質問編集履歴
18
修正
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test
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@@ -182,14 +182,6 @@
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|
182
182
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183
183
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184
184
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|
185
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-
[Build Settings]
|
186
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-
|
187
|
-
![Build Setting](f9aa164ba9924e6a83379fb18e77e977.jpeg)
|
188
|
-
|
189
|
-
[PlayerSettings]
|
190
|
-
|
191
|
-
![PlayerSettings](baa093311208b3939da458e44388bc25.jpeg)
|
192
|
-
|
193
185
|
|
194
186
|
|
195
187
|
##エラーの概要と予想
|
17
文章の修正
test
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|
test
CHANGED
@@ -72,7 +72,7 @@
|
|
72
72
|
|
73
73
|
CommandInvokationFailure: Unable to convert classes into dex format.
|
74
74
|
|
75
|
-
C:\Java\jdk1.8.0_171\bin\java.exe -Xmx2048M -Dcom.android.sdkmanager.toolsdir="C:/Users/
|
75
|
+
C:\Java\jdk1.8.0_171\bin\java.exe -Xmx2048M -Dcom.android.sdkmanager.toolsdir="C:/Users/名前/AppData/Local/Android/Sdk\tools" -Dfile.encoding=UTF8 -jar "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\sdktools.jar" -
|
76
76
|
|
77
77
|
|
78
78
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|
@@ -132,7 +132,7 @@
|
|
132
132
|
|
133
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|
stdout[
|
134
134
|
|
135
|
-
processing archive C:\Users\
|
135
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+
processing archive C:\Users\名前\Desktop\Unity F\quiz\Temp\StagingArea\android-libraries\UnityAds\libs.\classes.jar...
|
136
136
|
|
137
137
|
processing com/unity3d/ads/BuildConfig.class...
|
138
138
|
|
16
文章の追加
test
CHANGED
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|
test
CHANGED
@@ -72,11 +72,85 @@
|
|
72
72
|
|
73
73
|
CommandInvokationFailure: Unable to convert classes into dex format.
|
74
74
|
|
75
|
-
C:\Java\jdk1.8.0_171\bin\java.exe -Xmx2048M -Dcom.android.sdkmanager.toolsdir="C:/Users/
|
75
|
+
C:\Java\jdk1.8.0_171\bin\java.exe -Xmx2048M -Dcom.android.sdkmanager.toolsdir="C:/Users/Nao/AppData/Local/Android/Sdk\tools" -Dfile.encoding=UTF8 -jar "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\sdktools.jar" -
|
76
|
+
|
77
|
+
|
76
78
|
|
77
79
|
stderr[
|
78
80
|
|
81
|
+
Uncaught translation error: java.lang.IllegalArgumentException: already added: Lcom/unity3d/ads/BuildConfig;
|
82
|
+
|
83
|
+
Uncaught translation error: java.lang.IllegalArgumentException: already added: Lcom/unity3d/ads/IUnityAdsListener;
|
84
|
+
|
85
|
+
Uncaught translation error: java.lang.IllegalArgumentException: already added: Lcom/unity3d/ads/UnityAds;
|
86
|
+
|
87
|
+
Uncaught translation error: java.lang.IllegalArgumentException: already added: Lcom/unity3d/ads/UnityAds$1;
|
88
|
+
|
89
|
+
Uncaught translation error: java.lang.IllegalArgumentException: already added: Lcom/unity3d/ads/UnityAds$2;
|
90
|
+
|
91
|
+
Uncaught translation error: java.lang.IllegalArgumentException: already added: Lcom/unity3d/ads/UnityAds$FinishState;
|
92
|
+
|
93
|
+
Uncaught translation error: java.lang.IllegalArgumentException: already added: Lcom/unity3d/ads/UnityAds$PlacementState;
|
94
|
+
|
95
|
+
Uncaught translation error: java.lang.IllegalArgumentException: already added: Lcom/unity3d/ads/UnityAds$UnityAdsError;
|
96
|
+
|
97
|
+
Uncaught translation error: java.lang.IllegalArgumentException: already added: Lcom/unity3d/ads/adunit/AdUnitActivity;
|
98
|
+
|
99
|
+
|
100
|
+
|
101
|
+
UNEXPECTED TOP-LEVEL EXCEPTION:
|
102
|
+
|
79
|
-
|
103
|
+
java.lang.RuntimeException: Translation has been interrupted
|
104
|
+
|
105
|
+
at com.android.dx.command.dexer.Main.processAllFiles(Main.java:608)
|
106
|
+
|
107
|
+
at com.android.dx.command.dexer.Main.runMonoDex(Main.java:311)
|
108
|
+
|
109
|
+
at com.android.dx.command.dexer.Main.run(Main.java:277)
|
110
|
+
|
111
|
+
at com.android.dx.command.dexer.Main.main(Main.java:245)
|
112
|
+
|
113
|
+
at com.android.dx.command.Main.main(Main.java:106)
|
114
|
+
|
115
|
+
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
|
116
|
+
|
117
|
+
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
|
118
|
+
|
119
|
+
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
|
120
|
+
|
121
|
+
at java.lang.reflect.Method.invoke(Method.java:498)
|
122
|
+
|
123
|
+
at SDKMain.main(SDKMain.java:130)
|
124
|
+
|
125
|
+
Caused by: java.lang.InterruptedException: Too many errors
|
126
|
+
|
127
|
+
at com.android.dx.command.dexer.Main.processAllFiles(Main.java:600)
|
128
|
+
|
129
|
+
... 9 more
|
130
|
+
|
131
|
+
]
|
132
|
+
|
133
|
+
stdout[
|
134
|
+
|
135
|
+
processing archive C:\Users\Nao\Desktop\Unity F\quiz\Temp\StagingArea\android-libraries\UnityAds\libs.\classes.jar...
|
136
|
+
|
137
|
+
processing com/unity3d/ads/BuildConfig.class...
|
138
|
+
|
139
|
+
processing com/unity3d/ads/IUnityAdsListener.class...
|
140
|
+
|
141
|
+
processing com/unity3d/ads/UnityAds.class...
|
142
|
+
|
143
|
+
processing com/unity3d/ads/UnityAds$1.class...
|
144
|
+
|
145
|
+
processing com/unity3d/ads/UnityAds$2.class...
|
146
|
+
|
147
|
+
processing com/unity3d/ads/UnityAds$FinishState.class...
|
148
|
+
|
149
|
+
processing com/unity3d/ads/UnityAds$PlacementState.class...
|
150
|
+
|
151
|
+
(このprocessing~が続きます)
|
152
|
+
|
153
|
+
|
80
154
|
|
81
155
|
|
82
156
|
|
15
文の付け足し
test
CHANGED
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|
test
CHANGED
File without changes
|
14
文章の追加
test
CHANGED
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|
test
CHANGED
@@ -14,7 +14,11 @@
|
|
14
14
|
|
15
15
|
### 問題
|
16
16
|
|
17
|
-
Androidビルドでエラーが発生しました。直りません。
|
17
|
+
Androidビルドでこのエラーが発生しました。直りません。
|
18
|
+
|
19
|
+
[Build failure--Unable to convert dasses into dex format.See the Console for details.]
|
20
|
+
|
21
|
+
|
18
22
|
|
19
23
|
[【Unity2018対応】Androidビルドでエラーが出る場合の対処法](http://nn-hokuson.hatenablog.com/entry/2017/09/05/202327)
|
20
24
|
|
@@ -49,6 +53,10 @@
|
|
49
53
|
|
50
54
|
|
51
55
|
##エラー内容
|
56
|
+
|
57
|
+
|
58
|
+
|
59
|
+
[Build failure--Unable to convert dasses into dex format.See the Console for details.]
|
52
60
|
|
53
61
|
|
54
62
|
|
13
文章の修正
test
CHANGED
File without changes
|
test
CHANGED
@@ -5,6 +5,10 @@
|
|
5
5
|
Unityバージョンは2017.3.1f1です。
|
6
6
|
|
7
7
|
サードパーティのプラグインはGitHubとUnityAdsを使っています。
|
8
|
+
|
9
|
+
JDKはjdk1.8.0_171です。
|
10
|
+
|
11
|
+
|
8
12
|
|
9
13
|
|
10
14
|
|
12
文章の修正
test
CHANGED
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|
test
CHANGED
@@ -110,7 +110,7 @@
|
|
110
110
|
|
111
111
|
|
112
112
|
|
113
|
-
1.[Build Settings]の[Build System]を「Internal」から「」に変えたところ、今まではすぐにエラーが出てきたのですが、ビルドの直前(Building)でエラーが発生するようになりました。
|
113
|
+
1.[Build Settings]の[Build System]を「Internal」から「Gradle」に変えたところ、今まではすぐにエラーが出てきたのですが、ビルドの直前(Building)でエラーが発生するようになりました。
|
114
114
|
|
115
115
|
|
116
116
|
|
11
文章の追加
test
CHANGED
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|
test
CHANGED
@@ -103,3 +103,23 @@
|
|
103
103
|
[PlayerSettings]
|
104
104
|
|
105
105
|
![PlayerSettings](baa093311208b3939da458e44388bc25.jpeg)
|
106
|
+
|
107
|
+
|
108
|
+
|
109
|
+
##エラーの概要と予想
|
110
|
+
|
111
|
+
|
112
|
+
|
113
|
+
1.[Build Settings]の[Build System]を「Internal」から「」に変えたところ、今まではすぐにエラーが出てきたのですが、ビルドの直前(Building)でエラーが発生するようになりました。
|
114
|
+
|
115
|
+
|
116
|
+
|
117
|
+
2.一つ目のエラー
|
118
|
+
|
119
|
+
OBSOLETE - Providing Android resources in Assets/Plugins/Android/res is deprecated, please move your resources to an AAR or an Android Library. See "AAR plug-ins and Android Libraries" section of the Manual for more details.
|
120
|
+
|
121
|
+
ここが問題らしい気がするのですが、どうすれば直るのか分かりません。
|
122
|
+
|
123
|
+
|
124
|
+
|
125
|
+
3.質問なのですが、このエラーの問題は「Plugins」の中にあるのでしょうか?
|
10
追加
test
CHANGED
File without changes
|
test
CHANGED
@@ -40,7 +40,7 @@
|
|
40
40
|
|
41
41
|
を試しました。
|
42
42
|
|
43
|
-
他に何をすればよいか、教えて頂け
|
43
|
+
他に何をすればよいか、ヒントだけでも教えて頂けたら嬉しく思います。
|
44
44
|
|
45
45
|
|
46
46
|
|
9
修正
test
CHANGED
File without changes
|
test
CHANGED
@@ -13,6 +13,10 @@
|
|
13
13
|
Androidビルドでエラーが発生しました。直りません。
|
14
14
|
|
15
15
|
[【Unity2018対応】Androidビルドでエラーが出る場合の対処法](http://nn-hokuson.hatenablog.com/entry/2017/09/05/202327)
|
16
|
+
|
17
|
+
|
18
|
+
|
19
|
+
[UnityからAndroid実機ビルド手順](https://qiita.com/relzx/items/7f8e7817c9edd11c5023)
|
16
20
|
|
17
21
|
|
18
22
|
|
@@ -56,7 +60,7 @@
|
|
56
60
|
|
57
61
|
CommandInvokationFailure: Unable to convert classes into dex format.
|
58
62
|
|
59
|
-
C:\Java\jdk1.8.0_171\bin\java.exe -Xmx2048M -Dcom.android.sdkmanager.toolsdir="C:/Users/
|
63
|
+
C:\Java\jdk1.8.0_171\bin\java.exe -Xmx2048M -Dcom.android.sdkmanager.toolsdir="C:/Users/名前/AppData/Local/Android/Sdk\tools" -Dfile.encoding=UTF8 -jar "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\sdktools.jar" -
|
60
64
|
|
61
65
|
stderr[
|
62
66
|
|
8
文章の修正
test
CHANGED
File without changes
|
test
CHANGED
@@ -54,23 +54,19 @@
|
|
54
54
|
|
55
55
|
二つ目
|
56
56
|
|
57
|
-
|
57
|
+
CommandInvokationFailure: Unable to convert classes into dex format.
|
58
58
|
|
59
|
-
|
59
|
+
C:\Java\jdk1.8.0_171\bin\java.exe -Xmx2048M -Dcom.android.sdkmanager.toolsdir="C:/Users/Nao/AppData/Local/Android/Sdk\tools" -Dfile.encoding=UTF8 -jar "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\sdktools.jar" -
|
60
60
|
|
61
|
-
|
61
|
+
stderr[
|
62
62
|
|
63
|
-
�x��:[options] �p�~���ꂽ�I�v�V�����ɂ��Ă̌x�����\�����Ȃ��悤�ɂ����ɂ́A-Xlint:�I�v�V�������g�p���܂��B
|
64
|
-
|
65
|
-
�x��3��
|
66
|
-
|
67
|
-
Un
|
63
|
+
Uncaught translation error:これがずっと続きます
|
68
64
|
|
69
65
|
|
70
66
|
|
71
67
|
三つ目
|
72
68
|
|
73
|
-
Error building Player:
|
69
|
+
Error building Player: 2 errors
|
74
70
|
|
75
71
|
|
76
72
|
|
@@ -84,13 +80,15 @@
|
|
84
80
|
|
85
81
|
五つ目
|
86
82
|
|
87
|
-
UnityEditor.BuildPlayerWindow+BuildMethodException:
|
83
|
+
UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
|
88
84
|
|
89
85
|
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x0020e] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:181
|
90
86
|
|
91
87
|
at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00065] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:88
|
92
88
|
|
93
89
|
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
|
90
|
+
|
91
|
+
|
94
92
|
|
95
93
|
|
96
94
|
|
7
文章の追加
test
CHANGED
File without changes
|
test
CHANGED
@@ -46,11 +46,35 @@
|
|
46
46
|
|
47
47
|
一つ目
|
48
48
|
|
49
|
+
OBSOLETE - Providing Android resources in Assets/Plugins/Android/res is deprecated, please move your resources to an AAR or an Android Library. See "AAR plug-ins and Android Libraries" section of the Manual for more details.
|
50
|
+
|
51
|
+
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
|
52
|
+
|
53
|
+
|
54
|
+
|
55
|
+
二つ目
|
56
|
+
|
57
|
+
-bootclasspath "C:/Users/名前/AppData/Local/Android/Sdk\platforms\android-28\android.jar" -d "C:\Users\名前\Desktop\Unity F\quiz\Temp\StagingArea\bin\classes" -source 1.6 -target 1.6 -encoding UTF-8 "com\Quiz\R.java" "com\Quiz\resources\R.java" "com\unity3d\ads\R.java"
|
58
|
+
|
59
|
+
�x��:[options] �\�[�X�l6�͔p�~�����Ă��āA�����̃����[�X�ō폜�������\���ł�
|
60
|
+
|
61
|
+
�x��:[options] �^�[�Q�b�g�l1.6�͔p�~�����Ă��āA�����̃����[�X�ō폜�������\���ł�
|
62
|
+
|
63
|
+
�x��:[options] �p�~���ꂽ�I�v�V�����ɂ��Ă̌x�����\�����Ȃ��悤�ɂ����ɂ́A-Xlint:�I�v�V�������g�p���܂��B
|
64
|
+
|
65
|
+
�x��3��
|
66
|
+
|
67
|
+
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
|
68
|
+
|
69
|
+
|
70
|
+
|
71
|
+
三つ目
|
72
|
+
|
49
73
|
Error building Player: 3 errors
|
50
74
|
|
51
75
|
|
52
76
|
|
53
|
-
|
77
|
+
四つ目
|
54
78
|
|
55
79
|
Build completed with a result of 'Failed'
|
56
80
|
|
@@ -58,7 +82,7 @@
|
|
58
82
|
|
59
83
|
|
60
84
|
|
61
|
-
|
85
|
+
五つ目
|
62
86
|
|
63
87
|
UnityEditor.BuildPlayerWindow+BuildMethodException: 4 errors
|
64
88
|
|
6
文章の追加
test
CHANGED
File without changes
|
test
CHANGED
@@ -27,6 +27,10 @@
|
|
27
27
|
4 Build Systemの項目 [Internal]を選ぶ
|
28
28
|
|
29
29
|
5 Other Settings内のScript Backendを『IL2CPP』にする
|
30
|
+
|
31
|
+
6 Assets→Reimport Allを実行
|
32
|
+
|
33
|
+
7 PC再起動
|
30
34
|
|
31
35
|
|
32
36
|
|
5
文章の変更
test
CHANGED
File without changes
|
test
CHANGED
@@ -18,9 +18,9 @@
|
|
18
18
|
|
19
19
|
これの通りに
|
20
20
|
|
21
|
-
1
|
21
|
+
1 最新のSDKを入れる
|
22
22
|
|
23
|
-
2
|
23
|
+
2 toolsフォルダを古い方に交換
|
24
24
|
|
25
25
|
3 [Use Highest Installed]を選ぶ
|
26
26
|
|
4
追加
test
CHANGED
File without changes
|
test
CHANGED
@@ -4,7 +4,7 @@
|
|
4
4
|
|
5
5
|
Unityバージョンは2017.3.1f1です。
|
6
6
|
|
7
|
-
|
7
|
+
サードパーティのプラグインはGitHubとUnityAdsを使っています。
|
8
8
|
|
9
9
|
|
10
10
|
|
3
文の追加
test
CHANGED
File without changes
|
test
CHANGED
@@ -2,7 +2,7 @@
|
|
2
2
|
|
3
3
|
Unity,C#でゲームを作っています。
|
4
4
|
|
5
|
-
|
5
|
+
Unityバージョンは2017.3.1f1です。
|
6
6
|
|
7
7
|
|
8
8
|
|
2
追加
test
CHANGED
File without changes
|
test
CHANGED
@@ -25,6 +25,8 @@
|
|
25
25
|
3 [Use Highest Installed]を選ぶ
|
26
26
|
|
27
27
|
4 Build Systemの項目 [Internal]を選ぶ
|
28
|
+
|
29
|
+
5 Other Settings内のScript Backendを『IL2CPP』にする
|
28
30
|
|
29
31
|
|
30
32
|
|
1
画像の追加
test
CHANGED
File without changes
|
test
CHANGED
@@ -30,6 +30,8 @@
|
|
30
30
|
|
31
31
|
を試しました。
|
32
32
|
|
33
|
+
他に何をすればよいか、教えて頂けると嬉しいです。
|
34
|
+
|
33
35
|
|
34
36
|
|
35
37
|
##エラー内容
|
@@ -59,3 +61,13 @@
|
|
59
61
|
at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00065] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:88
|
60
62
|
|
61
63
|
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
|
64
|
+
|
65
|
+
|
66
|
+
|
67
|
+
[Build Settings]
|
68
|
+
|
69
|
+
![Build Setting](f9aa164ba9924e6a83379fb18e77e977.jpeg)
|
70
|
+
|
71
|
+
[PlayerSettings]
|
72
|
+
|
73
|
+
![PlayerSettings](baa093311208b3939da458e44388bc25.jpeg)
|