unityでオブジェクトにスクリプトをアタッチしたい
発生している問題・エラーメッセージ
Can't add script
Please fix compile errors before creating new script components.
Assets/Wasabimole/Inspector Navigator/Editor/InspectorNavigator.cs(419,31): warning CS0618: UnityEditor.EditorApplication.SaveCurrentSceneIfUserWantsTo()' is obsolete:
Use EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo'
Assets/Wasabimole/Inspector Navigator/Editor/InspectorNavigator.cs(425,40): warning CS0618: UnityEditor.EditorApplication.OpenScene(string)' is obsolete:
Use EditorSceneManager.OpenScene'
Assets/Wasabimole/Inspector Navigator/Editor/InspectorNavigator.cs(428,35): warning CS0618: UnityEditor.EditorApplication.SaveScene()' is obsolete:
Use EditorSceneManager.SaveScene'
Assets/Wasabimole/Inspector Navigator/Editor/InspectorNavigator.cs(1100,35): warning CS0618: UnityEditor.EditorApplication.currentScene' is obsolete:
Use EditorSceneManager to see which scenes are currently loaded'
Assets/Wasabimole/Inspector Navigator/Editor/InspectorNavigator.cs(1102,47): warning CS0618: UnityEditor.EditorApplication.currentScene' is obsolete:
Use EditorSceneManager to see which scenes are currently loaded'
Assets/Wasabimole/Inspector Navigator/Editor/InspectorNavigator.cs(1115,35): warning CS0618: UnityEditor.EditorApplication.currentScene' is obsolete:
Use EditorSceneManager to see which scenes are currently loaded'
該当のソースコード
C#
using UnityEngine;
using UnityEngine.UI;
public class Sample : MonoBehaviour
{
Button btn; void Start() { btn = GetComponent<Button>(); } public void OneClick() { btn.interactable = false; }
}
試したこと
ファイル名とスクリプトのクラス名の一致
補足情報(FW/ツールのバージョンなど)
unity 2017.4.1f1
Visual Studioでのデバッグではエラーが検出されませんでした