画面下に赤青緑の3色があり、画面上には16個の UIImageViewがあります。
自分がやりたいのは下の3色のどれかをタッチした後に上のUIImageViewをタッチするとその色が反映されるコードを書きたいです。
例えば、下の3つある選択肢から赤を選んだ場合、赤をタッチした後に上のマス目で区切られている UIImageViewのうちどれか一つをタッチするとそのタッチした UIImageViewの背景を赤にするといった感じです。
青でも緑でも同様です。
質問がわかりにくくて申し訳有りません。
コードを書いていただけると助かります。
下にコードを載せておきます。
UIImageView〜 UIImageView16までが色が反映されるところです。
UIImageViewA,B,Cは下の3つの選択肢です。
ご回答お待ちしております。
class ViewController: UIViewController {
private var myImageView: UIImageView! private var myImageView2: UIImageView! private var myImageView3: UIImageView! private var myImageView4: UIImageView! private var myImageView5: UIImageView! private var myImageView6: UIImageView! private var myImageView7: UIImageView! private var myImageView8: UIImageView! private var myImageView9: UIImageView! private var myImageView10: UIImageView! private var myImageView11: UIImageView! private var myImageView12: UIImageView! private var myImageView13: UIImageView! private var myImageView14: UIImageView! private var myImageView15: UIImageView! private var myImageView16: UIImageView! private var myImageView17: UIImageView! private var myImageView18: UIImageView! private var myImageView19: UIImageView! private var myImageView20: UIImageView! private var myImageView21: UIImageView! private var myImageView22: UIImageView! private var myImageViewA: UIImageView! private var myImageViewB: UIImageView! private var myImageViewC: UIImageView! override func viewDidLoad() { super.viewDidLoad() // Do any additional setup after loading the view, typically from a nib. myImageView = UIImageView(frame: CGRectMake(0,0,30,30)) myImageView.layer.position = CGPoint(x: self.view.bounds.width/6, y: self.view.bounds.height/4.4) self.view.addSubview(myImageView) myImageView2 = UIImageView(frame: CGRectMake(0,0,30,30)) myImageView2.layer.position = CGPoint(x: self.view.bounds.width/3.8, y: self.view.bounds.height/4.4) self.view.addSubview(myImageView2) myImageView3 = UIImageView(frame: CGRectMake(0,0,30,30)) myImageView3.layer.position = CGPoint(x: self.view.bounds.width/2.8, y: self.view.bounds.height/4.4) self.view.addSubview(myImageView3) myImageView4 = UIImageView(frame: CGRectMake(0,0,30,30)) myImageView4.layer.position = CGPoint(x: self.view.bounds.width/2.22, y: self.view.bounds.height/4.4) self.view.addSubview(myImageView4) myImageView5 = UIImageView(frame: CGRectMake(0,0,30,30)) myImageView5.layer.position = CGPoint(x: self.view.bounds.width/6, y: self.view.bounds.height/3.48) self.view.addSubview(myImageView5) myImageView6 = UIImageView(frame: CGRectMake(0,0,30,30)) ; myImageView6.layer.position = CGPoint(x: self.view.bounds.width/3.8, y: self.view.bounds.height/3.48) self.view.addSubview(myImageView6) myImageView7 = UIImageView(frame: CGRectMake(0,0,30,30)) myImageView7.backgroundColor = UIColor.redColor(); myImageView7.layer.position = CGPoint(x: self.view.bounds.width/2.8, y: self.view.bounds.height/3.48) self.view.addSubview(myImageView7) myImageView8 = UIImageView(frame: CGRectMake(0,0,30,30)) myImageView8.layer.position = CGPoint(x: self.view.bounds.width/2.22, y: self.view.bounds.height/3.48) self.view.addSubview(myImageView8) myImageView9 = UIImageView(frame: CGRectMake(0,0,30,30)) myImageView9.layer.position = CGPoint(x: self.view.bounds.width/6, y: self.view.bounds.height/2.86) self.view.addSubview(myImageView9) myImageView10 = UIImageView(frame: CGRectMake(0,0,30,30)) myImageView10.layer.position = CGPoint(x: self.view.bounds.width/3.8, y: self.view.bounds.height/2.86) self.view.addSubview(myImageView10) myImageView11 = UIImageView(frame: CGRectMake(0,0,30,30)) myImageView11.layer.position = CGPoint(x: self.view.bounds.width/2.8, y: self.view.bounds.height/2.86) self.view.addSubview(myImageView11) myImageView12 = UIImageView(frame: CGRectMake(0,0,30,30)) myImageView12.layer.position = CGPoint(x: self.view.bounds.width/2.22, y: self.view.bounds.height/2.86) self.view.addSubview(myImageView12) myImageView13 = UIImageView(frame: CGRectMake(0,0,30,30)) myImageView13.layer.position = CGPoint(x: self.view.bounds.width/6, y: self.view.bounds.height/2.43) self.view.addSubview(myImageView13) myImageView14 = UIImageView(frame: CGRectMake(0,0,30,30)) myImageView14.backgroundColor = UIColor.greenColor(); myImageView14.layer.position = CGPoint(x: self.view.bounds.width/3.8, y: self.view.bounds.height/2.43) self.view.addSubview(myImageView14) myImageView15 = UIImageView(frame: CGRectMake(0,0,30,30)) myImageView15.layer.position = CGPoint(x: self.view.bounds.width/2.8, y: self.view.bounds.height/2.43) self.view.addSubview(myImageView15) myImageView16 = UIImageView(frame: CGRectMake(0,0,30,30)) myImageView16.layer.position = CGPoint(x: self.view.bounds.width/2.22, y: self.view.bounds.height/2.43) self.view.addSubview(myImageView16) myImageViewA = UIImageView(frame: CGRectMake(0,0,30,30)) myImageViewA.backgroundColor = UIColor.redColor(); myImageViewA.layer.position = CGPoint(x: self.view.bounds.width/3, y: self.view.bounds.height/1.2) self.view.addSubview(myImageViewA) myImageViewB = UIImageView(frame: CGRectMake(0,0,30,30)) myImageViewB.backgroundColor = UIColor.greenColor(); myImageViewB.layer.position = CGPoint(x: self.view.bounds.width/2, y: self.view.bounds.height/1.2) self.view.addSubview(myImageViewB) myImageViewC = UIImageView(frame: CGRectMake(0,0,30,30)) myImageViewC.backgroundColor = UIColor.blueColor(); myImageViewC.layer.position = CGPoint(x: self.view.bounds.width/1.5, y: self.view.bounds.height/1.2) self.view.addSubview(myImageViewC) myImageView.userInteractionEnabled = true myImageView2.userInteractionEnabled = true myImageView3.userInteractionEnabled = true myImageView4.userInteractionEnabled = true myImageView5.userInteractionEnabled = true myImageView6.userInteractionEnabled = true myImageView7.userInteractionEnabled = true myImageView8.userInteractionEnabled = true myImageView9.userInteractionEnabled = true myImageView10.userInteractionEnabled = true myImageView11.userInteractionEnabled = true myImageView12.userInteractionEnabled = true myImageView13.userInteractionEnabled = true myImageView14.userInteractionEnabled = true myImageView15.userInteractionEnabled = true myImageView16.userInteractionEnabled = true }
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