質問編集履歴
4
解決済み
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わたしが作ったのは、ジャンケンのどれかのボタンを押すと
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コンピューターがランダムに手を出し、勝敗を示すようになっています
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```import java.awt.*;
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import java.awt.event.*;
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import javax.swing.*;
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import java.util.Random;
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public class janken extends JFrame implements ActionListener{
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ImageIcon icon1,icon2,icon3;
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JLabel npc_image;
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JLabel result;
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private int jankenCounter = 0;
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private int numOfPlayerWon = 0;
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int sw = 0;
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String my,npc;
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public janken(){
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setSize(800,800);
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setDefaultCloseOperation(EXIT_ON_CLOSE);
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icon1 = new ImageIcon("gu.png");
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icon2 = new ImageIcon("tyoki.png");
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icon3 = new ImageIcon("pa.png");
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setLayout(new FlowLayout());
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JButton b1 = new JButton("ぐー",icon1);
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JButton b2 = new JButton("ちょき",icon2);
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JButton b3 = new JButton("ぱー",icon3);
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b1.addActionListener(this);
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b2.addActionListener(this);
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b3.addActionListener(this);
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add(b1);
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add(b2);
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add(b3);
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npc_image = new JLabel();
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add(npc_image);
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result = new JLabel("結果");
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add(result);
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}
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public void actionPerformed(ActionEvent ae){
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my = ae.getActionCommand();
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npc = getNpcCommand();
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switch (npc) {
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case "ぐー": npc_image.setIcon(icon1); break;
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case "ちょき":npc_image.setIcon(icon2); break;
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case "ぱー": npc_image.setIcon(icon3); break;
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}
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repaint();
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public void paint(Graphics g) {
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super.paint(g);
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if(jankenCounter == 5) {
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if(numOfPlayerWon > 2) {
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g.drawString("あなたの勝ち",750,600);
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}
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else {
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g.drawString("あなたの負け",750,600);
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}
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jankenCounter = 0;
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numOfPlayerWon = 0;
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return;
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}
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if((my == "ぐー" && npc == "ぐー")||(my == "ちょき" && npc == "ちょき")||(my == "ぱー" && npc == "ぱー")) {
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}
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else if((my == "ぐー" && npc == "ちょき")||(my == "ちょき" && npc == "ぱー")||(my == "ぱー" && npc == "ぐー")) {
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jankenCounter++;
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numOfPlayerWon++;
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}
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else {
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jankenCounter++;
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}
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}
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private static String getNpcCommand() {
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String command;
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switch((int)(Math.random()*3)){
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case 0: command = "ぐー"; break;
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case 1: command = "ちょき";break;
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default:command = "ぱー"; break;
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}
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return command;
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}
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public static void main(String[] args) {
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JFrame w = new janken();
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w.setVisible(true);
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}
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}
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コード
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```
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3
プログラムの修正
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public void paint(Graphics g) {
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super.paint(g);
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if(jankenCounter == 5) {
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if(numOfPlayerWon > 2) {
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g.drawString("あなたの勝ち",750,600);
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}
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else {
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g.drawString("あなたの負け",750,600);
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}
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jankenCounter = 0;
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if(
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if((my == "ぐー" && npc == "ぐー")||(my == "ちょき" && npc == "ちょき")||(my == "ぱー" && npc == "ぱー")) {
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}
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}
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else if(
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else if((my == "ぐー" && npc == "ちょき")||(my == "ちょき" && npc == "ぱー")||(my == "ぱー" && npc == "ぐー")) {
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jankenCounter++;
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}
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}
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private static String getNpcCommand() {
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String command;
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switch((int)(Math.random()*3)){
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case 0: command = "ぐー"; break;
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case 1: command = "ちょき";break;
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default:command = "ぱー"; break;
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}
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return command;
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}
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public static void main(String[] args) {
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JFrame w = new janken();
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w.setVisible(true);
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}
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}
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public void paint(Graphics g) {
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super.paint(g);
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if((my == "ぐー" && npc == "ぐー")||(my == "ちょき" && npc == "ちょき")||(my == "ぱー" && npc == "ぱー")){
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g.drawString("あいこ",700,500);
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}
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else if((my == "ぐー" && npc == "ちょき")||(my == "ちょき" && npc == "ぱー")||(my == "ぱー" && npc == "ぐー")) {
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g.drawString("勝ち",700,500);
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}
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else{
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g.drawString("負け",700,500);
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}
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}
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String command;
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switch((int)(Math.random()*3)){
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case 0: command = "ぐー"; break;
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case 1: command = "ちょき";break;
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default:command = "ぱー"; break;
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}
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return command;
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}
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public static void main(String[] args) {
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JFrame w = new janken();
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w.setVisible(true);
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}
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}
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コード
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2
コードの修正
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test
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private int jankenCounter = 0;
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private int numOfPlayerWon = 0;
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int sw = 0;
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repaint();
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if(jankenCounter == 5) {
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if(numOfPlayerWon > 2) {
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}
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else {
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}
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jankenCounter = 0;
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numOfPlayerWon = 0;
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return;
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}
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if(あいこ) {
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}
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else if(かち) {
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jankenCounter++;
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numOfPlayerWon++;
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}
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else {
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jankenCounter++;
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}
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}
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}
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}
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private static String getNpcCommand() {
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String command;
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JFrame w = new janken();
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1
タグの誤表示
test
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test
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