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2020/01/11 09:07

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退会済みユーザー
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+ ```ここに言語を入力
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+ using System.Collections;
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+ using System.Collections.Generic;
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+ using UnityEngine;
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+ public class Weapon : MonoBehaviour
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+ {
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+ private bool isEnemy;
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+ public bool EnemyCol
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+ {
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+ get{return isEnemy;}
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+ }
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+ // Start is called before the first frame update
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+ void Start()
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+ {
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+ }
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+ // Update is called once per frame
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+ void Update()
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+ {
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+ }
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+ private void OnTriggerEnter(Collider other)
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+ {
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+ if(other.gameObject.tag == "Enemy")
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+ {
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+ isEnemy = true;
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+ }else{
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+ isEnemy = false;
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+ }
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+ }
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+ }
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+ ```
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  ![イメージ説明](3245905831149f99b428507f35952bf6.png)
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+ ![イメージ説明](e9b48c132c990e6357287b8d119f381e.png)