前提・実現したいこと
XiaomiのPOCOPHONE F1を購入しARCoreで制作したものをビルドしようとしたところエラーが発生し、色々調べてみたのですが解決策が見つかりませんでした。
原因と解決策を教えていただきたいです。よろしくお願い致します。
発生している問題・エラーメッセージ
CommandInvokationFailure: Unable to install APK to device. Please make sure the Android SDK is installed and is properly configured in the Editor. See the Console for more details. /Users/ユーザー名/Library/Android/sdk/platform-tools/adb -s "88af4d77" install -r "/Users/ユーザー名/Downloads/プロジェクト名/ プロジェクト名.apk" stderr[ adb: failed to install /Users/ユーザー名/Downloads/プロジェクト名/ プロジェクト名.apk: Failure [INSTALL_FAILED_USER_RESTRICTED: Install canceled by user] ] stdout[ Performing Streamed Install ] exit code: 1
CommandInvokationFailure: Unable to install APK to device. Please make sure the Android SDK is installed and is properly configured in the Editor. See the Console for more details. /Users/ユーザー名/Library/Android/sdk/platform-tools/adb -s "88af4d77" install -r "/Users/ユーザー名/Downloads/プロジェクト名/ プロジェクト名.apk" stderr[ adb: failed to install /Users/ユーザー名/Downloads/プロジェクト名/ プロジェクト名.apk: Failure [INSTALL_FAILED_USER_RESTRICTED: Install canceled by user] ] stdout[ Performing Streamed Install ] exit code: 1 UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <3c0b2fdf8ace4ae49f054e74ca773557>:0) UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <3c0b2fdf8ace4ae49f054e74ca773557>:0) UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <3c0b2fdf8ace4ae49f054e74ca773557>:0) UnityEditor.Android.ADB.RunInternal (System.String[] command, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <3c0b2fdf8ace4ae49f054e74ca773557>:0) UnityEditor.Android.ADB.Run (System.String[] command, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <3c0b2fdf8ace4ae49f054e74ca773557>:0) UnityEditor.Android.AndroidDevice.Exec (System.String[] command, System.String errorMsg) (at <3c0b2fdf8ace4ae49f054e74ca773557>:0) UnityEditor.Android.AndroidDevice.Install (System.String apkfile) (at <3c0b2fdf8ace4ae49f054e74ca773557>:0) UnityEditor.Android.AndroidDeploymentTargetsExtension+<UploadAPK>c__AnonStorey3.<>m__0 () (at <3c0b2fdf8ace4ae49f054e74ca773557>:0) (UnityEditor.Android.AndroidBuildProperties buildProperties, UnityEditor.Android.AndroidDevice device, UnityEditor.Android.AndroidDeploymentTargetsExtension+LaunchProgressTaskManager taskManager) (at <3c0b2fdf8ace4ae49f054e74ca773557>:0) UnityEditor.Android.AndroidDeploymentTargetsExtension+<LaunchBuildOnTarget>c__AnonStorey0.<>m__2 () (at <3c0b2fdf8ace4ae49f054e74ca773557>:0) UnityEditor.ProgressTaskManager.Run () (at /Users/builduser/buildslave/unity/build/Editor/Mono/Utils/ProgressBarUtils.cs:71) UnityEditor.Android.AndroidDeploymentTargetsExtension.LaunchBuildOnTarget (UnityEditor.DeploymentTargets.IDeploymentTargetsMainThreadContext context, UnityEditor.BuildProperties buildProperties, UnityEditor.DeploymentTargets.DeploymentTargetId targetId, UnityEditor.ProgressHandler progressHandler) (at <3c0b2fdf8ace4ae49f054e74ca773557>:0) UnityEditor.DeploymentTargets.DeploymentTargetManager.LaunchBuildOnTarget (UnityEditor.BuildProperties buildProperties, UnityEditor.DeploymentTargets.DeploymentTargetId targetId, UnityEditor.ProgressHandler progressHandler) (at /Users/builduser/buildslave/unity/build/Editor/Mono/DeploymentTargets/DeploymentTargetManager.cs:45) UnityEditor.PostprocessBuildPlayer+<LaunchOnTargets>c__AnonStorey1.<>m__0 () (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:210) UnityEditor.ProgressTaskManager.Run () (at /Users/builduser/buildslave/unity/build/Editor/Mono/Utils/ProgressBarUtils.cs:71) UnityEditor.PostprocessBuildPlayer.LaunchOnTargets (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget buildTarget, UnityEditor.Build.Reporting.BuildReport buildReport, System.Collections.Generic.List`1[T] launchTargets) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:229) UnityEditor.Android.PostProcessAndroidPlayer.Launch (UnityEditor.BuildTarget target, System.String installPath, UnityEditor.Build.Reporting.BuildReport report) (at <3c0b2fdf8ace4ae49f054e74ca773557>:0) UnityEditor.Android.AndroidBuildPostprocessor.LaunchPlayer (UnityEditor.Modules.BuildLaunchPlayerArgs args) (at <3c0b2fdf8ace4ae49f054e74ca773557>:0) UnityEditor.PostprocessBuildPlayer.Launch (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget buildTarget, System.String path, System.String productName, UnityEditor.BuildOptions options, UnityEditor.Build.Reporting.BuildReport buildReport) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:173) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
該当のソースコード
ソースコード
試したこと
ここに問題に対して試したことを記載してください。
補足情報(FW/ツールのバージョンなど)
Unity2018.3.14f1
POCOPHONE F1 Andoridバージョン 9PKQ1.180729.001
MacOS High Sierra 10.13.6
ここにより詳細な情報を記載してください。