質問編集履歴
2
Json文字列を追加しました。
test
CHANGED
File without changes
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test
CHANGED
@@ -158,7 +158,13 @@
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158
158
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159
159
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```
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160
160
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161
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+
格納したいJson文字列データ
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162
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163
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+
```ここに言語を入力
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164
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+
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165
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+
[{"faceId":"12345-678","faceRectangle":{"top":10,"left":20,"width":30,"height":30},"faceAttributes":{"age":55.0}}]
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166
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+
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167
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+
```
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162
168
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163
169
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ネットで半日ほど調べたのですが同じような事例は(英語で)いくつかあるのですが
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164
170
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1
コードおよびエラーメッセージを修正しました。
test
CHANGED
File without changes
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test
CHANGED
@@ -56,7 +56,7 @@
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56
56
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57
57
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Debug.Log("contentString:" + contentString);
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58
58
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59
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-
Debug.Log(
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59
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+
Debug.Log(PlayerInfo.CreateFromJSON(contentString));
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60
60
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61
61
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}
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62
62
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@@ -86,11 +86,11 @@
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86
86
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87
87
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88
88
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|
89
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-
public PlayerInfo CreateFromJSON(string jsonString){
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89
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+
public static PlayerInfo CreateFromJSON(string jsonString){
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90
90
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91
91
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return JsonUtility.FromJson<PlayerInfo>(jsonString);
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92
92
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93
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-
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93
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+
Debug.Log("playerInfo2.faceId:" + faceId);
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94
94
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95
95
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Debug.Log("playerInfo2.faceRactangle.top:" + playerInfo2.faceRactangle.top);
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96
96
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@@ -134,11 +134,27 @@
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134
134
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|
135
135
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```ここに言語を入力
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136
136
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|
137
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-
A
|
137
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+
ArgumentException: JSON must represent an object type.
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138
138
|
|
139
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-
|
139
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+
UnityEngine.JsonUtility.FromJson (System.String json, System.Type type) (at /Users/builduser/buildslave/unity/build/Modules/JSONSerialize/Public/JsonUtility.bindings.cs:50)
|
140
140
|
|
141
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+
UnityEngine.JsonUtility.FromJson[T] (System.String json) (at /Users/builduser/buildslave/unity/build/Modules/JSONSerialize/Public/JsonUtility.bindings.cs:33)
|
142
|
+
|
143
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+
PlayerInfo.CreateFromJSON (System.String jsonString) (at Assets/Scripts/PlayerInfo.cs:11)
|
144
|
+
|
145
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+
OpenCVForUnityExample.FaceDetectionWebCamTexture+<MakeAnalysisRequest>d__22.MoveNext () (at Assets/Scripts/FaceDetectionWebCamTexture.cs:220)
|
146
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+
|
141
|
-
or
|
147
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+
--- End of stack trace from previous location where exception was thrown ---
|
148
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+
|
149
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+
System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at <>:0)
|
150
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+
|
151
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+
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__6_0 (System.Object state) (at <>:0)
|
152
|
+
|
153
|
+
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnitySynchronizationContext.cs:111)
|
154
|
+
|
155
|
+
UnityEngine.UnitySynchronizationContext.Exec () (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnitySynchronizationContext.cs:72)
|
156
|
+
|
157
|
+
UnityEngine.UnitySynchronizationContext.ExecuteTasks () (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnitySynchronizationContext.cs:93)
|
142
158
|
|
143
159
|
```
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144
160
|
|