
+
|
171
|
+
|
172
|
+
|
173
|
+
self.radian2 = -atan2(260 - location.x, 350 - location.y) - CGFloat((M_PI)/2)
|
174
|
+
|
175
|
+
|
176
|
+
|
177
|
+
if radian2 >= CGFloat((M_PI)*4/5 - (M_PI)/2) {
|
178
|
+
|
179
|
+
radian2 = CGFloat((M_PI)*4/5 - (M_PI)/2)
|
180
|
+
|
181
|
+
} else if radian2 <= -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2) {
|
182
|
+
|
183
|
+
radian2 = -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2)
|
184
|
+
|
185
|
+
}
|
186
|
+
|
187
|
+
}
|
188
|
+
|
189
|
+
|
190
|
+
|
191
|
+
self.setNeedsDisplay()
|
192
|
+
|
193
|
+
|
194
|
+
|
195
|
+
}
|
196
|
+
|
197
|
+
}
|
198
|
+
|
199
|
+
|
200
|
+
|
201
|
+
|
202
|
+
|
203
|
+
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
|
204
|
+
|
205
|
+
|
206
|
+
|
207
|
+
|
208
|
+
|
209
|
+
if let touch = touches.first as UITouch? {
|
210
|
+
|
211
|
+
let location = touch.location(in: self)
|
212
|
+
|
213
|
+
|
214
|
+
|
215
|
+
|
216
|
+
|
217
|
+
if arc.contains(touchPoint!) {
|
218
|
+
|
219
|
+
|
220
|
+
|
221
|
+
self.radian = -atan2(100 - location.x, 350 - location.y) - CGFloat((M_PI)/2)
|
222
|
+
|
223
|
+
|
224
|
+
|
225
|
+
if radian >= CGFloat((M_PI)*4/5 - (M_PI)/2) {
|
226
|
+
|
227
|
+
radian = CGFloat((M_PI)*4/5 - (M_PI)/2)
|
228
|
+
|
229
|
+
} else if radian <= -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2) {
|
230
|
+
|
231
|
+
radian = -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2)
|
232
|
+
|
233
|
+
}
|
234
|
+
|
235
|
+
} else if arc2.contains(touchPoint!) {
|
236
|
+
|
237
|
+
|
238
|
+
|
239
|
+
|
240
|
+
|
241
|
+
self.radian2 = -atan2(260 - location.x, 350 - location.y) - CGFloat((M_PI)/2)
|
242
|
+
|
243
|
+
|
244
|
+
|
245
|
+
if radian2 >= CGFloat((M_PI)*4/5 - (M_PI)/2) {
|
246
|
+
|
247
|
+
radian2 = CGFloat((M_PI)*4/5 - (M_PI)/2)
|
248
|
+
|
249
|
+
} else if radian2 <= -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2) {
|
250
|
+
|
251
|
+
radian2 = -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2)
|
252
|
+
|
253
|
+
}
|
254
|
+
|
255
|
+
}
|
256
|
+
|
257
|
+
|
258
|
+
|
259
|
+
self.setNeedsDisplay()
|
260
|
+
|
261
|
+
}
|
262
|
+
|
263
|
+
|
264
|
+
|
265
|
+
|
266
|
+
|
267
|
+
}
|
268
|
+
|
269
|
+
|
270
|
+
|
271
|
+
|
272
|
+
|
273
|
+
|
274
|
+
|
275
|
+
override func draw(_ rect: CGRect){
|
276
|
+
|
277
|
+
|
278
|
+
|
279
|
+
arc = UIBezierPath(arcCenter: CGPoint(x:120, y:350), radius: 40, startAngle: -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2), endAngle: CGFloat((M_PI)*4/5 - (M_PI)/2), clockwise: true)
|
280
|
+
|
281
|
+
|
282
|
+
|
283
|
+
let aColor = UIColor(red: 0, green: 0.5, blue: 1, alpha: 0.8)
|
284
|
+
|
285
|
+
aColor.setStroke()
|
286
|
+
|
287
|
+
arc.lineWidth = 4
|
288
|
+
|
289
|
+
arc.lineCapStyle = CGLineCap.round
|
290
|
+
|
291
|
+
|
292
|
+
|
293
|
+
arc.stroke()
|
294
|
+
|
295
|
+
|
296
|
+
|
297
|
+
let ino = UIBezierPath(arcCenter: CGPoint(x:120, y:350), radius: 40, startAngle: -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2), endAngle: CGFloat(radian) , clockwise: true)
|
298
|
+
|
299
|
+
|
300
|
+
|
301
|
+
let inoColor = UIColor(red: 0, green: 0.2, blue: 0.5, alpha: 1)
|
302
|
+
|
303
|
+
inoColor.setStroke()
|
304
|
+
|
305
|
+
ino.lineWidth = 4.4
|
306
|
+
|
307
|
+
ino.lineCapStyle = CGLineCap.round
|
308
|
+
|
309
|
+
ino.stroke()
|
310
|
+
|
311
|
+
|
312
|
+
|
313
|
+
|
314
|
+
|
315
|
+
arc2 = UIBezierPath(arcCenter: CGPoint(x:245, y:350), radius: 40, startAngle: -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2), endAngle: CGFloat((M_PI)*4/5 - (M_PI)/2), clockwise: true)
|
316
|
+
|
317
|
+
|
318
|
+
|
319
|
+
let aColor2 = UIColor(red: 0, green: 0.5, blue: 1, alpha: 0.8)
|
320
|
+
|
321
|
+
aColor2.setStroke()
|
322
|
+
|
323
|
+
arc2.lineWidth = 4.4
|
324
|
+
|
325
|
+
arc2.lineCapStyle = CGLineCap.round
|
326
|
+
|
327
|
+
|
328
|
+
|
329
|
+
arc2.stroke()
|
330
|
+
|
331
|
+
|
332
|
+
|
333
|
+
let ino2 = UIBezierPath(arcCenter: CGPoint(x:245, y:350), radius: 40, startAngle: -1 * CGFloat ((M_PI)*4/5 + (M_PI)/2), endAngle: CGFloat(radian2) , clockwise: true)
|
334
|
+
|
335
|
+
|
336
|
+
|
337
|
+
let inoColor2 = UIColor(red: 0, green: 0.1, blue: 0.4, alpha: 1)
|
338
|
+
|
339
|
+
inoColor2.setStroke()
|
340
|
+
|
341
|
+
ino2.lineWidth = 4.4
|
342
|
+
|
343
|
+
ino2.lineCapStyle = CGLineCap.round
|
344
|
+
|
345
|
+
ino2.stroke()
|
346
|
+
|
347
|
+
|
348
|
+
|
349
|
+
|
350
|
+
|
351
|
+
|
352
|
+
|
353
|
+
|
354
|
+
|
355
|
+
|
356
|
+
|
357
|
+
}
|
358
|
+
|
359
|
+
|
360
|
+
|
361
|
+
}
|
362
|
+
|
363
|
+
```
|
364
|
+
|
103
365
|
##補足情報(言語/FW/ツール等のバージョンなど)
|
104
366
|
|
105
367
|
xcode8 beta6
|
2
質問文章の改善
test
CHANGED
File without changes
|
test
CHANGED
@@ -6,7 +6,7 @@
|
|
6
6
|
|
7
7
|
|
8
8
|
|
9
|
-
具体的にはoverride func viewDidLoad()内のself.tou.isScrollEnabled = true を falseに変更したいです
|
9
|
+
具体的には、遷移せずに同じ画面内に[UIViewでアニメーションするパラメータを作っており(これが他クラスです)]それをタッチするとスクロールが止まるという感じです。override func viewDidLoad()内のself.tou.isScrollEnabled = true を falseに変更したいです
|
10
10
|
|
11
11
|
|
12
12
|
|
1
タイトルのシンプル化
test
CHANGED
@@ -1 +1 @@
|
|
1
|
-
他クラスからViewController
|
1
|
+
他クラスからViewControllerのviewDidLoad内のコードを書き換える方法
|
test
CHANGED
File without changes
|