NullReferenceException: Object reference not set to an instance of an object
Done_PlayerController.FixedUpdate () (at Assets/Done/Done_Scripts/Done_PlayerController.cs:61)
とエラーが出ました。
Done_PlayerControllerには
using UnityEngine; using System.Collections; [System.Serializable] public class Done_Boundary { public float xMin, xMax, zMin, zMax; } public class Done_PlayerController : MonoBehaviour { public float speed; public float tilt; public Done_Boundary boundary; public GameObject shot; public Transform shotSpawn; public float fireRate; public SimpleTouchPad touchPad; public Boundary[] TouchPad = new Boundary[1]; private float nextFire; private Quaternion calibrationQuaternion; void Start(){ CalibrateAccelerometer (); } void Update () { if (Input.GetButton("Fire1") && Time.time > nextFire) { nextFire = Time.time + fireRate; Instantiate(shot, shotSpawn.position, shotSpawn.rotation); GetComponent<AudioSource>().Play (); } } void CalibrateAccelerometer () { Vector3 accelerationSnapshot = Input.acceleration; Quaternion rotateQuaternion = Quaternion.FromToRotation (new Vector3 (0.0f, 0.0f, -1.0f), accelerationSnapshot); calibrationQuaternion = Quaternion.Inverse (rotateQuaternion); } Vector3 FixAcceleration (Vector3 acceleration) { Vector3 fixedAcceleration = calibrationQuaternion * acceleration; return fixedAcceleration; } void FixedUpdate () { // float moveHorizontal = Input.GetAxis ("Horizontal"); // float moveVertical = Input.GetAxis ("Vertical"); // // Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical); // Vector3 accelerationRaw = Input.acceleration; // Vector3 acceleration = FixAcceleration (accelerationRaw); // Vector3 movement = new Vector3 (acceleration.x, 0.0f, acceleration.y); Vector2 direction = touchPad.GetDirection(); Vector3 movement = new Vector3 (direction.x, 0.0f, direction.y); GetComponent<Rigidbody>().velocity = movement * speed; GetComponent<Rigidbody>().position = new Vector3 ( Mathf.Clamp (GetComponent<Rigidbody>().position.x, boundary.xMin, boundary.xMax), 0.0f, Mathf.Clamp (GetComponent<Rigidbody>().position.z, boundary.zMin, boundary.zMax) ); GetComponent<Rigidbody>().rotation = Quaternion.Euler (0.0f, 0.0f, GetComponent<Rigidbody>().velocity.x * -tilt); } }
と書いていて、
Vector2 direction = touchPad.GetDirection();
の部分がおかしいと指摘されました。
インスタンスを作ってください、と言われているのでしょうか?
私はどう記述するべきなのでしょうか?
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