C#
1using System.Collections; 2using System.Collections.Generic; 3using UnityEngine; 4using UnityEngine.XR.iOS; 5 6public class GenerateObjectAnchor : MonoBehaviour 7{ 8 9 [SerializeField] 10 private ARReferenceObjectAsset referenceObjectAsset; 11 12 [SerializeField] 13 private GameObject prefabToGenerate; 14 15 private GameObject objectAnchorGO; 16 17 // Use this for initialization 18 void Start () { 19 UnityARSessionNativeInterface.ARObjectAnchorAddedEvent += AddObjectAnchor; 20 UnityARSessionNativeInterface.ARObjectAnchorUpdatedEvent += UpdateObjectAnchor; 21 UnityARSessionNativeInterface.ARImageAnchorRemovedEvent += RemoveObjectAnchor; 22 23 } 24 25 void AddObjectAnchor(ARObjectAnchor arObjectAnchor) 26 { 27 Debug.Log ("object anchor added"); 28 if (arObjectAnchor.referenceObjectName == referenceObjectAsset.objectName) { 29 Vector3 position = UnityARMatrixOps.GetPosition (arObjectAnchor.transform); 30 //ARObjectAnchorからpositionを取得する 31 Quaternion rotation = UnityARMatrixOps.GetRotation (arObjectAnchor.transform); 32 //ARObjectAnchorからrotationを取得する 33 34 objectAnchorGO = Instantiate<GameObject> (prefabToGenerate, position, rotation); 35 } 36 } 37 38 void UpdateObjectAnchor(ARObjectAnchor arObjectAnchor) 39 { 40 Debug.Log ("object anchor added"); 41 if (arObjectAnchor.referenceObjectName == referenceObjectAsset.objectName) { 42 objectAnchorGO.transform.position = UnityARMatrixOps.GetPosition (arObjectAnchor.transform); 43 objectAnchorGO.transform.rotation = UnityARMatrixOps.GetRotation (arObjectAnchor.transform); 44 } 45 46 } 47 48 void RemoveObjectAnchor(ARImageAnchor arImageAnchor) 49 { 50 Debug.Log ("object anchor removed"); 51 if (objectAnchorGO) { 52 GameObject.Destroy (objectAnchorGO); 53 } 54 55 } 56 57 void OnDestroy() 58 { 59 UnityARSessionNativeInterface.ARObjectAnchorAddedEvent -= AddObjectAnchor; 60 UnityARSessionNativeInterface.ARObjectAnchorUpdatedEvent -= UpdateObjectAnchor; 61 UnityARSessionNativeInterface.ARImageAnchorRemovedEvent -= RemoveObjectAnchor; 62 63 } 64 65 // Update is called once per frame 66 void Update () { 67 68 } 69} 70
上記のような形で対象のオブジェクトのpositionとrotation取得しており、
対象のオブジェクトと同じ場所に新しいオブジェクトが生成されます。
対象のオブジェクトの上や下に新たなオブジェクトを生成したい場合はどこを変更すれば良いのでしょうか。。
追記:AddObjectAnchor(ARObjectAnchor arObjectAnchor)内の
objectAnchorGO = Instantiate<GameObject> (prefabToGenerate, position, rotation);をobjectAnchorGO = Instantiate<GameObject> (prefabToGenerate, position + Vector3.up * 2, rotation);に変えても生成されるオブジェクトの位置が変わりませんでした。。
よろしくお願いします!
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2018/09/27 04:13
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2018/09/27 09:54