質問編集履歴
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ソースコード
test
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test
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@@ -10,802 +10,4 @@
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[sorce code]
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```C++
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#include<iostream>
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#include<gl/glut.h>
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#include"stlreader.h"
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#define STL_FILE "C:\Users\owner\Desktop\nsx_concept_LOW.stl"
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void display(void);
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void reshape(int w, int h);
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void draw();
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void init();
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void DRAW_XYZ();
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Triangle *triangles;
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int num;
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STLreader stlreader;
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//unsigned char key = NULL;
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int main(int argc, char *argv[])
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[
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glutInitWindowPosition(128, 128);
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glutInitWindowSize(800, 800);
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glutInit(&argc, argv);
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glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH);
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glutCreateWindow("argv[0]");
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init();
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glutDisplayFunc(display);
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glutReshapeFunc(reshape);
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// glutKeyboardFunc(keyboard);
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glutMainLoop();
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if (triangles)
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delete[] triangles;
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return 0;
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}
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void display(void)
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{
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glLoadIdentity();
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gluLookAt(3.0, 4.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0); //視点の設定
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draw(); //描画
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glutSwapBuffers(); //ウィンドウに出力
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}
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void reshape(int w, int h)
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{
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glViewport(0, 0, w, h); //ビューポートの設定
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluPerspective(30.0, (double)w / (double)h, 1.0, 100.0); //視野の設定
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glMatrixMode(GL_MODELVIEW);
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}
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void draw()
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{
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if (triangles)
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delete[] triangles;
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if (!(num = STLreader::countTriangles(string(STL_FILE))))
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return;
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triangles = new Triangle[num];
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stlreader.readASCIISTLFile(STL_FILE, triangles);
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stlreader.readBinarySTLFile(STL_FILE, triangles);
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glClear(GL_COLOR_BUFFER_BIT);
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DRAW_XYZ();
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glBegin(GL_TRIANGLES);
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glColor3f(0.0, 0.0, 0.0);
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for (int i = 0; i < num; i++)
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{
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glNormal3dv(triangles[i].nornVec);
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glVertex3dv(triangles[i].pnt1);
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glVertex3dv(triangles[i].pnt2);
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glVertex3dv(triangles[i].pnt3);
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}
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glEnd();
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glFlush();
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}
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void init()
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{
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glClearColor(1.0, 1.0, 1.0, 1.0);
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}
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void DRAW_XYZ()
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{
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glBegin(GL_LINES);
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glColor3f(0, 1, 0);//x
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glVertex2f(-100, 0);
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glVertex2f(100, 0);
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glColor3f(1, 0, 0);//y
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glVertex2f(0, 0);
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glVertex2f(0, 100);
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glColor3f(0, 0, 1);//z
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glVertex3f(0, 0, -100);
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glVertex3f(0, 0, 100);
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glEnd();
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}
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```
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C++
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ヘッダーファイルです
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```C++
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#include <iostream>
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#include <cmath>
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#include <string>
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#include <fstream>
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using namespace std;
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struct vert
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{
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double pnt1[3];
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double pnt2[3];
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double pnt3[3];
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};
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struct vert4
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{
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double pnt1[4];//x,y,z,w
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double pnt2[4];
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double pnt3[4];
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};
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struct Triangle {
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double nornVec[3];
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double pnt1[3];
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double pnt2[3];
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double pnt3[3];
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unsigned int index;
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};
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class STLreader
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{
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unsigned int num_tmp_points;//一時的な変数
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unsigned int num_triangles;//三角形の数
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public:
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static int countTriangles(string filename)
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{
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//STLファイルのオープン
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ifstream ifs;
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char line[80];
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ifs.open(filename);
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if (ifs.fail())
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return false;
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string str;
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int count = 0;
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int a;
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getline(ifs, str);
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//int h = str.find("solid");
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if (str.find("solid")==-1){
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ifs.close();
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ifs.open(filename, ios::binary);
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if (ifs.fail())
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return false;
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ifs.read(line, 80);
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ifs.read(line, 4);
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return *(int *)line;
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}
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while (getline(ifs, str)){
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a = str.find("normal");
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if (a > 0)
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count++;
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}
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ifs.close();
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return count;
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};
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bool readASCIISTLFile(string filename, Triangle *values)
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{
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//STLファイルのオープン
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ifstream ifs(filename);
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if (ifs.fail())
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return false;
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//vector<mesh> Stldata;
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string str;
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int index = 0, j;
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double x = 0, y = 0, z = 0;
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//tmp_point *tmp_pnt = new tmp_point;
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459
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////STLファイルのオープン
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//in = fopen(filename.c_str(), "r");
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//if (in == NULL)
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// return false;
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getline(ifs, str);
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if (0 < str.find("solid"))
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return false;
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473
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//ファイルから座標値の読み込み
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printf("Tring text STL file ...");
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477
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num_tmp_points = 0;
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num_triangles = 0;
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while (getline(ifs, str)){
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j = str.find("vertex");
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493
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if (j<0)
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continue;
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497
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//連続する3頂点の読み込みポリゴンを登録
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499
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//tmp_pnt = (tmp_point *)malloc(sizeof(tmp_point));
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for (int c = 2; c >= 0; c--)
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{
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values[num_triangles].pnt1[c] = atof(str.substr(str.rfind(" ")).c_str());
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506
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507
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str.erase(str.rfind(" "));
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508
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509
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num_tmp_points++;
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}
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512
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//point_array[num_tmp_points-1] = tmp_pnt;
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515
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516
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517
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//tmp_pnt = (tmp_point *)malloc(sizeof(tmp_point));
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518
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519
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getline(ifs, str);
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521
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522
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523
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for (int c = 2; c >= 0; c--)
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{
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527
|
-
values[num_triangles].pnt2[c] = atof(str.substr(str.rfind(" ")).c_str());
|
528
|
-
|
529
|
-
str.erase(str.rfind(" "));
|
530
|
-
|
531
|
-
//tmp_pnt->index = num_tmp_points;
|
532
|
-
|
533
|
-
num_tmp_points++;
|
534
|
-
|
535
|
-
}
|
536
|
-
|
537
|
-
//point_array[num_tmp_points-1] = tmp_pnt;
|
538
|
-
|
539
|
-
|
540
|
-
|
541
|
-
//tmp_pnt = (tmp_point *)malloc(sizeof(tmp_point));
|
542
|
-
|
543
|
-
getline(ifs, str);
|
544
|
-
|
545
|
-
|
546
|
-
|
547
|
-
for (int c = 2; c >= 0; c--)
|
548
|
-
|
549
|
-
{
|
550
|
-
|
551
|
-
values[num_triangles].pnt3[c] = atof(str.substr(str.rfind(" ")).c_str());
|
552
|
-
|
553
|
-
str.erase(str.rfind(" "));
|
554
|
-
|
555
|
-
//tmp_pnt->index = num_tmp_points;
|
556
|
-
|
557
|
-
num_tmp_points++;
|
558
|
-
|
559
|
-
}
|
560
|
-
|
561
|
-
|
562
|
-
|
563
|
-
values[num_triangles].nornVec[0] = getNormalVert(values[num_triangles])[0];
|
564
|
-
|
565
|
-
values[num_triangles].nornVec[1] = getNormalVert(values[num_triangles])[1];
|
566
|
-
|
567
|
-
values[num_triangles].nornVec[2] = getNormalVert(values[num_triangles])[2];
|
568
|
-
|
569
|
-
|
570
|
-
|
571
|
-
values[num_triangles].index = num_triangles;
|
572
|
-
|
573
|
-
num_triangles++;
|
574
|
-
|
575
|
-
|
576
|
-
|
577
|
-
}
|
578
|
-
|
579
|
-
ifs.close();
|
580
|
-
|
581
|
-
//fclose(in);
|
582
|
-
|
583
|
-
if (num_triangles > 0)
|
584
|
-
|
585
|
-
printf("Done.\n");
|
586
|
-
|
587
|
-
else
|
588
|
-
|
589
|
-
printf("Failed\n");
|
590
|
-
|
591
|
-
return(num_triangles > 0);
|
592
|
-
|
593
|
-
|
594
|
-
|
595
|
-
}
|
596
|
-
|
597
|
-
|
598
|
-
|
599
|
-
bool readBinarySTLFile(string STL_file, Triangle *values)
|
600
|
-
|
601
|
-
{
|
602
|
-
|
603
|
-
char line[81];
|
604
|
-
|
605
|
-
float *coord;
|
606
|
-
|
607
|
-
int num;
|
608
|
-
|
609
|
-
FILE *in;
|
610
|
-
|
611
|
-
errno_t error;
|
612
|
-
|
613
|
-
|
614
|
-
|
615
|
-
ifstream ifs(STL_file);
|
616
|
-
|
617
|
-
if (ifs.fail())
|
618
|
-
|
619
|
-
return false;
|
620
|
-
|
621
|
-
|
622
|
-
|
623
|
-
|
624
|
-
|
625
|
-
if ((error = fopen_s(&in,STL_file.c_str(), "rb")) != 0)
|
626
|
-
|
627
|
-
{
|
628
|
-
|
629
|
-
// エラー処理
|
630
|
-
|
631
|
-
//ofs << "Can't open file " << endl;
|
632
|
-
|
633
|
-
fclose(in);
|
634
|
-
|
635
|
-
return false;
|
636
|
-
|
637
|
-
}
|
638
|
-
|
639
|
-
|
640
|
-
|
641
|
-
//最初の84ビット分を読み飛ばす
|
642
|
-
|
643
|
-
if (fread(line, 1, 80, in) != 80)
|
644
|
-
|
645
|
-
return false;
|
646
|
-
|
647
|
-
|
648
|
-
|
649
|
-
printf("Tring binary STL file ...");
|
650
|
-
|
651
|
-
fread(line, 1, 4, in);
|
652
|
-
|
653
|
-
num = *(int*)line;
|
654
|
-
|
655
|
-
|
656
|
-
|
657
|
-
//ofs << "number of triangles: " << num<< endl;
|
658
|
-
|
659
|
-
int j = 0;
|
660
|
-
|
661
|
-
//ofs << "solid model" << endl;
|
662
|
-
|
663
|
-
while (fread(line, 1, 50, in) == 50)
|
664
|
-
|
665
|
-
{
|
666
|
-
|
667
|
-
coord = (float *)line;
|
668
|
-
|
669
|
-
//values[j].nornVec[0] = coord[0];
|
670
|
-
|
671
|
-
//values[j].nornVec[1] = coord[1];
|
672
|
-
|
673
|
-
//values[j].nornVec[2] = coord[2];
|
674
|
-
|
675
|
-
|
676
|
-
|
677
|
-
values[j].pnt1[0] = coord[3];
|
678
|
-
|
679
|
-
values[j].pnt1[1] = coord[4];
|
680
|
-
|
681
|
-
values[j].pnt1[2] = coord[5];
|
682
|
-
|
683
|
-
|
684
|
-
|
685
|
-
values[j].pnt2[0] = coord[6];
|
686
|
-
|
687
|
-
values[j].pnt2[1] = coord[7];
|
688
|
-
|
689
|
-
values[j].pnt2[2] = coord[8];
|
690
|
-
|
691
|
-
|
692
|
-
|
693
|
-
values[j].pnt3[0] = coord[9];
|
694
|
-
|
695
|
-
values[j].pnt3[1] = coord[10];
|
696
|
-
|
697
|
-
values[j].pnt3[2] = coord[11];
|
698
|
-
|
699
|
-
|
700
|
-
|
701
|
-
values[j].nornVec[0] = getNormalVert(values[j])[0];
|
702
|
-
|
703
|
-
values[j].nornVec[1] = getNormalVert(values[j])[1];
|
704
|
-
|
705
|
-
values[j].nornVec[2] = getNormalVert(values[j])[2];
|
706
|
-
|
707
|
-
values[j].index = j;
|
708
|
-
|
709
|
-
j++;
|
710
|
-
|
711
|
-
|
712
|
-
|
713
|
-
}
|
714
|
-
|
715
|
-
|
716
|
-
|
717
|
-
//ofs << "endsolid model" << endl;
|
718
|
-
|
719
|
-
fclose(in);
|
720
|
-
|
721
|
-
//ofs.close();
|
722
|
-
|
723
|
-
if (num > 0)
|
724
|
-
|
725
|
-
printf("Done.\n");
|
726
|
-
|
727
|
-
else
|
728
|
-
|
729
|
-
printf("Failed\n");
|
730
|
-
|
731
|
-
return(num > 0);
|
732
|
-
|
733
|
-
|
734
|
-
|
735
|
-
}
|
736
|
-
|
737
|
-
|
738
|
-
|
739
|
-
//vec0とvec1の内積の計算
|
740
|
-
|
741
|
-
double dot(double vec0[], double vec1[])
|
742
|
-
|
743
|
-
{
|
744
|
-
|
745
|
-
return (vec0[0] * vec1[0] + vec0[1] * vec1[1] + vec0[2] * vec1[2]);
|
746
|
-
|
747
|
-
}
|
748
|
-
|
749
|
-
|
750
|
-
|
751
|
-
void cross(double vec0[], double vec1[], double vec2[])
|
752
|
-
|
753
|
-
{
|
754
|
-
|
755
|
-
vec2[0] = vec0[1] * vec1[2] - vec0[2] * vec1[1];
|
756
|
-
|
757
|
-
vec2[1] = vec0[2] * vec1[0] - vec0[0] * vec1[2];
|
758
|
-
|
759
|
-
vec2[2] = vec0[0] * vec1[1] - vec0[1] * vec1[0];
|
760
|
-
|
761
|
-
}
|
762
|
-
|
763
|
-
|
764
|
-
|
765
|
-
void normVec(double vec[])
|
766
|
-
|
767
|
-
{
|
768
|
-
|
769
|
-
double norm;
|
770
|
-
|
771
|
-
norm = sqrt((vec[0] * vec[0] + vec[1] * vec[1] + vec[2] * vec[2]));
|
772
|
-
|
773
|
-
vec[0] /= norm; vec[1] /= norm; vec[2] /= norm;
|
774
|
-
|
775
|
-
}
|
776
|
-
|
777
|
-
|
778
|
-
|
779
|
-
double* getNormalVert(Triangle vertex)
|
780
|
-
|
781
|
-
{
|
782
|
-
|
783
|
-
double normalVec[3] = {};
|
784
|
-
|
785
|
-
double vec1[3] = { vertex.pnt2[0] - vertex.pnt1[0],
|
786
|
-
|
787
|
-
vertex.pnt2[1] - vertex.pnt1[1],
|
788
|
-
|
789
|
-
vertex.pnt2[2] - vertex.pnt1[2] };
|
790
|
-
|
791
|
-
double vec2[3] = { vertex.pnt3[0] - vertex.pnt2[0],
|
792
|
-
|
793
|
-
vertex.pnt3[1] - vertex.pnt2[1],
|
794
|
-
|
795
|
-
vertex.pnt3[2] - vertex.pnt2[2] };
|
796
|
-
|
797
|
-
cross(vec1, vec2, normalVec);
|
798
|
-
|
799
|
-
normVec(normalVec);//正規化
|
800
|
-
|
801
|
-
return normalVec;
|
802
|
-
|
803
|
-
}
|
804
|
-
|
805
|
-
|
806
|
-
|
807
|
-
|
808
|
-
|
809
|
-
};
|
810
|
-
|
811
|
-
```
|