こんにちは、Kivyライブラリーのcamera機能の使用について問題が起こっています。
はじめ、カメラ機能を使う際にcv2が無いといったエラーが出たので、
pipより下記のコマンドからインストールしました。
バージョンは3.3.0.10でした。
Node
1pip install opencv-python
ですが、実行してみると下記のようなエラーを吐き出しました。
コード内ではGLSLなんかは一度も使ってないのでShaderエラーがなぜ出るのかわかりません。
windowsでは一応動くのですが、kivylauncherではクラッシュします。
解決策を是非教えてください。
私の環境は
Windows10 64bit
Python 3.4.4
Kivy 1.10.0
です。
python
1 2#<b"WARNING: 0:7: '' : #version directive missing"> 3#<b"WARNING: 0:8: '' : #version directive missing"> 4#の2つです。 5 6[INFO ] [Logger ] Record log in C:\Users\owner.kivy\logs\kivy_17-12-18_53.txt 7[INFO ] [Kivy ] v1.10.0 8[INFO ] [Python ] v3.4.4 (v3.4.4:737efcadf5a6, Dec 20 2015, 20:20:57) [MSC v.1600 64 bit (AMD64)] 9[INFO ] [Factory ] 194 symbols loaded 10[DEBUG ] [Cache ] register <kv.lang> with limit=None, timeout=None 11[DEBUG ] [Cache ] register <kv.image> with limit=None, timeout=60 12[DEBUG ] [Cache ] register <kv.atlas> with limit=None, timeout=None 13[INFO ] [Image ] Providers: img_tex, img_dds, img_sdl2, img_pil, img_gif (img_ffpyplayer ignored) 14[DEBUG ] [Cache ] register <kv.texture> with limit=1000, timeout=60 15[DEBUG ] [Cache ] register <kv.shader> with limit=1000, timeout=3600 16[INFO ] [OSC ] using <thread> for socket 17[INFO ] [Window ] Provider: sdl2 18[INFO ] [GL ] Using the "OpenGL" graphics system 19[INFO ] [GL ] Backend used <sdl2> 20[INFO ] [GL ] OpenGL version <b'4.3.0 - Build 20.19.15.4531'> 21[INFO ] [GL ] OpenGL vendor <b'Intel'> 22[INFO ] [GL ] OpenGL renderer <b'Intel(R) HD Graphics 4400'> 23[INFO ] [GL ] OpenGL parsed version: 4, 3 24[INFO ] [GL ] Shading version <b'4.30 - Build 20.19.15.4531'> 25[INFO ] [GL ] Texture max size <16384> 26[INFO ] [GL ] Texture max units <32> 27[INFO ] [Shader ] fragment shader: <b"WARNING: 0:7: '' : #version directive missing"> 28[DEBUG ] [Shader ] Fragment compiled successfully 29[INFO ] [Shader ] vertex shader: <b"WARNING: 0:7: '' : #version directive missing"> 30[DEBUG ] [Shader ] Vertex compiled successfully 31[DEBUG ] [ImageSDL2 ] Load <C:\Python34\lib\site-packages\kivy\data\glsl\default.png> 32[INFO ] [Window ] auto add sdl2 input provider 33[INFO ] [Window ] virtual keyboard not allowed, single mode, not docked 34[INFO ] [Text ] Provider: sdl2 35[INFO ] [Camera ] Provider: opencv 36[DEBUG ] [App ] Loading kv <C:\Users\owner\Documents\pack\MyImg\MyApp\MyApp\MyApp.kv> 37[DEBUG ] [Resource ] add <C:\WINDOWS\Fonts> in path list 38[DEBUG ] [Resource ] add <C:\Python34\lib\site-packages\kivy\data\fonts> in path list 39[DEBUG ] [Cache ] register <textinput.label> with limit=None, timeout=60.0 40[DEBUG ] [Cache ] register <textinput.width> with limit=None, timeout=60.0 41[DEBUG ] [Atlas ] Load <C:\Python34\lib\site-packages\kivy\data\images\defaulttheme.atlas> 42[DEBUG ] [Atlas ] Need to load 1 images 43[DEBUG ] [Atlas ] Load <C:\Python34\lib\site-packages\kivy\data\images\defaulttheme-0.png> 44[DEBUG ] [ImageSDL2 ] Load <C:\Python34\lib\site-packages\kivy\data\images\defaulttheme-0.png> 45[INFO ] [GL ] NPOT texture support is available 46[DEBUG ] Using opencv ver.3 47[DEBUG ] [ImageSDL2 ] Load <C:\Users\owner\Documents\pack\MyImg\MyApp\MyApp\lib\img\sample_3.jpg> 48[DEBUG ] [ImageSDL2 ] Load <C:\Users\owner\Documents\pack\MyImg\MyApp\MyApp\lib\img\sample_2.jpg> 49[DEBUG ] [ImageSDL2 ] Load <C:\Users\owner\Documents\pack\MyImg\MyApp\MyApp\lib\img\sample_1.jpg> 50[INFO ] [GL ] Unpack subimage support is available 51[DEBUG ] [ImageSDL2 ] Load <C:\Users\owner\Documents\pack\MyImg\MyApp\MyApp\lib\img\tag_7.jpg> 52[DEBUG ] [ImageSDL2 ] Load <C:\Users\owner\Documents\pack\MyImg\MyApp\MyApp\lib\img\tag_6.jpg> 53[DEBUG ] [ImageSDL2 ] Load <C:\Users\owner\Documents\pack\MyImg\MyApp\MyApp\lib\img\tag_5.jpg> 54[DEBUG ] [ImageSDL2 ] Load <C:\Users\owner\Documents\pack\MyImg\MyApp\MyApp\lib\img\tag_4.jpg> 55[DEBUG ] [ImageSDL2 ] Load <C:\Users\owner\Documents\pack\MyImg\MyApp\MyApp\lib\img\tag_3.jpg> 56[DEBUG ] [ImageSDL2 ] Load <C:\Users\owner\Documents\pack\MyImg\MyApp\MyApp\lib\img\tag_2.jpg> 57[DEBUG ] [ImageSDL2 ] Load <C:\Users\owner\Documents\pack\MyImg\MyApp\MyApp\lib\img\tag_1.jpg> 58[INFO ] [Shader ] fragment shader: <b"WARNING: 0:8: '' : #version directive missing"> 59[DEBUG ] [Shader ] Fragment compiled successfully 60[INFO ] [Shader ] fragment shader: <b"WARNING: 0:8: '' : #version directive missing"> 61[DEBUG ] [Shader ] Fragment compiled successfully 62[INFO ] [Shader ] fragment shader: <b"WARNING: 0:8: '' : #version directive missing"> 63[DEBUG ] [Shader ] Fragment compiled successfully 64[INFO ] [Shader ] fragment shader: <b"WARNING: 0:8: '' : #version directive missing"> 65[DEBUG ] [Shader ] Fragment compiled successfully 66[DEBUG ] [Base ] Create provider from mouse 67[DEBUG ] [Base ] Create provider from wm_touch 68[DEBUG ] [Base ] Create provider from wm_pen 69[INFO ] [Base ] Start application main loop 70[DEBUG ] [ImageSDL2 ] Load <C:\Users\owner\Documents\pack\MyImg\MyApp\MyApp\lib\img\today_1.jpg> 71[DEBUG ] [ImageSDL2 ] Load <C:\Users\owner\Documents\pack\MyImg\MyApp\MyApp\lib\img\today_2.jpg> 72[DEBUG ] [ImageSDL2 ] Load <C:\Users\owner\Documents\pack\MyImg\MyApp\MyApp\lib\img\today_3.jpg> 73[DEBUG ] [ImageSDL2 ] Load <C:\Users\owner\Documents\pack\MyImg\MyApp\MyApp\lib\img\7.jpg> 74[DEBUG ] [ImageSDL2 ] Load <C:\Users\owner\Documents\pack\MyImg\MyApp\MyApp\lib\img\8.jpg> 75[DEBUG ] [ImageSDL2 ] Load <C:\Users\owner\Documents\pack\MyImg\MyApp\MyApp\lib\img\5.png> 76[DEBUG ] [ImageSDL2 ] Load <C:\Users\owner\Documents\pack\MyImg\MyApp\MyApp\lib\img\1.png> 77[DEBUG ] [ImageSDL2 ] Load <C:\Users\owner\Documents\pack\MyImg\MyApp\MyApp\lib\img\2.png> 78[DEBUG ] [ImageSDL2 ] Load <C:\Users\owner\Documents\pack\MyImg\MyApp\MyApp\lib\img\3.png> 79[DEBUG ] [ImageSDL2 ] Load <C:\Users\owner\Documents\pack\MyImg\MyApp\MyApp\lib\img\4.png> 80[DEBUG ] [ImageSDL2 ] Load <C:\Users\owner\Documents\pack\MyImg\MyApp\MyApp\lib\img\6.jpg> 81[DEBUG ] [ImageSDL2 ] Load <C:\Users\owner\Documents\pack\MyImg\MyApp\MyApp\lib\img\image.jpg> 82
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