質問編集履歴

2

C#スクリプトの追加

2018/06/16 11:20

投稿

Abel350
Abel350

スコア11

test CHANGED
File without changes
test CHANGED
@@ -33,3 +33,357 @@
33
33
  それらしいページが見当たらないので
34
34
 
35
35
  ここで質問させていただきました
36
+
37
+
38
+
39
+ ~補足~
40
+
41
+
42
+
43
+
44
+
45
+ ```C#
46
+
47
+ ※Visual Studio 2015を使用しています
48
+
49
+ using UnityEngine;
50
+
51
+
52
+
53
+
54
+
55
+ using System.Collections;
56
+
57
+
58
+
59
+
60
+
61
+
62
+
63
+ public class NejikoController :
64
+
65
+
66
+
67
+ MonoBehaviour
68
+
69
+ {
70
+
71
+ const int MinLane = -2;
72
+
73
+ const int MaxLane = 2;
74
+
75
+ const float LaneWidth = 1.0f;
76
+
77
+
78
+
79
+
80
+
81
+ CharacterController controller;
82
+
83
+
84
+
85
+
86
+
87
+ Animator animator;
88
+
89
+
90
+
91
+
92
+
93
+
94
+
95
+ Vector3 moveDirection = Vector3.zero;
96
+
97
+ int targetLane;
98
+
99
+
100
+
101
+
102
+
103
+
104
+
105
+ public float gravity;
106
+
107
+
108
+
109
+ public float speedZ;
110
+
111
+
112
+
113
+ public float speedX;
114
+
115
+
116
+
117
+ public float speedJump;
118
+
119
+
120
+
121
+ public float accelerationZ;
122
+
123
+
124
+
125
+
126
+
127
+ // Use this for initialization
128
+
129
+
130
+
131
+
132
+
133
+ void Start()
134
+
135
+ {
136
+
137
+
138
+
139
+
140
+
141
+ controller = GetComponent<CharacterController>();
142
+
143
+
144
+
145
+
146
+
147
+ animator = GetComponent<Animator>();
148
+
149
+
150
+
151
+
152
+
153
+
154
+
155
+ }
156
+
157
+
158
+
159
+ // Update is called once per frame
160
+
161
+
162
+
163
+
164
+
165
+ void Update()
166
+
167
+ {
168
+
169
+
170
+
171
+ if (Input.GetKeyDown("left")) MoveToLeft();
172
+
173
+ if (Input.GetKeyDown("right")) MoveToRight();
174
+
175
+ if (Input.GetKeyDown("space")) Jump();
176
+
177
+
178
+
179
+ float acceleratiedZ = moveDirection.z + (accelerationZ * Time.deltaTime);
180
+
181
+ moveDirection.z = Mathf.Clamp(accelerationZ, 0, speedZ);
182
+
183
+
184
+
185
+
186
+
187
+ float ratioX = (targetLane * LaneWidth - transform.position.x) / LaneWidth;
188
+
189
+ moveDirection.x = ratioX * speedX;
190
+
191
+
192
+
193
+
194
+
195
+
196
+
197
+
198
+
199
+ if (controller.isGrounded)
200
+
201
+ {
202
+
203
+
204
+
205
+
206
+
207
+ if (Input.GetAxis("Vertical") > 0.0f)
208
+
209
+ {
210
+
211
+
212
+
213
+
214
+
215
+ moveDirection.z = Input.GetAxis("Vertical") * speedZ;
216
+
217
+
218
+
219
+
220
+
221
+ }
222
+
223
+
224
+
225
+
226
+
227
+
228
+
229
+ else
230
+
231
+ {
232
+
233
+
234
+
235
+
236
+
237
+ moveDirection.z = 0;
238
+
239
+ }
240
+
241
+
242
+
243
+
244
+
245
+ transform.Rotate(0, Input.GetAxis("Horizontal") * 3, 0);
246
+
247
+
248
+
249
+
250
+
251
+
252
+
253
+ if (Input.GetButton("Jump"))
254
+
255
+ {
256
+
257
+
258
+
259
+
260
+
261
+ moveDirection.y = speedJump;
262
+
263
+
264
+
265
+
266
+
267
+ animator.SetTrigger("jump");
268
+
269
+
270
+
271
+
272
+
273
+ }
274
+
275
+
276
+
277
+
278
+
279
+
280
+
281
+ }
282
+
283
+
284
+
285
+
286
+
287
+
288
+
289
+ moveDirection.y -= gravity * Time.deltaTime;
290
+
291
+
292
+
293
+
294
+
295
+
296
+
297
+ Vector3 globalDirection = transform.TransformDirection(moveDirection);
298
+
299
+
300
+
301
+
302
+
303
+ controller.Move(globalDirection * Time.deltaTime);
304
+
305
+
306
+
307
+
308
+
309
+
310
+
311
+ if (controller.isGrounded)
312
+
313
+
314
+
315
+ moveDirection.y = 0;
316
+
317
+
318
+
319
+
320
+
321
+
322
+
323
+ animator.SetBool("run", moveDirection.z > 0.0f);
324
+
325
+
326
+
327
+
328
+
329
+ }
330
+
331
+ public void MoveToLeft()
332
+
333
+ {
334
+
335
+ if (controller.isGrounded && targetLane > MinLane) targetLane--;
336
+
337
+
338
+
339
+ }
340
+
341
+
342
+
343
+ public void MoveToRight()
344
+
345
+ {
346
+
347
+ if (controller.isGrounded && targetLane > MaxLane) targetLane++;
348
+
349
+
350
+
351
+ }
352
+
353
+
354
+
355
+
356
+
357
+ public void Jump()
358
+
359
+ {
360
+
361
+ if (controller.isGrounded)
362
+
363
+ {
364
+
365
+ moveDirection.y = speedJump;
366
+
367
+ animator.SetTrigger("jump");
368
+
369
+ }
370
+
371
+
372
+
373
+ }
374
+
375
+
376
+
377
+
378
+
379
+
380
+
381
+
382
+
383
+
384
+
385
+ }
386
+
387
+
388
+
389
+ ```

1

バージョンの詳細を書き忘れたので加えました

2018/06/16 11:19

投稿

Abel350
Abel350

スコア11

test CHANGED
File without changes
test CHANGED
@@ -1,4 +1,4 @@
1
- Unity5.5.4(パーソナル版)でC#スクリプトを作成したいのですが
1
+ Windows版Unity5.5.4(パーソナル版,64bit)でC#スクリプトを作成したいのですが
2
2
 
3
3
  どんなC#スクリプトでも作成した時点で
4
4