質問編集履歴
2
whiteのスクリプトに修正を加えました。エラーの追記をしました。
test
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@@ -8,6 +8,14 @@
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**エラーメッセージ**
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DistanceFromTargetスクリプトのUpdate関数ないのvar 「distance」にエラーが表示されます。
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![イメージ説明](14c2bafdf69db33d5c5360d84fc9ee8e.png)
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![イメージ説明](a1efe6b012a0c727909bb1ea61bf24d8.png)
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![イメージ説明](c731079540afec18bb884003d9b715c9.png)
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@@ -32,9 +40,9 @@
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DistanceFromTarget script;
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private float targetdistance;
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//private float targetdistance;
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private float distancescore;
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//private float distancescore;
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@@ -52,21 +60,21 @@
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void Update()
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{
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targetdistance = script.distance;
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//targetdistance = script.distance;
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distancescore = 10 * targetdistance / 1000;
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//distancescore = 10 * targetdistance / 1000;
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}
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-
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void OnCollisionEnter(Collision collision)
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{
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@@ -76,9 +84,11 @@
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{
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int targetdistance = script.distance;
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//スコア処理を追加
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FindObjectOfType<Score>().AddPoint(distance
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FindObjectOfType<Score>().AddPoint(targetdistance*10/1000);
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Destroy(transform.parent.gameObject);
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1
whiteとDistanceFromTargetのスクリプトを修正しました。
test
CHANGED
File without changes
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test
CHANGED
@@ -28,7 +28,45 @@
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GameObject ARCamera;
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DistanceFromTarget script;
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private float targetdistance;
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private float distancescore;
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void Start()
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{
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ARCamera = GameObject.Find("ARCamera"); //ARCameraをオブジェクトの名前から取得して変数に格納する
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script = ARCamera.GetComponent<DistanceFromTarget>(); //ARCameraの中にあるDistanceFromTargetを取得して変数に格納する
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}
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void Update()
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{
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targetdistance = script.distance;
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distancescore = 10 * targetdistance / 1000;
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}
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void OnCollisionEnter(Collision collision)
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{
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@@ -40,7 +78,7 @@
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//スコア処理を追加
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FindObjectOfType<Score>().AddPoint(
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FindObjectOfType<Score>().AddPoint(distancescore);
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Destroy(transform.parent.gameObject);
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@@ -56,6 +94,8 @@
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}
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```
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```ここに言語を入力
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@@ -226,9 +266,11 @@
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private float colliderOffset;
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public int distance;
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void Start()
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{
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