質問編集履歴
5
スクリプトを再び変更
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```c#
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using System.Collections;
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@@ -110,8 +112,6 @@
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{
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-
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Debug.Log("move");
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ray = Camera.main.ScreenPointToRay(Input.mousePosition);
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@@ -126,37 +126,29 @@
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Debug.Log(hit.point);//デバッグログにクリックした場所を出す
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const float NearDistance = 0.01f;
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if(Vector3.Distance(targetPosition.position ,hit.point) < NearDistance)
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{
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targetPosition.position = hit.point;
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-
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arrived = true;
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-
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Debug.Log("arrived");
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-
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this.animator.SetTrigger(Trigger_isWait);
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-
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}
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-
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if(hit.collider.gameObject)
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{
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agent.SetDestination(hit.point);
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//if(hit.collider.gameObject.CompareTag(Terraintag))
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//{
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const float NearDistance = 0.4f;
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if(Vector3.Distance(targetPosition.position ,hit.point) < NearDistance)
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{
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targetPosition.position = hit.point;
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arrived = true;
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Debug.Log("arrived");
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this.animator.SetTrigger(Trigger_isWait);
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}
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}
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}
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}
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4
スクリプトを変更
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test
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@@ -42,11 +42,9 @@
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public class Move
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public class Move: MonoBehaviour {
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public
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public Transform targetPosition; //移動する位置
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public GameObject DestroyButton;
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// 到着フラグ
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private bool arrived;
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// Use this for initialization
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void Start()
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void Start ()
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{
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// Update is called once per frame
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void Update()
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void Update ()
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{
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if
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if(Input.GetMouseButton(0))
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{
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Debug.Log("move");
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ray = Camera.main.ScreenPointToRay(Input.mousePosition);
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if
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if(!arrived)
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{
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Debug.Log("move");
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ray = Camera.main.ScreenPointToRay(Input.mousePosition);
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if
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if(Physics.Raycast(ray ,out hit ,100))
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{
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-
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Debug.Log(hit.point);//デバッグログに
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Debug.Log(hit.point);//デバッグログにクリックした場所を出す
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const float NearDistance = 0.01f;
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if(Vector3.Distance(targetPosition.position ,hit.point) < NearDistance)
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{
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targetPosition.position = hit.point;
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arrived = true;
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Debug.Log("arrived");
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this.animator.SetTrigger(Trigger_isWait);
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}
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if(hit.collider.gameObject)
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{
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agent.SetDestination(hit.point);
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if
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//if(hit.collider.gameObject.CompareTag(Terraintag))
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{
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//{
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agent.SetDestination(hit.point);
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// agent.SetDestination(hit.point);
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if (Vector3.Distance(targetPosition.position, hit.point) < 0.5f)
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{
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Debug.Log("arrived");
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//}
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this.animator.SetTrigger(Trigger_isWait);
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}
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}
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3
発生している問題の個所を変更
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test
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@@ -16,11 +16,9 @@
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```
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処理は合っているが、今の構文だと待機するアニメーションのif文まで行かないと感じました。
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どこを変えればいいでしょうか?
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```
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@@ -128,7 +126,7 @@
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Debug.Log(
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Debug.Log(hit.point);//デバッグログにヒットした場所を出す
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if (hit.collider.gameObject)
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2
発生している問題のところを変更
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test
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@@ -20,11 +20,7 @@
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のですが、
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のですが、Vector3.Distanceを使用したコードに変更したがUnassignedReferenceExceptionエラーが出て進まず
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まい、待機状態にならない
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```
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1
Vector3.Distanceを使用したコードを追加しました
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test
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@@ -52,7 +52,7 @@
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{
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pr
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public Transform targetPosition; //移動する位置
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public GameObject DestroyButton;
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@@ -70,6 +70,12 @@
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private Animator animator;
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// 到着フラグ
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private bool arrived;
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static Canvas _canvas;
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private const string Trigger_isWait = "is_Wait";
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animator = GetComponent<Animator>();
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arrived = false;
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}
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@@ -106,42 +114,62 @@
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if (Input.GetMouseButton(0))
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{
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{
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if (!arrived)
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ray = Camera.main.ScreenPointToRay(Input.mousePosition);
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if (Physics.Raycast(ray, out hit, 100))
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{
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Debug.Log("move");
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ray = Camera.main.ScreenPointToRay(Input.mousePosition);
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if (Physics.Raycast(ray, out hit, 100))
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{
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Debug.Log(targetPosition);//デバッグログにヒットした場所を出す
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Debug.Log("targetPosition");//デバッグログにヒットした場所を出す
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if (hit.collider.gameObject)
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{
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agent.SetDestination(hit.point);
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if (hit.collider.gameObject.CompareTag(Terraintag))
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if (hit.collider.gameObject.CompareTag(Terraintag))
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{
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agent.SetDestination(hit.point);
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}
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if (Vector3.Distance(targetPosition.position, hit.point) < 0.5f)
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{
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Debug.Log("arrived");
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arrived = true;
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this.animator.SetTrigger(Trigger_isWait);
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}
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}
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}
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}
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if (transform.position == targetPosition)
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{
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this.animator.SetTrigger(Trigger_isWait);
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}
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}
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}
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@@ -152,8 +180,6 @@
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```
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### 試したこと
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