前提・実現したいこと
タイトルにある通り、現在Unityで作成中のゲームをiPhoneの実機で動作確認したいと思い
UnityでiPhoneアプリ(iOS)向けにビルドする方法
こちらのサイトを参考に作業を進めていたところ、いくつかエラーが出てしまい
ビルドできません。
エラーコード
[File]→[Build Settings…]→[Build]を押した時に色々処理をしてiOS用のファイルが作成された直後にUnity上にでるエラー
Exception: The required file: '/Applications/Unity/PlaybackEngines/iOSSupport/Trampoline/Libraries/libiPhone-lib-il2cpp.a' does not exist UnityEditor.iOS.PostProcessiPhonePlayer.InstallIncludedFiles (UnityEditor.iOS.IncludedFileList includedFiles, System.String installPath, BuildSettings bs, UnityEditor.BuildReporting.BuildReport buildReport) (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:1441) UnityEditor.iOS.PostProcessiPhonePlayer.UpdateInstallLocation (UnityEditor.iOS.ProjectPaths paths, BuildSettings bs, UnityEditor.iOS.IncludedFileList includedFiles, UnityEditor.BuildReporting.BuildReport buildReport) (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:1378) UnityEditor.iOS.PostProcessiPhonePlayer.PostProcess (BuildSettings bs, UnityEditor.iOS.ProjectPaths paths, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport buildReport) (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:733) UnityEditor.iOS.PostProcessiPhonePlayer.PostProcess (PostProcessorSettings postProcessorSettings, BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:576) UnityEditor.iOS.iOSBuildPostprocessor.PostProcess (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/ExtensionModule.cs:37) UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:272) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Error building Player: 2 errors
Build completed with a result of 'Failed' UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x0020e] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:181 at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00065] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:88 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
どうすればビルドできるようになるか教えていただけると幸いです。
お願いいたします!
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